Boom Blox worked fine being designed around precise Wiimote motions. It's not very accurate when moved quickly but when moved slowly it seems to be sufficiently precise for most purposes. There's more the Wiimote can do than just thwack stuff with a stick, what about something like an archaeology game? Or a puzzle adventure game where you interact directly with your environments instead of using context sesitive actions? Hell, Zack & Wiki worked fine too.
I posted this because I was really annoyed by Nintendo's direction for E3 2009. "Core gamers" are a misnomer anyway, veteran gamers just want more complex games, not strictly core games but Nintendo doesn't seem to be making any effort to appeal to them with anything but core games, furthering the notion that core and veteran are the same thing and stand opposed to casual. Come on, with the control values as the focus instead of graphics a game for the veteran gamer shouldn't be very expensive to make and pull the last leg MS and Sony are standing on out from under them. Going against them with games that use traditional controls is a red ocean strategy (and I can't imagine many other reasons for Galaxy 2 or Other M, both are squarely aimed at veteran gamers), I thought Nintendo was going to avoid that? Draw their customers away with moves they cannot replicate! Make them face games they cannot make! Yes, that'll require innovation but isn't that what Nintendo is all about? Finding new ways to entertain people?
Though I'll be fair to Other M, we have no idea how it works so it might use motion controls in a great way but their advertising seems to be aimed at core values currently.
See, this is why I asked why you posted this. This is basically the casual argument but backwards. Instead of "Nintendo should stop making casual games with gimmicky controls and focus on core games"its "Nintendo should stop making core games and focus more on games that control with the Wii Remore only", which either way its a bullsh*t argument.
I do agree that more games should be made with Wii controls made in mind. But are basically asking Nintendo AND developers to alienate consumers and themselves just because of a belief that isn't even perfect to begin with.
Its already confirmed that the Wii Remote is great for some things, bad for others and not even Nintendo has yet to fully master it. They understood this from the very beginning and that's why they made the controls accessible to the developers and players. If they love the motion controls they stick with them, if they prefer buttons that's available too. Once again, even if Nintendo believes in motion control they aren't dumb to just ditch the traditional elements that work just to pursue something.
This is why I think Natal will bring a lot of issues to MS. The idea of no controls is far too ambitious and will have issues.
Speaking of E3...
You speak of E3 as if it was a massive core fest. It wasn't the only two examples were Mario Galaxy 2 and Other Me. The rest were games that utilized Motion Plus, casual games and the likes. It was a fair and balanced show so I understand why you are even upset.
Either way, what I am getting at is that just as the casual argument is silly this core argument of yours is even more stupid since its asking everyone to limit their ideas just for the sake of a novelty. I LOVE the Wii. I love it when I have to stand up and replicate the motions or when I am sitting down and pushing buttons.
I hate elitism either way and this seems like it. Sorry, but that's what I think of this whole argument and would have accepted it had this been a cynical parody of what most analysts say when dealing with the Wii.