Author Topic: Keep making core games for the Wii!  (Read 2735 times)

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Offline King of Twitch

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Keep making core games for the Wii!
« on: June 19, 2009, 02:01:43 AM »
For this purpose a core game is a game that's designed to be the best overall experience possible, the most bang for your buck so to speak, a game that engages and challenges the player on many levels and can take days or weeks of moderate playtime to complete. Why do I want them to live on and flourish like wild red Pikmin? Because they use the system. The controls were designed for buttons and often have waggle thrown in just because the developer felt it was necessary or maybe, the motion controls are integral like Metriod Prime 3's and Twilight Princess' aiming. Maybe they have an interesting plot or a unique graphical style. Maybe they make use of internet features to further communication between players or expand the replay value of a game. What's the point of having those games on the Wii? Because they're fun. People complained about the Wii being a Gamecube 1.5, and they're right, but this has been old news for about 3 years now. By the way, don't befriend any Kazakh reporters, it's a trap.

A proper Wii game could be any core game  A proper Wii game is enabled, not hindered by the Wiimote. It's enabled by a long tradition of deep and creative gameplay that puts the player in a world or situation they haven't been in before, not just recreate stuff I could be doing in real life. I want to play more Wii games that feel like the developer took care to cover all the bases and dare to be different instead of ripping off other games, holding back options, or watering down difficulty to appeal to a wider audience.

But I don't see this ending because the biggest offender will never stop as long as Uncle Scroogiwata swims in a vat of gold coins. Who is the best offender? Nintendo themselves! Brawl was a GC game with prettier graphics, free online play, mulitple control options, classic game mini-demos, and more. Galaxy was primarily a GC game with the Wii functions fairly non-essential for the gameplay except for slinging mario around, throwing a shell, aiming in flight mode, the greater graphic capabilities, the larger disc capacity that makes an orchestral soundtrack possible, and more. What is this coolness, is that how you're going to sell your advantage over other consoles, by creating magnificent games?

Give us more reasons to say "yes, the Wiimote was the right way to go"! Don't just throw franchise games at veteran gamers as if to say "you guys only want to relive the glory days of the NES"! Tell us why we need motion controls! Don't keep acting like games are only intended for soccer moms on staycation or Analogue-TV-deprived eldery folks; I KNOW they're useful for making new games that hold the interest of veteran gamers too so keep up the tea-table-upending, brilliant gameplay, tight controls, interesting characters, and vivid worlds and keep making Wii games worthy of the Revolution.
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Offline KDR_11k

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Re: Keep making core games for the Wii!
« Reply #1 on: June 19, 2009, 03:13:01 AM »
You know that core has a pretty fixed definition and I only had to preface it because some idiots keep thinking core means interesting to us and anything that isn't core means it isn't interesting to us?

Offline ShyGuy

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Re: Keep making core games for the Wii!
« Reply #2 on: June 19, 2009, 03:45:55 AM »
Is Dynamic Slash a core game?

Offline KDR_11k

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Re: Keep making core games for the Wii!
« Reply #3 on: June 19, 2009, 07:09:22 AM »
No idea, we know almost nothing about the game. There was some arrow thing on the screen that some suspect related to the sword controls but who knows.

Offline Peachylala

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Re: Keep making core games for the Wii!
« Reply #4 on: June 19, 2009, 10:39:45 AM »
Nintendo's non-casuals, however, don't buy games aimed AT THEM. Nintendo makes the games, but they DON'T. BUY. THEM.

Unless they have Mario or Zelda plastered on them. We, as non-casuals, suck at our job. :(
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Offline NinGurl69 *huggles

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Re: Keep making core games for the Wii!
« Reply #5 on: June 19, 2009, 12:24:07 PM »
Dynamic Slash features Samus wearing Xena Warrior Princess Plus armor.
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Offline KDR_11k

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Re: Keep making core games for the Wii!
« Reply #6 on: June 19, 2009, 03:41:49 PM »
Well, Samus as Team Ninja butchered her. Which is continuing the rape from Zero Mission because the same guy is in charge of it. Did his wife leave him or why does he suddently have to add fapping material to his games?

Offline NinGurl69 *huggles

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Re: Keep making core games for the Wii!
« Reply #7 on: June 19, 2009, 03:54:03 PM »
Well besides his wife leaving him, he's trying to appeal to the shrinking non-casual audience of Japan, because Metroid never was appealing to them.  Gotta throw in that CG, the spaceships (and giant robots?), the labcoat lady, less first-person, less armor and more skin... so it's more like the PlayStation era games they're familiar with.

BUT IT'S NOT GONNA WORK THIS TIME, cuz those same non-casuals have grown up, live in this modern economy, and can't sustain their gaming habits like their spoiled childhood lifestyles leeching off their parents for more games and a dead-end future.

Rock on, game industry, rock on.
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Offline Chozo Ghost

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Re: Keep making core games for the Wii!
« Reply #8 on: June 19, 2009, 05:11:18 PM »
There doesn't need to be more skin, because curve-hugging Lycra does the trick nicely. That's the beauty of Samus' zero suit outfit. If only her REAL armor were the same way...
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Offline KDR_11k

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Re: Keep making core games for the Wii!
« Reply #9 on: June 20, 2009, 02:58:38 AM »
There doesn't need to be more skin, because curve-hugging Lycra does the trick nicely. That's the beauty of Samus' zero suit outfit.

That's why I said the rape started with Zero Mission. It adds injury to insult by making the zero suit area a fucking forced stealth section.

Offline ThePerm

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Re: Keep making core games for the Wii!
« Reply #10 on: June 21, 2009, 09:12:39 PM »
re4 is another example of a game that is based around traditional controls but is much better because of the wii controlls.
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