Author Topic: The Conduit 2 confirmed.  (Read 58192 times)

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Offline BeautifulShy

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Re: The Conduit 2 confirmed.
« Reply #50 on: April 23, 2010, 12:50:51 PM »
Game looks pretty nice. Hope to have gameplay video soon.

Also here are some details that I forgot to post the past few days.
Oil rig level will have weather affects,Rolling waves.
Wii Speak will be supported.
Flip over tables.
More secure online play.
Shoot off armor and helmets.
Levels are more open and have multiple paths.
story unfolds during gameplay.
2-12 player individual and team play.
« Last Edit: December 16, 2010, 08:30:26 PM by Maxi »
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Offline BlackNMild2k1

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Re: The Conduit 2 confirmed.
« Reply #51 on: April 23, 2010, 02:05:48 PM »
12 player co-op!?

really?

That is a Wii first and a reason to buy. I might actually make it though the sequel (I think I'm on the 3rd level of the original game.... no intentions of picking it back up at this point)

Offline BeautifulShy

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Re: The Conduit 2 confirmed.
« Reply #52 on: April 23, 2010, 02:13:20 PM »
Uh I am not really sure on if it is 12 player co-op or it is going to be 6 versus 6 in team play. NWR needs to get an interview going. Conduit 2 is going to be at E3 so then would be a good time to ask them.
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Offline BlackNMild2k1

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Re: The Conduit 2 confirmed.
« Reply #53 on: April 23, 2010, 02:17:01 PM »
Now you edited you post and make it look like I made something up..... people are gonna think I'm crazy!!

but some co-op gameplay through the actual game would be a bonus for me.

Offline NinGurl69 *huggles

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Re: The Conduit 2 confirmed.
« Reply #54 on: April 23, 2010, 02:27:03 PM »
Team Invasion mode is where it's at.  I spent a lot of time in Rogue Spear/Urban Ops/Covert Ops 'terrorist hunt' co-op modes many generations ago.
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Offline NinGurl69 *huggles

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Re: The Conduit 2 confirmed.
« Reply #55 on: April 23, 2010, 02:53:37 PM »
Removing helmets and armor is welcomed.  Enemies that don't react to being shot piss me off, and is common throughout the genre.  "Armored" human enemies that simply require X amount of bullets to provide a simple reaction (typically just DEATH in Conduit1, otherwise they strafe and move like a everything's fine) is a stupid design choice, basically shooting at arrogant cardboard until they fall.

If the removal of armor indicates a signifcant change to the enemy's vulnerability, creating an opening for a definite kill, then that provides a much better impression than the last game's cardboard.  There should be increased variety in reactions, period, including reactions to explosions.  RE4 is full of reactions, so each shot to different parts of the body generates satisfaction.
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Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #56 on: April 27, 2010, 02:07:59 PM »

Offline NinGurl69 *huggles

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Re: The Conduit 2 confirmed.
« Reply #57 on: April 27, 2010, 02:16:55 PM »
That's one of the last things I want them to hype.  In fact, they need to back off on all the sickly, over-used shiny mapping.  Save those resources for important things like FRAMERATE.  Use dirty maps to create a sense of detail, shadows and lighting elsewhere, just QUIT IT with the shine crap.  It doesn't belong on Trust Agent tuxedos.
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Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #58 on: April 27, 2010, 02:24:19 PM »
I'll admit, Red Steel 2 has kinda made me a frame-rate whore with its 60fps.

Offline NinGurl69 *huggles

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Re: The Conduit 2 confirmed.
« Reply #59 on: April 27, 2010, 02:30:34 PM »
Oh man, I don't think you experienced 60fps Super Monkey Shoot during Wii launch.  It's a life changer.  It made sure I wasn't satisfied with First Person Wiiners until Prime 3 came out.

For a more negative perspective, it's been 2 generations (1.5 in Wii's case) since Perfect Dark came out.  We shouldn't be having framerate issues these days.  What the hell.
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Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #60 on: April 27, 2010, 02:42:49 PM »
You should play more FPS on teh hardcorez consoles they their share of frame rate issues too. :(

Offline Kytim89

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Re: The Conduit 2 confirmed.
« Reply #61 on: April 28, 2010, 11:18:47 AM »
Battling that giant sea serpent on the oil rig looks like a challenge and I look forward to taking it on in the sequel. Overall, the game looks good and seems to be a radical improvement over the first game. High Voltage is learning how to make better games, I just hope they keep on making good games. Is it just me, or does the Conduit series give off a Perfect Dark vibe?
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Offline MoronSonOfBoron

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Re: The Conduit 2 confirmed.
« Reply #62 on: April 28, 2010, 03:37:31 PM »
As long as they don't turn it into The Conduit Zero.
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Offline Caterkiller

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Re: The Conduit 2 confirmed.
« Reply #63 on: April 28, 2010, 04:30:20 PM »
Darn it, now I'm getting excited again. I really don't want to but i'll just keep my eyes on it just in case its any good.
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Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #64 on: May 01, 2010, 10:12:00 PM »
So I picked up Nintendo Power (lot of info about Galaxy 2 and Other M in here as well) to read up about the Conduit. 

The part that got my interest was the Invasion mode. Up to four players (via split screen or online) can join up play through the special mode. They don't saw what it is, but it sounds like fighting waves on enemies ala Zombie Mode in COD:WaW. Maybe like a Left 4 Dead lite?

Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #65 on: May 08, 2010, 06:51:24 PM »
I just had an epiphany. What this game needs, more than any other feature is Classic Controller support. Not because pointer support is bad, far from it, but This would appeal to the lazy Halo/MW2 crowd and finally put to rest the the dual analog vs. motion pointer debate.

You could play online using either control scheme and the whiners could finally see how inferior it is to use dual analog shooter controls.

Offline Stratos

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Re: The Conduit 2 confirmed.
« Reply #66 on: May 08, 2010, 07:14:26 PM »
But the non-HD graphics would cripple those gamers ability to play effectively.
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Offline Mop it up

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Re: The Conduit 2 confirmed.
« Reply #67 on: May 08, 2010, 07:18:20 PM »
There would have to be controller icons appear next to player names online, similar to Mario Kart Wii's wheel badge of honour.

Offline noname2200

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Re: The Conduit 2 confirmed.
« Reply #68 on: May 08, 2010, 07:48:50 PM »
There would have to be controller icons appear next to player names online, similar to Mario Kart Wii's wheel badge of honour.

Playing with a Classic Controller automatically nets you a +10 handicap.

Offline BeautifulShy

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Re: The Conduit 2 confirmed.
« Reply #69 on: June 10, 2010, 06:09:37 PM »
Hey guess what? This game is going to support MotionPlus. It won't be required for the game but it is something for players that have Motion+ to offer more control.

You know we are getting with this sequel most of the things we asked for in the lead up to The Conduit's release. Does someone want to dig through the Conduit topic and see if there is anything that we didn't get in the first that we might get in the sequel?
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Offline Mop it up

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Re: The Conduit 2 confirmed.
« Reply #70 on: June 10, 2010, 06:17:05 PM »
I don't really know how this game could benefit from Motion Plus. Hopefully we'll find out more at E3.

Offline DAaaMan64

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Re: The Conduit 2 confirmed.
« Reply #71 on: June 10, 2010, 07:32:24 PM »
I'm excited for it, I get an itching to play the first one every once in a while.
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Offline ShyGuy

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Re: The Conduit 2 confirmed.
« Reply #72 on: June 10, 2010, 08:31:32 PM »
Maybe they'll add a vibra sword as a weapon.

Offline Stratos

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Re: The Conduit 2 confirmed.
« Reply #73 on: June 11, 2010, 03:28:05 AM »
Hopefully this will solve the melee issue by not tweaking out your aim as much when you have to thrust the WiiMote for attacks. Though having the game permit mappable waggle could have solved that. Nunchuck melee attacks in Modern Warfare are so much better for FPS games.
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Offline Dirk Temporo

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Re: The Conduit 2 confirmed.
« Reply #74 on: June 15, 2010, 11:45:10 AM »
Iron sights? REALLY?

God I hate Call of Duty.
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