Author Topic: REVIEWS: Wii Sports Resort  (Read 14357 times)

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Offline Halbred

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REVIEWS: Wii Sports Resort
« on: July 30, 2009, 02:44:30 AM »
Go on, try it. You know you want to.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=19125

 Wii Sports Resort  was announced at E3 in 2008 in conjunction with its accessory, Wii MotionPlus. It was also one of NintendoÂ’s focuses at E3 2009. Now that itÂ’s finally available, is Wii Sports Resort worth the wait? It most certainly is. Though it could be seen as a high-quality tech demo for the Wii MotionPlus, such a mindset is missing the point. Wii Sports Resort is just plain fun, whether alone or in a group.    


The game begins with a surprisingly lengthy video on how to attach the MotionPlus. To me, this was overkill, but to my in-laws (who helped me review the game), the tutorial may be more necessary. After that, your Mii jumps out of an airplane and straight into the action: skydiving! The Remote represents your MiiÂ’s body, and moving the controller in turn moves your Mii in mid-air. You can pitch toward other skydivers and try to link up with them, but after a few minutes, you land on Wuhu Island, where the action really starts. Resort has twelve distinct kinds of games, and each one can be played many ways.    


Swordplay best represents the  more accurate control afforded by the MotionPlus. You hold the Remote like a sword and go about slicing and dicing your opponent. Press B to enter a defensive stance and move your sword around to block your opponentÂ’s blows. Correctly blocking an attack makes your opponent stumble for a second, during which time you can combo him to death. There are three variations: duel, in which two players try to push each other off a platform; speed slicing, where players compete to see who can slice objects the fastest in the correct direction; and showdown, where you battle dozens of enemy Miis but can only be hit three times. Showdown is by far the most fun, and winning unlocks different locations.    


Frisbee is by far my favorite sport in the bunch (probably because I play a lot of Ultimate Frisbee). While it initially takes some getting used to, tossing a virtual Frisbee to a virtual dog quickly becomes second nature, and tilting the Remote this way or that adds slice and fade to your throw. Lifting or lowering the tip of the Remote determines how high and far your Frisbee goes. The goal of the game is to throw your disk at a target, and scoring is based on how close it lands. Popping balloons adds still more points. Frisbee may be the most technical game in the package, with its heavy reliance on tilt and pitch, as well as a horizontal throwing arm, to achieve success. YouÂ’ll quickly unlock the other mode, Frisbee Golf (Frolf). In real life, you would toss a Frisbee of varying size toward and into a metal basket. Here, you need only throw your Frisbee through a target zone. Somewhat disappointingly, the Frolf courses are the same as the Golf courses, and theyÂ’re not really designed for Frisbee in the first place. Still, itÂ’s a fun mode, and an experienced player can toss a lot of holes-in-one.    


Table Tennis succeeds Wii SportÂ’s original Tennis game, and by and large, itÂ’s the same game. Now, however, you have greater control over the ballÂ’s spin. You can put some really wild spin on the ball, though you still canÂ’t control your characterÂ’s movement. As RockstarÂ’s Table Tennis demonstrated, that might be a good thing. The gameÂ’s secondary mode is a contest to see how many balls you can return in a row—knocking down the ball canister earns bonus points. Whacking the server in the face is amusing, too.    


Archery may be the most surprising inclusion, but it works beautifully and should be implemented in every Wii Zelda game down the road. You hold the Remote as you would a bow (vertically), and press A to center your view. Hold Z and pull back on the Nunchuk to ready your arrow, then take distance and wind speed into account, and release Z to fire your arrow at the target. Archery is basic, in that the sub-modes only add hazards like wind and moving targets, but these variations prove to be challenging. Archery may require the most practice to become proficient, but itÂ’s very fun and rewarding once you get the hang of it.    


There are three water sports, Wakeboarding, Canoeing, and Jet Skiing, and all of them feel more like work than fun. Wakeboarding is not as fun as it couldÂ’ve been. You steer by tilting the horizontal Remote left and right, try to get big air over a wave, then pop the Wii Remote upwards to do an automated trick. Make sure the Remote is totally level when you land or you'll crash. Additional difficulties require dodging obstacles. ItÂ’s not rocket science,  and its simplistic premise didnÂ’t engage me. Canoeing is the most fun of three, but itÂ’s slow-paced and more fun with more people. You hold the Remote in front of you and mime paddle motions to paddle your canoe. Left, right, left, right. The goal is to go an ever-increasing distance in a certain amount of time. Jet Skiing is the most disappointing, but I can see how it could turn into a Wave Race game with some tweaking. You hold the Remote and the Nunchuk in front of you, pointing toward each other. You tilt them both to steer and twist the Remote to get a speed boost. The goal here is to steer through a series of rings within a time limit; smaller rings are worth more points. ItÂ’s fun, but the tilting feels off compared to other games—not quite as refined as, say, Wakeboarding. I blame the addition of the Nunchuk, which does not have a gyroscope.    


Basketball is fun but could use some refinement. The main game is a 3-point contest where you grab a ball and try to sink it as quickly as you can. It feels like those arcade games where you grab a miniature basketball and toss it into a little basket. It definitely takes a lot of practice to become consistently good at this, and IÂ’m still at a loss as to recommend the best path to success. ItÂ’s fun as a multiplayer bout, as is the 3-on-3 mode, where you pass the ball (with A or D-pad) to the A.I. teammates and mimic dribbling to get under the net, then press B and do that overhead toss to try a dunk (yes, your Mii can dunk). ThereÂ’s very little strategy, aside from knowing when to block a shot attempt, but itÂ’s fun overall.    


Air Sports are the most interesting games on the disk, and they will instantly remind you of Pilotwings. They all involve holding the Wii Remote like a paper airplane. WeÂ’ve already gone over Skydiving—the goal is to link up with other skydivers and stay in the center of the screen while a camera takes your picture. You are awarded points based on how many skydivers you were able to link up with. Island Flyover puts you in a cockpit and lets you casually fly around the island, trying to find bubbles to unlock new island features. Dogfight sounds cool, but itÂ’s very limited. Two players (and only two players) fly around trying to shoot each other. This would be more fun if the planes were faster and more players were allowed to join in.    


Cycling is the worst of the bunch. You move the Remote and Nunchuk alternatively like drum sticks to pedal, leaning them left or right to steer. Pedaling faster makes your Mii go faster, but doing so tires him out; stop pedaling and cruise to recharge your energy, or draft behind another cyclist  to recover faster. The leaning doesnÂ’t work as well as it should, so accidental sharp turns are inevitable and annoying. Various courses are available, but with 30 other Miis taking up space on the road, itÂ’s hard to win when youÂ’re juggling your energy level, drafting, and overcorrecting. Cycling just lacks polish and, frankly, a real fun factor. It belongs in Wii Fit instead of Resort.    


Golf and Bowling are virtually identical to their Wii Sports counterparts. In fact, Golf recycles much of the original 18-hole course. The new hotness, of course, is that you can very easily add fade/slice to your golf ball and spin to your bowling ball. Bowling is largely unaffected by the changes and remains one of my favorite Wii Sports sports. Golf, however, has taken a hit: fading and slicing are too easily activated by the MotionPlus. One golf problem I was hoping would be corrected is the short putting: gentle motions with the Remote too often result in either a far too strong putt or no response at all. This is a problem with the sensitivity of the accelerometer more than anything else, though.    


As a package, Resort's only real annoyance is that itÂ’s constantly recalibrating the MotionPlus accessory. Before almost every game, youÂ’ll be asked to lay down the Remote on a flat surface to calibrate. During games, if you ever find yourself needing to recalibrate (this happens sometimes in Golf and Swordplay), you press Down on the D-pad to go through the recalibration process again. I was surprised how often I had to recalibrate, which was kind of annoying, but in no way game-breaking. If anything, IÂ’m glad the game calibrates itself more often than not enough.    


ResortÂ’s production values are right in line with Wii Sports/Play/Fit: bright and colorful, with simple structures and geometry. The water effects are nice, and characters seem to have some ragdoll physics (especially during the Swordplay games). And I love the Frisbee dog. HeÂ’s so cute! As always, you gain/lose experience based on how you play, eventually rising to "Pro" status once you hit 1000 points. Stamps are a new addition to the series; in a clear reference to Achievements and Trophies, you are awarded Stamps by doing certain things, like making a 100-pin strike in Bowling or a hole-in-one in Frolf. Unfortunately, the practicality of Stamps is nebulous: they show up on your Wii Message Board and are not communicated to your friends or anywhere else on the Internet. You canÂ’t even forward them to your friends. Thus, their impact is dulled.    


I can’t complain too much, though, because Stamps are a throwaway feature of what’s otherwise a very robust and enjoyable collection of games made possible by Wii MotionPlus. It’s my hope that developers take these basic ideas and run with them. We may see a new Wave Race or Pilotwings yet, and maybe LucasArts, after studying Swordplay, will give us a lightsaber Star Wars game worth talking about. As always, more people means more fun—bring your friends over for a party game that’s just as enjoyable, if not more so (for more kinds of people), than Super Smash Bros. Brawl. I was lucky enough to review the game while my in-laws, who are not gamers, were visiting. We played every night, and they loved it. Nintendo is trying to reach the non-gamer audience, and Wii Sports Resort is just the prescription.

Pros:
       

  • Something for everyone, non-gamers included
  •  
  • MotionPlus brings a new level of control and enjoyment
  •  
  • Most games control extremely well, especially Swordplay, Frisbee, and Archery
  •  
  • Watching your Mii dunk a basketball


  •        Cons:
           
  • Constant recalibration
  •  
  • Cycling and Jet Skiing are lame ducks
  •  
  • Without a way to share them, Stamps are meaningless


  •                Graphics:  8.0
           IÂ’ve always liked the Wii Sports/Play/Fit aesthetic, and itÂ’s handled here beautifully. Little touches draw your eye, and the screen is never so busy with detail that you lose focus. This is a perfect example of how less is more.

                   Sound:  8.0
           The music (when present) is upbeat, but the sound effects are the real stars here. The howling of wind, the spinning of a Frisbee, and the buzzing of a propeller blade are all well represented.

                   Control:  8.0
           In most games of the collection, MotionPlus adds an untouchable level of immersion. Even the games that arenÂ’t exciting (like Canoeing) perform extremely well. Golf suffers because of the added control, and Cycling and Jet Skiing doesnÂ’t do much with it. Recalibration is a minor issue, though, especially when youÂ’re in the middle of doing something.

                          Gameplay:  9.0
           Extremely rewarding. Stay away from the sports you find yourself disliking, and thereÂ’s nothing to complain about. Flying a plane around the island is awesome and makes you realize that MotionPlus opens the door to many possibilities.

     


           Lastability:  9.0
           Resort easily trumps Wii Sports, and even that had serious lastability. More variety, better control, and more game types drum up the replay factor. This will be your go-to party game for years, and it is certainly no slouch for the single player, either.

     


           Final:  8.0
           Wii Sports Resort and MotionPlus succeed in proving that the WiiÂ’s motion control dream is true, and it couldnÂ’t be better. Some may see Resort as a glorified tech demo, but thatÂ’s missing the point. ItÂ’s incredibly fun and inventive, and the games are simple enough that anyone can play and enjoy them.      

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    Offline BwrJim!

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    Re: REVIEWS: Wii Sports Resort
    « Reply #1 on: July 30, 2009, 02:00:37 AM »
    Wasnt bowling in there again..  I have two questions for you..

    1)Define Constant Recalibration
    2)IN bowling, do the same strikes work that worked in the last game?  i.e. I had 6 or so strikes that I could almost always make without looking at the Tv.  Does the M+ correct that problem?

    Thanks,
    Jim
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    Offline BeautifulShy

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    Re: REVIEWS: Wii Sports Resort
    « Reply #2 on: July 30, 2009, 02:04:43 AM »
    Great review Halibred.
    I will probably pick this up in the next few days.
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    Offline BlackNMild2k1

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    Re: REVIEWS: Wii Sports Resort
    « Reply #3 on: July 30, 2009, 02:11:41 AM »
    Wasnt bowling in there again..  I have two questions for you..

    1)Define Constant Recalibration
    2)IN bowling, do the same strikes work that worked in the last game?  i.e. I had 6 or so strikes that I could almost always make without looking at the Tv.  Does the M+ correct that problem?

    Thanks,
    Jim

    Bowling is different because you can't just hold the wiimote at an angle to get the exact same spin every time.  With the M+ you have to actual put spin on the ball by twisting your wrist during your throwing motion.

    Offline Nemo

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    Re: REVIEWS: Wii Sports Resort
    « Reply #4 on: July 30, 2009, 03:25:35 AM »
    Good review...

    just two things bother me:

    1) in the last paragraph you say "my in-laws ... where visiting" and it should be "were visiting"
    2) I hate it when people call it "frolf" instead of frisbee golf. I have no idea what the official term is. I just think frolf sounds stupid.

    Nevertheless, good review.
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    Offline Stogi

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    Re: REVIEWS: Wii Sports Resort
    « Reply #5 on: July 30, 2009, 04:41:50 AM »
    The official name is Disc Golf.

    Great review. Very diligent.
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    Offline GK

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    Re: REVIEWS: Wii Sports Resort
    « Reply #6 on: July 30, 2009, 06:44:33 AM »
    Wasnt bowling in there again..  I have two questions for you..

    1)Define Constant Recalibration

    Thanks,
    Jim

    In some events(I know archery is one for sure), the game will ask you to place the remote face down on a flat surface in order to recalibrate. You can also do this on your own if you thing you're not moving the way you should by pushing plus.
    « Last Edit: July 30, 2009, 10:08:42 AM by GK »
    Mission...complete?

    Offline AV

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    Re: REVIEWS: Wii Sports Resort
    « Reply #7 on: July 30, 2009, 11:31:08 AM »
    I don't think the calibration controversy of the motion plus is very much over blown. I rarely if ever have problems.

    My brother loves cycling, and I think it's brainless waggle and steering is awful.
    i tried to get into wake boarding but it's just to brainless and I agree with the review. If I could control the tricks with button presses than I would love the mode.

    I enjoy bowling more because of the spin, and golf I think is now playable but still boring as golf is. The 100 pin golf mode is fun to watch the physics.

    I agree with this review except for stamps. Achievements and Trophies and now Stamps are for your satisfaction. Showing them off is akin to screaming how big your penis is. Overall stamps, achievements and Trophies are wastes of time regardless of the system. They are neat little ways to extend play time but not a big deal overall. I just don't get why people love over them so much.

    Offline NinGurl69 *huggles

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    Re: REVIEWS: Wii Sports Resort
    « Reply #8 on: July 30, 2009, 11:39:05 AM »
    "I just don't get why people love over them so much."

    Cuz they don't get patted on the back enough in real life.  I wonder why.

    I appreciate this game.  Within 1 console cycle we've gotten 2 generations of physical arcade gaming.  This is win.
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    Offline Peachylala

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    Re: REVIEWS: Wii Sports Resort
    « Reply #9 on: July 30, 2009, 11:48:36 AM »
    The probablity of another Gerstman review failing at physical activity seems to be around 50%.

    Now I'm off to play Pilotwings M+ demo.
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    Offline Pale

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    Re: REVIEWS: Wii Sports Resort
    « Reply #10 on: July 30, 2009, 12:13:39 PM »
    I love that the "stamps" are in this game and I don't care that they can't be shared online.  A first party Nintendo game features "achievements".  Maybe that means they won't have too much pride to copy MS in the next console round.
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    Offline Mop it up

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    Re: REVIEWS: Wii Sports Resort
    « Reply #11 on: July 30, 2009, 01:10:14 PM »
    Quote
    In most games of the collection, MotionPlus adds an untouchable level of immersion.
    There's that word again. I'm going to take that to mean "precision".

    Offline NinGurl69 *huggles

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    Re: REVIEWS: Wii Sports Resort
    « Reply #12 on: July 30, 2009, 01:36:06 PM »
    influence
    involvement
    feedback
    Gerstmann
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    Offline kraken613

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    Re: REVIEWS: Wii Sports Resort
    « Reply #13 on: July 30, 2009, 02:03:49 PM »
    I love that the "stamps" are in this game and I don't care that they can't be shared online.  A first party Nintendo game features "achievements".  Maybe that means they won't have too much pride to copy MS in the next console round.

    Come on Nintendo just put these in all your games and make a cohesive online system without FC's! For the most part your going to be fine because the casual people won't even know its there and won't get online so you don't have to "protect" them.
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    Offline Pale

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    Re: REVIEWS: Wii Sports Resort
    « Reply #14 on: July 30, 2009, 02:10:58 PM »
    I'm very confused by what you mean.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Wii Sports Resort
    « Reply #15 on: July 30, 2009, 02:13:03 PM »
    Not happening, and I'm not paying for onrine.
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    Offline Smash_Brother

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    Re: REVIEWS: Wii Sports Resort
    « Reply #16 on: July 30, 2009, 02:15:47 PM »
    I found the constant recalibration to be a deal-killer for me, and I don't just mean placing the remote on the table but having to aim it at the screen on a regular basis so that it can gauge its location.

    I'm curious to see how RS2 plays since it'll be the first game that tries to make good on the promise of proper sword fighting.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Wii Sports Resort
    « Reply #17 on: July 30, 2009, 02:31:56 PM »
    Many Wii game products are played, started, and stopped by pointing at the screen and you call it a problem?  Why, I guess pressing A+B to begin Wii Bowling is a deal-killer for me.  Maybe standing up is a deal-killer for me.  Maybe waving my arms is a deal-killer for me.  Maybe holding a controller is a deal-killer for me!

    What the heck are you trying to accomplish in WII SORDS RESORT anyway?  It's a basic kendo sim, not Jet Li's Weekend Kung Fu Ninja Bash.

    And from Steak2 accounts, it's another faked implementation of sword movements, less proper than Resort.  But since it's an FPS, you don't have to worry about having to "point back at the screen" every time, cuz it's recalibrating as you aim anyway!  So it's insta-buy huh
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    Offline NWR_pap64

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    Re: REVIEWS: Wii Sports Resort
    « Reply #18 on: July 30, 2009, 02:53:49 PM »
    To be perfectly honest, S_B's posts are the ONLY negative comments I've read about the game so it could be just a matter of personal preference. But I am willing to give S_B's comments some validity because the same problem appears in Balance Board enabled games. Circus Star from Majesco forced you to re-calibrate the Balance Board every time you played a mini game, and even when you replayed the same game you STILL had to re-calibrate it.

    I suspect the same issue might be present in Resort. Either that or S_B fails. Someone or something is definitely failing and hard.
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    Offline Patchkid15

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    Re: REVIEWS: Wii Sports Resort
    « Reply #19 on: July 30, 2009, 04:34:42 PM »
    I usually have to calibrate at the start of ever 5 or so games, I dont think it is much of an issue seeing how it takes only 10 seconds to do. After the few moments, you are in playing your selected game immediately. Anyone complaining about the calibration, i just dont see where you are coming from because i dont have a huge problem with it

    Offline Pale

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    Re: REVIEWS: Wii Sports Resort
    « Reply #20 on: July 30, 2009, 04:51:07 PM »
    I think they are actually fairly clever with the calibration.

    Putting the pointer in the center of the screen and hitting A is fine by me.  I especially like how they did it in archery.  When you push the A button to begin aiming, it assumes the remote is vertical with the one edge facing the screen and goes from there.  Of course, if you don't have it facing like that, it can get kind of confusing.

    In the airplane game they just say something like "let's fly" and make you make a motion, thus allowing the game to assume you are holding it correctly and go for there.

    These are all relatively clever tricks and I only see developers getting more clever as more games are made.
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    Offline NWR_pap64

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    Re: REVIEWS: Wii Sports Resort
    « Reply #21 on: July 30, 2009, 04:57:56 PM »
    So the calibration process is quick? When does the game ask you to put the wii remote down?
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    Offline ThomasO

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    Re: REVIEWS: Wii Sports Resort
    « Reply #22 on: July 30, 2009, 05:00:55 PM »
    The only time I've ever seen the Wii Remote need to be placed down in videos is right before the Skydiving intro. Every other time I've seen it needs to be pointed at the screen, which is all right with me.

    As a side note, I'd think that if M+ is being used in LoZWii, calibration could be done whenever the player opens a door (which is often, from what I've seen in TP), or when the player opens a menu.
    « Last Edit: July 30, 2009, 05:03:27 PM by ThomasO »

    Offline kraken613

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    Re: REVIEWS: Wii Sports Resort
    « Reply #23 on: July 30, 2009, 05:05:04 PM »
    I played for hours and only went and calabrated it once when I started.... I mean pointing at the screen and pressing A isn't annoying to me... The sensor bar zero point works well for me never really gets out of wack.
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    Offline NWR_pap64

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    Re: REVIEWS: Wii Sports Resort
    « Reply #24 on: July 30, 2009, 05:11:22 PM »
    One other question, how about Tiger Woods, Virtua Tennis 09 and Grand Slam Tennis? How do they handle the calibration process?
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