Author Topic: IMPRESSIONS: Super Meat Boy  (Read 3421 times)

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Offline Mark Kelly

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IMPRESSIONS: Super Meat Boy
« on: September 17, 2009, 12:39:57 AM »
Mark got some quality time with everybody's favorite bloody slab of meat.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=19986

 Starting life as an independent Flash game, development studio Meat Boy has a lot riding on the success of the WiiWare version of their game Super Meat Boy.    


Playing as Meat Boy, a slab of raw meat, you navigate a deadly maze of buzzsaw blades and other obstacles to reach Bandaid Girl and complete each stage. Meat Boy can run, jump, and slide on walls in order to climb them.  These are all the moves he needs to launch himself through every stage, leaving behind a trail of blood wherever he goes.    


While the early stages are quite simple to play through quickly for someone familiar with the genre, later stages become tests of endurance worthy of the title of 'Most Difficult Game". A recent addition is end-of-level replay functionality, where every attempt to beat the stage is replayed simultaneously.    


A Meat Boy comic was supplied to those in attendance, with a cover spoofing the original Superman Action Comics. While the material says there are "well over 15 unlockable characters" from other independent games, Co-CEO of Meat Boy, Tommy Refenes, stated that there is now somewhere in the region of 22, with perhaps more on the way. Each unlockable character will have a themed stage and will be playable in the main game, each bringing their own unique abilities.


Offline Dasmos

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Re: IMPRESSIONS: Super Meat Boy
« Reply #1 on: September 17, 2009, 03:04:19 AM »
Saw footage of this end-of-level thing and I figured it was some new cheap technique or something. I'm glad to hear that it's not. This way is much cooler.

Really looking forward to this.
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Offline vudu

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Re: IMPRESSIONS: Super Meat Boy
« Reply #2 on: September 17, 2009, 02:32:15 PM »
Very nicely done interview!  Kudos to NWR for these--this is like the 10th one in as many days.

I find it a bit funny that the creator claimed that as many people didn't finish the game as those that complained about the length.  That doesn't seem like something to brag about!  If they didn't finish it it's because they didn't like it, not because it was too long!

I still haven't gotten around to playing the first game.  I'll probably get it at the same time the sequel comes out so I can play them back-to-back.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NWR_pap64

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Re: IMPRESSIONS: Super Meat Boy
« Reply #3 on: September 17, 2009, 02:57:55 PM »
Vudu, I think you are posting on the wrong thread...again :p .
Pedro Hernandez
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Offline vudu

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Re: IMPRESSIONS: Super Meat Boy
« Reply #4 on: September 17, 2009, 03:10:07 PM »
DANG IT!

I blame the fact that I had to go to the main page to view the interview.  I opened it in another tab, read it, and then closed it.  I foolishly thought that Firefox brought me back to the other thread, but it dropped me into this one.  Whoops!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline that Baby guy

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Re: IMPRESSIONS: Super Meat Boy
« Reply #5 on: September 17, 2009, 05:45:24 PM »
I'm interested in this game, solely because the initials are "SMB."

Offline Mop it up

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Re: IMPRESSIONS: Super Meat Boy
« Reply #6 on: September 17, 2009, 09:56:01 PM »
I don't care if it is good or not, I can't play a game with a title like that.