Well, I beat the game on Normal. It took only and hour and a half, though having advance knowledge of the stages from playing on Easy definitely helped. I'm still disappointed in the special weapons, some of them are just lame and most have specialized uses. There aren't really any weapons that I could see myself using for an entire stage like in previous MM games, partly because they lose energy too fast. The music isn't very good either, it just isn't very melodic and catchy. I don't know terms for analyzing music so I can't quite say much about it. The few tunes that were okay were Solar Man, Pump Man, Wily Castle 3 and 4, and the credits. One thing I do like is the absurdity of some of the stages, like Strike Man's sports themed level. I also find the bosses to be unsurpassed in ridiculousness, Pump Man still cracks me up when I fight him. My final verdict: This game is all right, but like MM9, I don't feel as if it is as good as the original NES series. It is better than MM8 though, and possibly MM7.
Now I need to decide if I want to subject myself to Hard Mode. I played two stages, Sheep Man and Pump Man. The latter I used two energy tanks to beat, and the former I used four. If the lot of you think the normal game is difficult then Hard Mode will make you cry. I think I'll need to wait until I get a Classic Controller as the Wiimote on its side just doesn't cut it for the kind of reaction time needed.
@Mop It Up: I'm 33 (old), so I was young enough for Mega Man 2 to be my first exposure to the series when it came out.
Mega Man 2 was the first one I played as well, and I'm sure that is part of why it is still my favourite. Not that it isn't a great game or anything, but since it was my first experience then it was something more special than the others. I agree with you about the stages and music, I can't quite describe what it is but MM1, 2, and 3 all seem to have a quality that is missing from the later games. In the case of the music, I wonder if it is because MM2's music was composed with those 8-bit instruments in mind, whereas MM9 and 10's music was not. The reason I wonder this is because I've heard some fan-made remixes of MM9's music that I thought were good and better than the originals, but many remixes of music from MM1, 2, and 3 just don't sound right.
I also think that they shouldn't have given the slide and charge shot to Proto Man, those two things opened up some nice gameplay opportunities.
Part of why I got into the series is because my older brother would tease me that I couldn't beat any of them. I wasn't all that into the games at first, but hey, if it means shutting up an annoying brother then that was my prize and motivation for playing the games. I have not beat MM1 though. Don't tell my brother that.
Mop it up, I played all 6 NES MM games when I was a kid, without any cheat codes or Game Geneie help. It was something of a pride point for me. When I got MM 9 last year, I was very excited but the game was so much harder than any of the MM games on NES that I was turned off.
I'm kind of surprised when people say MM9 is more difficult than the NES series as I don't think this myself. However, I wonder if that's because things have changed. How long ago did you last play those Mega Man games? Perhaps MM9 was difficult partly because you weren't used to the series anymore. As for me, I played them a lot back then and it was so long ago that perhaps I don't remember the old games being overly difficult since they aren't anymore.
Also, please do not call me "Mop it up."