Author Topic: Perfect Dark Arcade  (Read 26650 times)

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Offline Dirk Temporo

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Perfect Dark Arcade
« on: August 24, 2009, 11:18:23 PM »
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with the addition of much-improved textures, a boosted framerate and, in the biggest undertaking for Rare IP on XBLA yet, online multiplayer functionality over Xbox Live.

I can't wait.

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Offline broodwars

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Re: Perfect Dark Arcade
« Reply #1 on: August 24, 2009, 11:20:22 PM »
It's stuff like this that make me wish Microsoft had never bought Rare.  I'd like to play this on my Wii/PS3, but can't because I don't have (and don't want) a RROD Box.
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Offline Caliban

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Re: Perfect Dark Arcade
« Reply #2 on: August 24, 2009, 11:25:00 PM »
I've been wanting to play this N64 game for quite some time.

Offline bustin98

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Re: Perfect Dark Arcade
« Reply #3 on: August 24, 2009, 11:26:43 PM »
We'll see. The remake isn't even being done by Rare.

Offline NinGurl69 *huggles

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Re: Perfect Dark Arcade
« Reply #4 on: August 24, 2009, 11:35:04 PM »
Wow those N64 screens were doctored from an emu.

The actual N64 output doesn't look that good; more authentic images would make an even more exciting comparison =D
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Offline Dirk Temporo

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Re: Perfect Dark Arcade
« Reply #5 on: August 24, 2009, 11:51:27 PM »
We'll see. The remake isn't even being done by Rare.

It's the same game. There's nothing to mess up.
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Offline bustin98

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Re: Perfect Dark Arcade
« Reply #6 on: August 25, 2009, 12:04:52 AM »
We'll see. Sometimes the soul of a game gets left behind. The intangible stuff that no one can explain but we know when its missing.

Offline Mop it up

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Re: Perfect Dark Arcade
« Reply #7 on: August 25, 2009, 12:38:46 AM »
I know exactly what you're talking about Bustin88. The game actually looks more drab on the XBox 360.

So long as they didn't try to tweak the game itself then it should turn out okay. Fixing the framerate should be easy to do since it could be achieved by overclocking the Nintendo 64 system, so let's hope they didn't try something more elaborate which would mess things up.

Offline Dirk Temporo

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Re: Perfect Dark Arcade
« Reply #8 on: August 25, 2009, 12:58:48 AM »
The game actually looks more drab on the XBox 360.

Sometimes, all I can do is shake my head and tell people on the Internet about it.
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Offline Mop it up

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Re: Perfect Dark Arcade
« Reply #9 on: August 25, 2009, 01:17:10 AM »
Likewise.

Offline Peachylala

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Re: Perfect Dark Arcade
« Reply #10 on: August 25, 2009, 01:24:08 AM »
Don't own (and with the horror Red Circle stories I read, never will) a 360, but I'm worried about this game because I think it might lose some of the charm it had on the N64.

Basically, my worries are centered on:

- Play control
- Voice acting
- Graphics

Up for discussion on this. Perfect Dark is one of my favorite games in a genre I think shits too many bricks. (Hi HD, I'm looking at you.)
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Offline GoldenPhoenix

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Re: Perfect Dark Arcade
« Reply #11 on: August 25, 2009, 05:28:28 AM »
We'll see. Sometimes the soul of a game gets left behind. The intangible stuff that no one can explain but we know when its missing.

Seems to be a bit irrational. Seriously this game had some of the worse framerates around, I'm sorry that did not add to the experience for me, it subtracted from it! The BK and BT ports were FANTASTIC. It will be good to enjoy PD like Rare intended, without a 10fps (or whatever) choppy as crap framerate.
« Last Edit: August 25, 2009, 05:30:00 AM by GoldenPhoenix »
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Offline S-U-P-E-R

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Re: Perfect Dark Arcade
« Reply #12 on: August 25, 2009, 05:34:38 AM »
Gonna get this

I hope they eventually get GoldenEye out as well >:|

Offline Dirk Temporo

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Re: Perfect Dark Arcade
« Reply #13 on: August 25, 2009, 06:10:54 AM »
Gonna get this

I hope they eventually get GoldenEye out as well >:|

Why would you want it with this out?
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Offline Nick DiMola

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Re: Perfect Dark Arcade
« Reply #14 on: August 25, 2009, 07:20:06 AM »
I can't fucking wait for this. I can only hope that local multiplayer is preserved and I'm not forced to play on Xbox Live. Nothing beats having a group of friends in the same room for this game's multiplayer.
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Offline KDR_11k

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Re: Perfect Dark Arcade
« Reply #15 on: August 25, 2009, 10:34:20 AM »
The game actually looks more drab on the XBox 360.

Sometimes, all I can do is shake my head and tell people on the Internet about it.

I heard that different consoles have different color outputs (leading to the distinct look of PS2 games), maybe the way the 360 displays those colors is different from what the N64 did?

I can't fucking wait for this. I can only hope that local multiplayer is preserved and I'm not forced to play on Xbox Live. Nothing beats having a group of friends in the same room for this game's multiplayer.

Local splitscreen is one of the things that benefit the most from HD displays.

Offline Ian Sane

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Re: Perfect Dark Arcade
« Reply #16 on: August 25, 2009, 12:11:05 PM »
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Why would you want it with this out?

I can't speak for others but I find both Goldeneye and Perfect Dark worth owning because they both offer different single player content.  Everyone is all ga-ga over the multiplayer but I find these game to have tremendous single player modes.  But for me multiplayer is largely a secondary bonus and I always see the single player content as the real meat of a game.

All Perfect Dark needs is a good framerate and the ability to play online.  Do that, don't **** with anything else, and it will turn out great.

Offline S-U-P-E-R

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Re: Perfect Dark Arcade
« Reply #17 on: August 25, 2009, 02:08:47 PM »
In multi, GoldenEye has some weird physics and a different weapon balance that I happen to like a little better. They both rule, though.

Offline Nick DiMola

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Re: Perfect Dark Arcade
« Reply #18 on: August 25, 2009, 02:11:45 PM »
In multi, GoldenEye has some weird physics and a different weapon balance that I happen to like a little better. They both rule, though.

What Ty said.
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Offline Pale

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Re: Perfect Dark Arcade
« Reply #19 on: August 25, 2009, 02:18:52 PM »
Ya know how everyone gave me a hard time saying that my nostalgia was clouding my judgment of Kid Icarus?

Yeah... you all... nostalgia... perfect dark... cloud.
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Offline GoldenPhoenix

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Re: Perfect Dark Arcade
« Reply #20 on: August 25, 2009, 02:20:07 PM »
Ya know how everyone gave me a hard time saying that my nostalgia was clouding my judgment of Kid Icarus?

Yeah... you all... nostalgia... perfect dark... cloud.

Kid Icarus was never a good game though. Oh snap!
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Offline Pale

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Re: Perfect Dark Arcade
« Reply #21 on: August 25, 2009, 02:21:59 PM »
Ignoring your mocking of me =P... I would hold that the same thing is true of Goldeneye and Perfect Dark.

They were just a way to limp along in a genre that wasn't really supported well on consoles to that point.  Why would you want to limp now when you can sprint?  I mean, why, other than for nostalgia of course.
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Offline GoldenPhoenix

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Re: Perfect Dark Arcade
« Reply #22 on: August 25, 2009, 02:23:27 PM »
Ignoring your mocking of me =P... I would hold that the same thing is true of Goldeneye and Perfect Dark.

They were just a way to limp along in a genre that wasn't really supported well on consoles to that point.  Why would you want to limp now when you can sprint?  I mean, why, other than for nostalgia of course.

Goldeneye revolutionized platform FPS games. It was always a fantastic game for the time. PD, well, it had problems at least from at technical standpoint. What Goldeneye did though was show a FPS could be open ended, and more about strategy then just running around shooting things. Not to mention it really helped push forward the idea of unlocking stuff by beating challenges such as a finishing a level in a certain amount of time. Then you get into the well crafted multiplayer mode, which inspired games like Halo, the game had it all for the time. Yeah the controls were clunky when looking back but it was an impressive technical feet.
« Last Edit: August 25, 2009, 02:29:48 PM by GoldenPhoenix »
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Offline vudu

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Re: Perfect Dark Arcade
« Reply #23 on: August 25, 2009, 02:44:11 PM »


FOR THE LOVE OF GOD PICK A USER NAME AND STICK WITH IT FOR MORE THAN THREE MINUTES.
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Offline broodwars

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Re: Perfect Dark Arcade
« Reply #24 on: August 25, 2009, 02:48:31 PM »
I don't see any problem in wanting Goldeneye as well as Perfect Dark to get a "remastering" like this, as both had really good single-player campaigns as well as multi.
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