Author Topic: Ghostbuster Wii Edition  (Read 13274 times)

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Offline BwrJim!

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Ghostbuster Wii Edition
« on: June 16, 2009, 11:43:26 AM »
  I've had my hands on the game now for a few days..  and I would like to give everyone my opinion on what I have witnessed so far.

  This is by far the best movie game I have played to date.   Keep in mind I am not referring to a game based on a movie, no.. not that, instead I am talking about how the game was made.  From the ground up you are drenched in the Ghostbusters lore and mechanics.  With the original writers scripting this game, the presentation comes across full and bountiful.   This really does have a great flow of a movie feel in the game.  The story unfolds as the characters traits and witticisms bring the entire experience to life.   Using Hollywood proven methods, Ghostbusters comes out feeling original, captivating a fun experience.

  One of the biggest things I noticed was the cinematic camera that is present throughout all the cut scenes and throughout the game.  This lends to a very well told story and feel.   I enjoy the characteristic look of the characters and it helps identify into this world.  The design I believe was a good choice and overall it works very well.   Of course, the one thing that caught me off guard was the camera system until I left the GB HQ.

  While in the ghost house for the first time, the controls are a bit cramped and its a little disorienting at first, but once you strut your packs in the hotel environment  (the first mission) you really will come into control.  See, the camera is mapped to the on screen reticule and so strafing is mapped to the nun-chuk.  For ghostbusting, this ends up being the preferred method as when you need to catch a ghost, you have the controls needed to navigate the fight.

   The fights, now that's something that is really fun with the wii-mote (unless you have nunchuk connection issues like I have, but that's another Nintendo story) and nunchuk.   When battling a ghost, first you just have to really sweep them until they are weak enough. Once weakened though, the beam will automatically change into a capture beam, in this state you wrangle the ghost by slamming them about the environment (think force unleashed boss battles) and then tossing out a trap via the nunchuk and z button.  After a good run through the hotel, I was becoming an expert at this, wrangle, slam, dazed state sliding capture all in nice motions (oh and the quotes from the GB team to you seem to change with your performance, a little extra kudos.)

  While I haven't fought a "boss" character yet, I am working through the level fending off marshmallow anger puppies and big hands, but once again, the story is drenched throughout the game, so while running around blasting and wrangling, those classic moments of character interaction both with NPc's and team mates makes the experience meld rather well.   

  Speaking of your team, you also have the option to bring a friend with you (I have played to the same point with both single and multiplayer) to take on all the badness.   Multiplayer may in fact have different ghost and patterns set up as going in multiplayer first (harder experience) to single player second, and the events were definitely different.  With multiplayer, the wrangling can be split into who ever has the beams on the ghost, so stay alert!  or branch off in a differnt direction (equally fun) and blast other ghost by yourself.


All in all, here it is on the line for you.

Ghostbusters visual quality is great.
                   Sound is dead on, with all the foley and voice tracks.
                   Control, shaky at first, but comes into its own as play progresses.
                   $40.00 dollars at gamestop, right on!

 If your a ghostbusters fan, check it out, its definitely worth it.  If you are looking for a good adventure and good story with multiplayer, once again check it out.   It's not to often when the Wii gets solid 3rd party games, and this one delivers.

The only irk I have on this game, is the beginning of Peters voice acting, at first it sounds like a 3rd rate i dont care I will read my lines, but after seeing the story unfold, the character needs to be "woken up" by interation with the ladies and story.  as it grows so does he.  So if its a choice, good job, if its I dont care yet until later.. well it fades away at least in the hotel.

Thanks for reading!  Hope this helps.

Jim
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Offline BlackNMild2k1

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Re: Ghostbuster Wii Edition
« Reply #1 on: June 16, 2009, 12:22:42 PM »
This should hopefully get moved into the Nintendo Console Discussion board.

And I don't care how good your review is, I can't let you talk me into buying another Wii game....
Must... put... wallet... away...


did you say only $40?!
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Offline EasyCure

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Re: Ghostbuster Wii Edition
« Reply #2 on: June 16, 2009, 12:25:00 PM »
Awesome impressions man! I had no idea this game was even out yet, i have to pick it up. $40 too? I'm so there.. once i get paid this week! lol
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Offline KDR_11k

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Re: Ghostbuster Wii Edition
« Reply #3 on: June 16, 2009, 01:20:57 PM »
**** Sony for delaying the PAL release.

Offline DAaaMan64

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Re: Ghostbuster Wii Edition
« Reply #4 on: June 16, 2009, 01:47:48 PM »
This is out?? :( :( no money is so sad
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Offline EasyCure

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Re: Ghostbuster Wii Edition
« Reply #5 on: June 16, 2009, 01:53:12 PM »
This is out?? :( :( no money is so sad

I'll buy this thursday or friday, mwahaha!

Poor Punch Out Wii, i was gonna get you but i can't resist Ghost Busters!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BlackNMild2k1

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Re: Ghostbuster Wii Edition
« Reply #6 on: June 16, 2009, 02:14:27 PM »
Don't worry PunchOut!! will be on shelves for a long time. Ghost Busters might not be so lucky.
We won't look down you for you third party before first party game buying decisions.

besides, you can get PO in July when you can register it towards next years Platinum Status.
« Last Edit: June 16, 2009, 02:16:10 PM by BlackNMild2k1 »

Offline BwrJim!

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Re: Ghostbuster Wii Edition
« Reply #7 on: June 16, 2009, 02:28:33 PM »
I'm glad its helping, it is a fun game.  I have only played it on the hardest diffaculty (i recommend btw) and the challenge seems just about right.  They have options in their too, like aim assist, but it wasnt needed.
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Offline broodwars

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Re: Ghostbuster Wii Edition
« Reply #8 on: June 16, 2009, 03:05:42 PM »
I'm playing the Next-Gen PS3 version and yeah, I definitely miss pointer controls when I'm swinging the Proton Pack around, but the game does look very nice with some excellent lighting effects (though the visual quality of the levels varies from level to level, with some real mediocre stuff in there).  There's just a pure, simple bliss in blasting the hell out of a ghost (preferably taking out anything that happens to get in the way); wrangling it; slamming it around a few times; and then sucking it into a trap.  It's feels a lot like Luigi's Mansion at times, only this is a much better and more realized game and not a GameCube tech demo.  Length is a serious issue, though.  I'm only 3-4 hours in and I'm already in Chapter 4.

Bill Murrey totally phoned his performance in on this one.  It's laughably bad compared to Ramus and Akroid's performances.
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Offline Stratos

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Re: Ghostbuster Wii Edition
« Reply #9 on: June 16, 2009, 04:50:01 PM »
It's only $35 on Amazon now. I'm glad it is turning out well. I want to get this at some point. I'll probably marathon it with the two movies all back to back.
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Offline BlackNMild2k1

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Re: Ghostbuster Wii Edition
« Reply #10 on: June 16, 2009, 05:16:21 PM »
It's only $35 on Amazon now. I'm glad it is turning out well. I want to get this at some point. I'll probably marathon it with the two movies all back to back.
Ahhhh!!!! Stop trying to force my wallet open.


Yo TJ Spyke. Here is your chance to add a link to Ghost buster on Amazon for everyone to click on.
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Offline EasyCure

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Re: Ghostbuster Wii Edition
« Reply #11 on: June 16, 2009, 06:02:07 PM »
Don't worry PunchOut!! will be on shelves for a long time. Ghost Busters might not be so lucky.
We won't look down you for you third party before first party game buying decisions.

besides, you can get PO in July when you can register it towards next years Platinum Status.

No doubt. Thats exactly what i plan to do too!

Its a shame Murrey phones it in, he's my favorite outta the group!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Stratos

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Re: Ghostbuster Wii Edition
« Reply #12 on: June 16, 2009, 06:38:48 PM »
Maybe if I were an actor I'd understand, but I don't see why these guys don't care about doing quality voice work on anything. Lamers :/
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Offline broodwars

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Re: Ghostbuster Wii Edition
« Reply #13 on: June 16, 2009, 08:05:29 PM »
Alright, I seem to be nearing the end of the game, and do you know what my biggest complaint is?  I'm a Ghostbuster, so above all I go into this game expecting to bust ghosts.  But no, that's a delight apparently reserved for lesser mortals, because comparatively speaking I've busted an infinitesimaly small number of ghosts compared to all the spooks and phantasms you just shoot until they explode or dissipate.  That tends to make the game feel like you're playing a rather spectral version of Resident Evil 4, instead of an actual Ghostbusters game.  It's still a great game, but when I'm spending the vast majority of my time running around shooting slime at little spider things or armored knight things instead of catching ghosts and wrangling them into a trap, there's definitely something wrong there.  Is the Wii version any better with this?
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Offline BwrJim!

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Re: Ghostbuster Wii Edition
« Reply #14 on: June 16, 2009, 08:30:40 PM »
Well, in the wii version, you capture quite a few ghost, and destroy ones too.   But nothing that I would say dominate the scene, there are at least 3 stages of ghostly happenings.. 

1) Trap Ghost (ones that you wrangle and enough of them too, most likely becuase its the wii mote style game?)
2) spawning mounds (the ones you destroy, marshmellow dogs on fire, book formed ghost, paper formed ghost) not too much, but enough to keep you busy while you go down the hallways.
3) final confrontation ghost

to me it seems rather balanced and there are plenty of ghost fights, I think while chasing slimer I ran into at least 5 other seperate ghost to deal with (if i choose to).  and of course his mission evolved to the ghost chef who also came with a a lot of between ghost caputres too.

Perhaps thats the benefit from a seperate build maker, its designed for the wiimote interface and as such, we get more wrangling to do.

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Offline Nick DiMola

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Re: Ghostbuster Wii Edition
« Reply #15 on: June 16, 2009, 10:02:29 PM »
Chessa and I are playing the review copy of this and are really enjoying it. We are currently in the museum, and like other have mentioned, we have concerns about the length.

Aside from that, the game is pretty fantastic. The pointer controls work great, the gameplay is fun, but slightly on the easy side (even on the highest difficulty), and a bit unvaried. The story and characters are all spot on, and it's great to just be back in that universe.

The both of us may do some sort of combined review (not sure yet), but if not, Chessa will be writing it up herself, and more than likely giving it an 8.
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Offline broodwars

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Re: Ghostbuster Wii Edition
« Reply #16 on: June 16, 2009, 10:14:44 PM »
Wow, that has to be the quickest I've ever knocked out a game in a long time, let alone a PS3 game. Yeah, the game's extremely short and linear, but it's all good fun. I have issues with the severe inbalance between ghosts you just shoot till they blow up and ghosts you have to wrangle, the former being generic shooter action and the latter being actual ghostbusting. The last area is full of ghostbusting, so it kind of makes up for it but it's still a noticeable issue throughout the game. Still, a very enjoyable game with decent production values, though there are some really annoying boss battles. Boss battles in general also seem overly-reliant on the "boss has a protective shield, so you have to hit these pylons first" design, which can get really annoying when those target points move since you can't lock on. I still have a couple levels I need to go back to to find a missing artifact or scan a couple ghosts I missed, but replay value's pretty limited. Recommended purchase right now only for big Ghostbusters fans. Everyone else can just wait till the inevitable price drop in a few months.
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Offline Mop it up

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Re: Ghostbuster Wii Edition
« Reply #17 on: June 16, 2009, 10:16:53 PM »
The both of us may do some sort of combined review (not sure yet), but if not, Chessa will be writing it up herself, and more than likely giving it an 8.
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Offline NWR_insanolord

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Re: Ghostbuster Wii Edition
« Reply #18 on: June 16, 2009, 11:07:04 PM »
This is sounding good; if I didn't already not have enough money for the three games I'm already buying this month I'd probably pick this up.
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Offline BwrJim!

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Re: Ghostbuster Wii Edition
« Reply #19 on: June 17, 2009, 01:17:53 AM »
Length stopped being an issue with me once Conkers Bad Fur Day set the bar.  Back then, I used to think 15 hour romps were short.. Then conquer came along and smashed it in half..   Since then, we have seen quite a bit more quality in a shorter hour experience.   I'm guessing that the game will hit right in that 7 hour time frame.    (keep in mind im a searcher)

Hey, for the one on the ps3, how is multiplayer handled?  is it split screen or do you have to go online?
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Offline EasyCure

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Re: Ghostbuster Wii Edition
« Reply #20 on: June 17, 2009, 10:45:36 AM »
Length stopped being an issue with me once Conkers Bad Fur Day set the bar.  Back then, I used to think 15 hour romps were short.. Then conquer came along and smashed it in half..   Since then, we have seen quite a bit more quality in a shorter hour experience.   I'm guessing that the game will hit right in that 7 hour time frame.    (keep in mind im a searcher)

Hey, for the one on the ps3, how is multiplayer handled?  is it split screen or do you have to go online?

THIS! I was just thinking to myself as i read the last few posts here "wheres the wii multiplayer??"
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline EasyCure

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Re: Ghostbuster Wii Edition
« Reply #21 on: June 17, 2009, 10:46:38 AM »
Maybe if I were an actor I'd understand, but I don't see why these guys don't care about doing quality voice work on anything. Lamers :/

Perhaps he doesn't like the medium (video games) or just doesn't like the property. Wasn't he the most (onyl?) reluctant cast member to get on board?
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline broodwars

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Re: Ghostbuster Wii Edition
« Reply #22 on: June 17, 2009, 11:32:26 AM »
Length stopped being an issue with me once Conkers Bad Fur Day set the bar.  Back then, I used to think 15 hour romps were short.. Then conquer came along and smashed it in half..   Since then, we have seen quite a bit more quality in a shorter hour experience.   I'm guessing that the game will hit right in that 7 hour time frame.    (keep in mind im a searcher)

Hey, for the one on the ps3, how is multiplayer handled?  is it split screen or do you have to go online?

I experimented a bit witih the multiplayer last night, and it is entirely online.  I don't see any option for splitscreen multiplayer.  The actual multiplayer is quite fun, though I think it's actually better when you go in with 2 players than with 4.  It just gets extremely chaotic when there are 4 players because there's a tendency for everyone to go after the same ghost and fight over it so the point values are low.  The multiplayer itself is pretty basic: you have levels where you fight off waves of enemies, and you have levels where you have to protect things.  There's supposed to be another mode in here where you all try to outscore one another dunking Slimer into traps, but I haven't run into that one yet.  The online itself is just as finicky as the rest of the PSN I've experienced, as I got desynched and booted off the network for the entire night partway into the match, and I was hooked up by ethernet cable!
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Offline BwrJim!

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Re: Ghostbuster Wii Edition
« Reply #23 on: June 17, 2009, 01:20:56 PM »
Bill is both an actor and an artist.   He has never ever wanted to do sequels as they tend to tarnish the original works.  Most often than not, its the other actors talking about his opinion on the matter, rarely himself.   How many sequels does he have in his career where he appeared twice?  Ghostbusters and Garfield.. and those two are linked!   besides that, not a single one.     

I for one admire that, its his choice and he has stuck by it, except for the Ghostbusters, where everyone are friends.   http://www.imdb.com/name/nm0000195/  looks like he is signed on for 3 too.   

And if you didnt know, Garfields link is this, When the Real Ghostbusters cartoon came on the air (best ever by the way, love the werewolf / vampire war) The garfield Voice Actor played Peter, then, when Garfield CG came out, Bill did Garfields voice.   Its kind of a circle.   But related none the less!

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Offline NinGurl69 *huggles

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Re: Ghostbuster Wii Edition
« Reply #24 on: June 17, 2009, 01:40:33 PM »
The most amazing thing about Garfield was he could eat lasagna by throwing it in his mouth with his paws, and it never looked like his paws got dirty.  Wish I could do that.
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