Back in the SNES days, I longed for an RPG in the style of Super Mario RPG: Legend of the Seven Stars that brought all the Nintendo universes together. I still want that game.
Stickers = Badges?
And hey, if Kirby could make a fun and memorable foray into the racing genre (Kirby's Air Ride), then why can't other series wet their feet outside their home genre? Not sure if we should count Link's Crossbow Training or Metroid Pinball, but the older series have plenty of room to expand. Only pray they don't go the way of Star Fox.
(Metroid MMO plz?)
You want to know what I think was a poor set of sequels? Halo.
Don't get me wrong, I love Halo to pieces. Ask Kairon. I've stated numerous times that I would buy an XBOX just for Halo. It's kind of like being gay for a specific male celebrity, but in video games.
Now, Halo is what one might call the "perfection" route for sequels, as each iteration tightened and modified the control schemes and gameplay modes—dual wielding, melee weapons, vehicles and level design, etc—but a close examination shows that between 1, 2, and 3, these were very incremental changes. The only big sweeping change or innovation was the inclusion of online multiplayer, and that has been the major selling point for the series since its addition. So was the gameplay good to begin with? Actually, yes, it was, otherwise Halo wouldn't have had much to sell itself on, being of an age where online console multiplayer wasn't in the zeitgeist.
But even with tweaking, some new additions, and online multiplayer, there didn't appear to be an overall "improvement" or "expansion" in the experience, single- or multiplayer. It was more of a good thing, but better. And that's terrible.
Truth be told, as good a game as Halo 3 is, it sits in that uncomfortable halfway point between the mentalities of "game-as-product" and "game-as-service", where the multiplayer has overtaken the game as the overall experience, and in turn the community has become the primary determinant in the quality of the game experience. Ask any blogger or forumgoer, they'll mention the cesspool of profanity that is XBOX Live, merely a symptom of the sociopathically dissociated experience that defines online multiplayer. So are people to blame, and not the developers?
I would argue both. Bungie can make good games, they can make great games, and they struck gold with Halo being the right product at the right time for the right people, but that may have ultimately doomed the series to a level of stagnance. Halo 3 is a work of quality, but it lacks longevity in the gameplay experience, even given multiplayer, because it does not add significant depth to the established gameplay, laden as it is with Achievements, an "epic" single player, and bloody matchmaking. As the next generation of over-shoulder action/shooter games crop up amidst glorified multiplayer deathmatch simulators and first-person RPGs, Halo is simply the last great shooter, erect in its posture but cro-magnon in its conduct. The era of great shooters is over.
And that's really terrible.