I still haven't unlocked Fun Fun Island even though I've known where the stupid wheel is for a long time.
You have to get Scrapper to bring the wheel up to the surface. It is that robot behind the Scrapshop owner. You have to first talk to the headmaster to move along the story a little. Then you have to use your new item on one of the windmills on the sky island. Then talk to Gondo the scrap shop owner. He should ask about an ancient flower and if you give him one he can repair the robot. Then you can find the propeller forone of the windmills and then you can use scrapper to pick up the wheel in the desert to return Fun Fun island to its former glory.
I've done all that... Except I went to get the Wheel before the Windmill and it wouldn't allow me to get Fi to tell Scrapper to do his job. I'll just have to go back again. This is an example of something that frustrates me about this game. Let me use the ability since I have it.
You have to talk to the Fun Fun Island guy when he has a "thought bubble" over his head to accept the quest to find the lost Wheel. Then you can go down and pick it up.
Yes, once again Xenoblade is the superior game, because you can pick up quest items
before you need them. And once again, Xenoblade will get snubbed in Game of the Year awards in favor of Zelda because Reggie was too lazy to release it here.
BTW, is anyone finding the music in this game all that great outside a few tunes like the Ballad of the Goddess? I'm finding the music surprisingly unmemorable, despite the great audio
quality from being recorded by a symphony orchestra. I guess that's another thing Xenoblade easily surpasses Zelda in.
I'm starting to think Koji Kondo needs a break from Zelda, because Twilight Princess was much the same way (and I can't think of
any memorable tunes from Phantom Hourglass). Maybe we give him a chance to work on some other games while someone
else takes a crack at Zelda music?