Author Topic: Mistwalker's "The Last Story" out in NA via XSEED!  (Read 219821 times)

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Offline NeoStar9X

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #525 on: August 19, 2012, 06:25:29 PM »
Ordering from NewEgg allowed me to get my copy on Friday. Haven't put much time into the game though.

Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #526 on: August 21, 2012, 01:28:16 AM »
You know, I thought I was doing pretty well with this game- I was enjoying it and everything. And then it got a parry attack that's used for a very important boss fight and I became very upset.

I don't like parry buttons in RPGs.
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Offline Enner

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #527 on: August 21, 2012, 11:21:28 PM »
Huzzah! My copy came in a day earlier than expectations. The premium case and art book are nice. The premium soundtrack with a selection of seven tracks less nice.

I spent my first two and a half hours getting to the city and trying out the first round of the arena. The reportedly dodgy frame rate lives up to the complaints of read. It really chugged during a battle when I decided to hang out in a friendly circle of fire while whacking at an enemy. Outside of battles, it isn't smooth. Something to get used to. The textures and environments don't hold up well with the many close ups and drab first dungeon. My cousin remarked how bad and then how old the first area looked. I think it looks fine considering the platform the game is on.

The battle system has been alright so far though it is very hectic. Similar to my experience with watching World of Warcraft player versus player, DOTA, and playing Xenoblade, it is difficult to get a grasp of what is happening beyond hitting the 'a' button and watching the life bar of the thing in front of your character deplete. Strategy, outside of cinematic moments, has been simple so far of drawing aggression, breaking the enemies' holy trinity (tank, DPS, & healer), and protecting your party's trinity.

The English localization and voice overs have been enjoyable so far.

Eager to get back in as I really want to play with the battle mechanics detailed in the manual that I have yet to obtain.

Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #528 on: August 22, 2012, 02:13:42 AM »
Once to do uncover those new mechanics, the game's quality skyrockets.
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Offline Louieturkey

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #529 on: August 22, 2012, 08:19:59 PM »
Once to do uncover those new mechanics, the game's quality skyrockets.
Does that mean the framerate gets better too?

Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #530 on: August 23, 2012, 01:55:44 AM »
Once to do uncover those new mechanics, the game's quality skyrockets.
Does that mean the framerate gets better too?
Nah. It's gonna stay abysmal. If you can hold off on playing until the Wii U comes out, though, you won't have those problems.
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Offline Oblivion

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #531 on: August 23, 2012, 02:07:20 AM »
Once to do uncover those new mechanics, the game's quality skyrockets.
Does that mean the framerate gets better too?
Nah. It's gonna stay abysmal. If you can hold off on playing until the Wii U comes out, though, you won't have those problems.


You think it'll come out for it?


Offline broodwars

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #532 on: August 23, 2012, 03:00:17 AM »
Nah. It's gonna stay abysmal. If you can hold off on playing until the Wii U comes out, though, you won't have those problems.

Hmm...Well, it depends on how the game is coded and how the Wii U runs Wii games.  If it's like how the Wii treated GameCube discs as if it was a GameCube, the Wii U may not allocate extra resources to run Wii games.  And even if it does, the old code may not be optimized to run on Wii U, so issues may occur.  Hopefully it does run better on a more powerful console, though.
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Offline broodwars

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #533 on: August 24, 2012, 01:53:36 AM »
Well, I finally picked up the game today determined to make some more progress on it before we recorded Episode 3 of NFR, and I'm glad I did.  I'm now in Chapter 5, and I'm liking the game a lot more now, despite how terrible many aspects of the main town portion of the game are.  I'm sorry, but that town is ugly, and it's sheer amateur hour that the map does not mark the distinct sections of the town for quick reference.  To make matters even worse, there's no quest log.  At all.  Nor are there any markers on the map for sidequest characters so you can find them easily again.  Shops just have a generic "shop" icon on the map, so unless you memorize the layout prepare to lose track of what stores are where.  Early on, it also wasn't clear exactly what I had to do to advance the plot until I happened to wander into the location-specific trigger just wandering through the won.

There's also this really strange and tacked-on item mini-game in the town where you get these "random item encounters" of sorts running around the streets.  You get prompted to quickly scan for the item, and if you grab it in time another will pop up within the nearby vicinity, and so on.  Get up to 5 items in a row, and you get a higher-quality item typically used in weapon/armor upgrading.  This mini-game really draws attention, though, to how badly the crossbow is integrated into the game, since you can't move while in the 1st person perspective.

Thankfully, once you unlock a few abilities for Zael, combat opens up a fair amount since you can then take advantage of surprise attacks and magic field neutralization.  Unfortunately, the crossbow still feels kind of useless since (even with all the upgrades I dumped on it for doing all the item mini-games, which I also used on my armor) once you're in that 1st person perspective it's really hard to tell enemies apart and the crossbow seems to do very little damage.  When the combat works, though, it's an interesting mixture of something akin to Mass Effect and something akin to Assassin's Creed.

I'm really liking how the game does its storytelling, too, with the whole "chapter" system.  The way cutscenes flow into each other reminds me (oddly enough) of Mortal Kombat's story mode or Assassin's Creed.  In fact, the sequence where you meet Lisa reminded me a LOT of Assassin's Creed 2 for various reasons.  The cast overall seems to have a good chemistry, and I enjoy their interactions with each other.  I'm not terribly fond of Princess Jasmine Lisa so far, though.  She's easily the least interesting character in the game so far, though like everyone else she's well-acted.  I can see some Final Fantasy XIII influence in the way the party structure is handled, too.

So yeah, it took me a good 4 hours and a lot of experimenting, but the game's finally starting to grow on me despite having quite a few shockingly amateurish mistakes in the execution of certain systems.  I just wish the game had been interesting from the start because those opening 3 chapters were terrible.
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Offline BeautifulShy

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #534 on: August 24, 2012, 02:59:01 PM »
The first 4 chapters are the tutorial chapters I find. I think I am up to the 18th chapter now and it is really fun. The bowgun is at first initially weak but it does have a nice stagger on the foe which you can have fun with. I find that if you focus more on the weapon upgrades instead of armor you can use the area to you advantage to compensate for the lack of defense. Also the bow gun is great behind cover and as support. There is many types of shots it can fire and I usually check the foe to see what is effective.

I did the first 4 chapters in about 2 hours because I guess I focused more on melee and arena then doing random things. I sure explored the city and all the shops and such but it was more of a scan of the city and not really a full overview because I figured I would be back there.
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Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #535 on: August 24, 2012, 03:37:11 PM »
Broodwars, the only thing I can say about the town is that the item grinding only works for certain items and others are virtually unobtainable unless you grind in certain spots on battlefields... And that the map and quest log didn't really bother me that much, if only because there's so few quests to really keep track of in the game, and you quickly become familiar enough with the town that you know where everything is. I just found it nice to go about my own way and figure out what I needed to get and where it was.
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Offline Enner

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #536 on: August 25, 2012, 09:33:36 PM »
I find the city an impressive feat considering technical limitations. However, that doesn't excuse it from looking muddy and straight-edged. The mini-map and expanded mini-map could use more detail. As for finding where you need to go, going to the map in the menu will bring up a map with a fast travel feature that brings you straight to points of interest.

Sadly, I don't recall shops being marked on the menu map either. That doesn't seem to be as much of a problem as it could be as the important shops ( Weapons & equipment, upgrading, dyes, and archery ) are easily located near the tavern. Also as I'm progressing through the game (up to Chapter 8 or 9) I'm finding that the game gives you plenty of opportunities and NPCs to at least purchase or upgrade weapons & equipment.

I'm liking the game so far but I have doubts if it will hold up. Maybe the inconsistent frame rate is unfairly shaking my resolve, but the game doesn't feel as solidly built and polished as Xenoblade Chronicles. The frantic pace of the battles make me long for the hybrid system of Valkyria Chronicles where time is paused in order to take in a strategic big picture. I hope once I unlock the Command ability, I will get what I desire. Also, I'm probably being harsh to the game after failing repeatedly to pull off several Gathering-to-Hide-to-Slash during a particular encounter.

Offline Oblivion

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #537 on: August 26, 2012, 12:10:18 AM »
Just bought the game tonight. I managed to get a Limited Edition copy with the soundtrack.

Offline BeautifulShy

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #538 on: August 26, 2012, 12:14:01 AM »
I am up to the 20th chapter of the game and it does have the opportunity to have the mix of the action and strategic game that you are looking for Enner. You get the command ability fairly early on and it opens the combat even more and as your team levels up the combat opens up even more. The game can be a mix of being a action melee game,stealth, strategy and teamwork RPG.All my party is up in the mid 20's now level wise. Who know what else will open up as I level up gameplay wise.
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Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #539 on: August 26, 2012, 11:42:32 AM »
Spirit Breaks.

They are awesome.
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Offline noname2200

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #540 on: August 26, 2012, 02:46:56 PM »
Haven't had a chance to play it yet, but props to XSEED on the packaging. The set looks nice.

Offline Mannypon

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #541 on: August 28, 2012, 03:07:54 AM »
Quick question to those who have it.  I'm reading alot of complaints about the camera.  Is this when using the Nunchuck?  and is this issue resolved if you use the classic controller with the second analog stick?  I figured that if your using the classic controller then the game should give you camera control with the second stick. 

Offline BeautifulShy

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #542 on: August 28, 2012, 03:26:31 AM »
From reading the review on the site here it doesn't look like it it has to do with what controller you use. It mainly has to do with the camera getting stuck in tight areas but I personally haven't had any problem with the camera. I use the Nunchuck. With the nunchuck you use the D pad on the Wii remote to move the camera left and right. Only reason I am using it is because that is the way I decided to play the game from the start plain and simple.
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Offline Enner

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #543 on: August 28, 2012, 06:42:05 AM »
Camera control with the right stick of the classic controller doesn't help much as the rotation speed can be slow in some situations. Most of the time, hitting the guard button to center the camera to the nearest enemy is far more useful than manually jostling the camera stick.

Offline Oblivion

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #544 on: August 28, 2012, 11:56:20 AM »
I've yet to have a problem with the camera. :(

Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #545 on: August 28, 2012, 12:07:09 PM »
The only weak point I can see with this game are its relatively shallow and boring opening chapters, but only in terms of skirmish layout. Story-wise, the characters are captivating and the opening chapters do what they have to do. The battles are just nowhere near as good as the eventual skirmishes- and I don't think it's fair to judge how weak the opening of a game is in comparison to the end.
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Offline Oblivion

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #546 on: August 28, 2012, 12:11:03 PM »
The thing is, a good game should have a strong opening, middle, and end. The Last Story's ending could be the best in history, but if the rest of the game's plot is mindnumbingly bad, why should I put myself through it?


(Disclaimer: I don't actually believe that the game is bad, or that the ending is the best thing ever. It was hypothetical.)

Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #547 on: August 28, 2012, 12:58:45 PM »
I think the game takes it a little slow in introducing its battle system, but there's nothing wrong with that. I personally wish you had Gale BEFORE the fight with the huge thing in the warehouse, but I guess it was necessary to learn about the whole stealth slash thing. I honestly felt a little unstable about the battle system after its opening and I wish the command function had been introduced earlier as it could have saved some time, but I still think that lengthy tutorial was necessary in order to transition into the battle system.
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Offline broodwars

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #548 on: August 28, 2012, 05:15:35 PM »
I think the game takes it a little slow in introducing its battle system, but there's nothing wrong with that. I personally wish you had Gale BEFORE the fight with the huge thing in the warehouse

You could, and I did.  You just had to grind a little bit by visiting the Arena and using your gathering ability a few times in the early chapters at the end of fights to restart them.  I had both Slash and Gale by the time I broke into the warehouse in Ch. 7.

And the opening 3 chapters are pretty inexcusably badly executed. It's Final Fantasy XIII all over again, where the developers were so proud of their combat system they thought their audience was too stupid to understand it unless it was introduced extremely slowly.
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Offline Evan_B

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Re: Mistwalker's "The Last Story" out in NA via XSEED!
« Reply #549 on: August 28, 2012, 05:27:42 PM »
Oh. Well, how about that?

I wouldn't say they were poorly executed. They showed off the basic parts of the combat system. Considering it's kinda hard to show how the battle system works via info booklet, they did well in introducing that stuff.
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