Now I'm not against change in a videogame series. The fact that Final Fantasy always tinkers with their battle system and has a new cast of characters each time is something I think is great. But it sounded like they were just going for broke on the superfiscial stuff and, ooops, we don't have time for the actual game, better cut out the towns.
Considering that Final Fantasy has never made towns altogether interesting places (even Rabanaster in FF XII, which is probably the best one the series has ever done), I don't mind the loss of them. They're just places that exist for you to run around without fighting, engaging in tedious banter with people who don't matter and never contribute anything to the story, and provide the player with places to loot and buy crap. As for "cutting out gameplay", there's plenty there just with a focus on management and ensuring your party is always in the optimal configuration for any given situation. People just like to whine because it's done differently than Final Fantasy's ever done it before; because it's not what they
expected; and because it's not how the genre's always been done (that apparently makes it a bad idea for some reason). It's somewhat amusing, because I'll read these complaints from people, and often then they'll turn right around and praise a spectacularly mediocre or bad RPG like Resonance of Fate or something, just because it's more "traditional."
It's a shame that it doesn't look like FF XIII will appeal to you, Ian, because it is an excellent game. I've been playing RPGs or RPG-like games since I was 5, so in terms of the genre I've seen it all by now. FF XIII tries to tackle the genre from a relatively new angle, and that's something that appeals to me. I just wish the story was more compelling than it is. FF X still blows it away in that regard, even if I enjoy the FF XIII battle and character development mechanics a lot more.