I've had my hands on the game now for a few days.. and I would like to give everyone my opinion on what I have witnessed so far.
This is by far the best movie game I have played to date. Keep in mind I am not referring to a game based on a movie, no.. not that, instead I am talking about how the game was made. From the ground up you are drenched in the Ghostbusters lore and mechanics. With the original writers scripting this game, the presentation comes across full and bountiful. This really does have a great flow of a movie feel in the game. The story unfolds as the characters traits and witticisms bring the entire experience to life. Using Hollywood proven methods, Ghostbusters comes out feeling original, captivating a fun experience.
One of the biggest things I noticed was the cinematic camera that is present throughout all the cut scenes and throughout the game. This lends to a very well told story and feel. I enjoy the characteristic look of the characters and it helps identify into this world. The design I believe was a good choice and overall it works very well. Of course, the one thing that caught me off guard was the camera system until I left the GB HQ.
While in the ghost house for the first time, the controls are a bit cramped and its a little disorienting at first, but once you strut your packs in the hotel environment (the first mission) you really will come into control. See, the camera is mapped to the on screen reticule and so strafing is mapped to the nun-chuk. For ghostbusting, this ends up being the preferred method as when you need to catch a ghost, you have the controls needed to navigate the fight.
The fights, now that's something that is really fun with the wii-mote (unless you have nunchuk connection issues like I have, but that's another Nintendo story) and nunchuk. When battling a ghost, first you just have to really sweep them until they are weak enough. Once weakened though, the beam will automatically change into a capture beam, in this state you wrangle the ghost by slamming them about the environment (think force unleashed boss battles) and then tossing out a trap via the nunchuk and z button. After a good run through the hotel, I was becoming an expert at this, wrangle, slam, dazed state sliding capture all in nice motions (oh and the quotes from the GB team to you seem to change with your performance, a little extra kudos.)
While I haven't fought a "boss" character yet, I am working through the level fending off marshmallow anger puppies and big hands, but once again, the story is drenched throughout the game, so while running around blasting and wrangling, those classic moments of character interaction both with NPc's and team mates makes the experience meld rather well.
Speaking of your team, you also have the option to bring a friend with you (I have played to the same point with both single and multiplayer) to take on all the badness. Multiplayer may in fact have different ghost and patterns set up as going in multiplayer first (harder experience) to single player second, and the events were definitely different. With multiplayer, the wrangling can be split into who ever has the beams on the ghost, so stay alert! or branch off in a differnt direction (equally fun) and blast other ghost by yourself.
All in all, here it is on the line for you.
Ghostbusters visual quality is great.
Sound is dead on, with all the foley and voice tracks.
Control, shaky at first, but comes into its own as play progresses.
$40.00 dollars at gamestop, right on!
If your a ghostbusters fan, check it out, its definitely worth it. If you are looking for a good adventure and good story with multiplayer, once again check it out. It's not to often when the Wii gets solid 3rd party games, and this one delivers.
The only irk I have on this game, is the beginning of Peters voice acting, at first it sounds like a 3rd rate i dont care I will read my lines, but after seeing the story unfold, the character needs to be "woken up" by interation with the ladies and story. as it grows so does he. So if its a choice, good job, if its I dont care yet until later.. well it fades away at least in the hotel.
Thanks for reading! Hope this helps.
Jim