Author Topic: The Legend of Zelda: Skyward Sword  (Read 622880 times)

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Offline TJ Spyke

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Re: New Wii Zelda
« Reply #950 on: June 15, 2010, 06:16:22 PM »
It's not bait and switch, look up what that is. They never claimed that was the game, they always said that was just a tech demo to show what the GameCube was possible of. Miyamoto said they didn't even start developing Wind Waker until after that tech demo had been released, so how could they say "this isn't what the next game will look like" when they hadn't even started working on it?
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Offline Adrock

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Re: New Wii Zelda
« Reply #951 on: June 15, 2010, 06:59:47 PM »
It's not bait and switch, look up what that is. They never claimed that was the game, they always said that was just a tech demo to show what the GameCube was possible of.
Tech demo or not, when you show something like that, you're inciting expectations.
I'm really not debating this with you. It's not worth it. If you disagree, fine.

Offline BeautifulShy

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Re: New Wii Zelda
« Reply #952 on: June 15, 2010, 07:12:49 PM »
Everybodies thoughts on the items that were shown?
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Offline ThePerm

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Re: New Wii Zelda
« Reply #953 on: June 15, 2010, 07:13:27 PM »
the previous pic was just character art that was NEVER MEANT TO BE SEEN BY THE PUBLIC, but because I forced Nintendo to show it. They did :P

i think this art style is another Nintendo overcorrection...
« Last Edit: June 15, 2010, 07:15:14 PM by ThePerm »
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Offline Ian Sane

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Re: New Wii Zelda
« Reply #954 on: June 15, 2010, 07:15:25 PM »
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It's not bait and switch, look up what that is. They never claimed that was the game, they always said that was just a tech demo to show what the GameCube was possible of.

I think it was less of a bait and switch and more just Nintendo being totally fucking DUMB.  Yeah the Spaceworld footage was technically just a tech demo but the fans bought into it and expected something like it and Nintendo gave them the exact opposite.  I don't think Nintendo was trying to deceive, they were just totally clueless regarding what the fans wanted and what effect the difference between the two styles would have.
 
If Wind Waker was an attempt to make the 3D games look more like the 2D ones then it was a failure because it doesn't look like them at all.  In fact I'm pretty sure that was never the idea, it was just what defenders came up with to justify the graphic switch.  I think Nintendo honestly was trying to change the style and it didn't go over as well as they hoped it would.  Twilight Princess was the reaction to this but they went a little too far.  When Wind Waker defenders would tell me that it looked like the 2D games something more like this is what popped into my head.  This is more what I expected and now that I see it, it looks right.  This fits the 2D games, it fits the N64 games.  It works.  It's Zelda.

Offline Stogi

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Re: New Wii Zelda
« Reply #955 on: June 15, 2010, 07:17:00 PM »
This game is almost exactly how I thought it would work. I'm curious to find what items they have in store and considering that everything is very M+ heavy, it's even more intriguing to see what you can do with them.
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Offline TJ Spyke

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Re: New Wii Zelda
« Reply #956 on: June 15, 2010, 07:17:24 PM »
It's not bait and switch, look up what that is. They never claimed that was the game, they always said that was just a tech demo to show what the GameCube was possible of.
Tech demo or not, when you show something like that, you're inciting expectations.
I'm really not debating this with you. It's not worth it. If you disagree, fine.

There is no debate, it's simple fact (look up the definition of "bait and switch" and you will see that this was NOT bait and switch). At least Ian realizes it was not bait and switch.

The new Zelda looks OK, I find it odd though that this is not how it will look when released.
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Offline Caterkiller

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Re: New Wii Zelda
« Reply #957 on: June 15, 2010, 07:39:30 PM »
Ok I just left E3 to get back to work. At first glance Zelda was the least interesting out of Metroid, Kirby, DK and what ever else. Then I saw it blown up on this big ol tv, and thought yuck! But then on smaller tv I I could see the beauty of it and how the game worked. I could see people playing and the sword was going right where people pointed the remote. I thought for a moment "is Link going to be running with the sword constantly pointed forward like that?". Then I could see someone relaxed playing and it looked a bit more natural.

So far aside from control it looks like other 3D zelda's before it. Though I havn't seen the trailer yet, I know Link is going to fly.

Like Super Mario Galaxy 2 I am underwhelmed with what I saw, but I am actually kind of happy about that because Galaxy 2 really surprised the heck out me.

Now whats this all about the game not looking like this when it is released?

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Offline Adrock

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Re: New Wii Zelda
« Reply #958 on: June 15, 2010, 07:57:30 PM »
I think it was less of a bait and switch and more just Nintendo being totally ****ing DUMB.  Yeah the Spaceworld footage was technically just a tech demo but the fans bought into it and expected something like it and Nintendo gave them the exact opposite.  I don't think Nintendo was trying to deceive, they were just totally clueless regarding what the fans wanted and what effect the difference between the two styles would have.
I can live with that explanation. I don't think they were being devious, but it was pretty dumb to show that tech demo then have Wind Waker look the way it did. No one expected Wind Waker after that tech demo, even after being told it was a tech demo. Honestly, that wasn't even my main issue with it. I actually like cel-shading. My favorite part of the demo was when Link tossed his shield and went on the offensive. That seemed so different from Ocarina of Time where the shield blocked almost every attack in the game. The series gameplay hasn't really evolved much since Ocarina of Time. I think that's my main concern with Skyward Sword. I'm concerned over how much Motion Plus will add to the game. I'm hoping a lot though the trailer didn't give me that impression.
There is no debate, it's simple fact (look up the definition of "bait and switch" and you will see that this was NOT bait and switch). At least Ian realizes it was not bait and switch.
Dude, relax. You took one line from my post then ignored the point of the entire post. Who cares? It's really not a big deal. Maybe you should look up the word "arrogant" and stop being that....

Offline EasyCure

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Re: New Wii Zelda
« Reply #959 on: June 15, 2010, 08:49:16 PM »
Just saw the trailer, not sure how i feel about the look but thats mainly because of the low quality video i saw on my tiny phone screen. The use of motion+ intrigues me... the game seems to use it heavily, which might be tiring considering the normal lenghty play sessions of Zelda titles I'm sure we all put in, and due to the comments about keeping controls simple I'm hoping that Nintendo doesn't screw up and throw only a handful of enemies at you at a time in order to avoid lawsuits over fatigue/injuries to appease the lazy gamers.

If they throw another Cave of Ordeals in this game (which they might since that seems to be the bone they throw for the "hardcore" oh wait WW had a section like that too, and that was before the hardcore/casual nonsense! haha) it'll be a pretty decent workout doing all those motions. I for one am NOT complaining and am actually looking forward to it because I love the way 'Resort handles, but I'm afraid Nintendo will "simplify" the controls in terms of just how often you'll have to swing your sword or aim your bow, etc.
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Offline Luigi Dude

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Re: New Wii Zelda
« Reply #960 on: June 15, 2010, 09:47:58 PM »
The series gameplay hasn't really evolved much since Ocarina of Time. I think that's my main concern with Skyward Sword. I'm concerned over how much Motion Plus will add to the game. I'm hoping a lot though the trailer didn't give me that impression.

Wait what?  If anything the trailer showed that there's lots of potential to evolve the gameplay thanks to the ability to move the sword anywhere now.  Combat can now become a lot more involving with way more depths.  Being able to get into real sword fights and having to aim at certain body parts to defeat enemies now will definitely change things up quite a bit over what combat has been in all the other 3D Zelda's where you just block an enemies attack with your shield and then hit B after.

Of course we'll have to wait and see if Nintendo actually takes full advantage of what the new controls can do though.  But right now, the Motion controls in the demo do show that there is quite a bit of potential with evolving the gameplay at least on the combat side with what they showed.
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Offline stevey

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Re: New Wii Zelda
« Reply #961 on: June 15, 2010, 09:55:51 PM »
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Aouma said the new, exaggerated art style helps in this process. "If we had kept the Twilight Princess art style, we'd be done already!"

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Offline King of Twitch

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Re: New Wii Zelda
« Reply #962 on: June 15, 2010, 10:06:40 PM »
Looking at the trailer again, the introductory environment looks a little too Outset Island 2.0 for me. More bugs/animals running around would go a long way to sprucing things up.

And it wouldn't hurt to streamline the items either. Is there a reason to have both a slingshot and a bow and arrow?
« Last Edit: June 15, 2010, 10:13:04 PM by Bit.Trip.Rowsdower »
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Offline EasyCure

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Re: New Wii Zelda
« Reply #963 on: June 15, 2010, 10:13:40 PM »
The series gameplay hasn't really evolved much since Ocarina of Time. I think that's my main concern with Skyward Sword. I'm concerned over how much Motion Plus will add to the game. I'm hoping a lot though the trailer didn't give me that impression.

Wait what?  If anything the trailer showed that there's lots of potential to evolve the gameplay thanks to the ability to move the sword anywhere now.  Combat can now become a lot more involving with way more depths.  Being able to get into real sword fights and having to aim at certain body parts to defeat enemies now will definitely change things up quite a bit over what combat has been in all the other 3D Zelda's where you just block an enemies attack with your shield and then hit B after.

Of course we'll have to wait and see if Nintendo actually takes full advantage of what the new controls can do though.  But right now, the Motion controls in the demo do show that there is quite a bit of potential with evolving the gameplay at least on the combat side with what they showed.

Not just combat, the motion+ controls could add to the puzzles as well. I don't feel like writing up examples so everyone just use your imagination.

I feel like we don't really have to worry about this game NOT evolving gameplay. I think we'll have to worry about just HOW MUCH it'll evolve. For all we know we can still be stuck with the formulaic dungeons, pointless sidequest for rupees etc.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #964 on: June 15, 2010, 10:16:08 PM »
Looking at the trailer again, the introductory environment looks a little too Outset Island 2.0 for me. More bugs/animals running around would go a long way to sprucing things up.

And it wouldn't hurt to streamline the items either. Is there a reason to have both a slingshot and a bow and arrow?

Maybe certain enemies will need to be stunned with the slingshot (more precision than a boomerang) as opposed to the arrows that have power to kill defeat enemies?

Then again, having a weapon you can't even defeat enemies with blows. Playing devils advocate sucks.
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Offline King of Twitch

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Re: New Wii Zelda
« Reply #965 on: June 15, 2010, 10:18:40 PM »
Go back to hell, devil. I'm tired of stunning enemies. I just want to stab them in the face and get it over with.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #966 on: June 15, 2010, 11:53:16 PM »
get your crucifix or gtfo :P

at least i didn't mentioned Shadow of the Colossus
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Offline Kytim89

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Re: Legend of Zelda: Skyward Sword Discussion
« Reply #967 on: June 15, 2010, 11:56:41 PM »
I am finding the new art style a little hard to get used to. I really prefered the dark and drab look of Twilight Princess. Perhaps Nintendo will surprise us, but this game is too bright and lively for my tastes. But it is a good game and I will mosy likely buy it once it is released.
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Offline Adrock

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Re: New Wii Zelda
« Reply #968 on: June 16, 2010, 12:13:00 AM »
Wait what?  If anything the trailer showed that there's lots of potential to evolve the gameplay...
I kept saying the same thing about Twilight Princess until I played it. I'll reserve judgment. The trailer didn't wow me. My point is that I can't really see Motion Plus at work in the trailer. I can imagine how it might add depth to the gameplay, but right now, all I see is Link swing his sword like he did in Twilight Princess. I won't let myself get too excited about the game because the gameplay looks awfully familiar.

Also, maybe this is just me, but I feel like the Wii isn't powerful enough to evoke the Impressionist art style Nintendo is going for. I'm a big fan of Monet and Cezanne. I can see Nintendo trying. The hardware isn't powerful enough to really mimic the effect they want. Not that it's ugly, it's.... hard to explain.

Offline SixthAngel

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Re: New Wii Zelda
« Reply #969 on: June 16, 2010, 01:17:43 AM »
Looks great.

The gameplay is exactly what I was hoping for and expecting.  It takes parts of Resort, combines them with a few new ones (whip and bug) and brings them into a Zelda game.  Since I've used m+ and know what it can do it was obvious to me the stage demo really was interference.

The motion plus fighting is seen heavily in the small trailer.  The moblin is blocking from different angles, the plants need to be cut according to their mouth, and he spins the sword to make the door dizzy.  I also read that the big scorpion is defeated by the angle you slice at the open claws.  This is a big new fighting gameplay addition.

Offline NWR_insanolord

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Re: New Wii Zelda
« Reply #970 on: June 16, 2010, 01:22:33 AM »
The biggest gameplay innovation is that this can make the combat in the game interesting, which I would argue it never really has been in Zelda.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #971 on: June 16, 2010, 01:36:14 AM »
The biggest gameplay innovation is that this can make the combat in the game interesting, which I would argue it never really has been in Zelda.

aside from a few of the newer boss battles (particularly the recent DS titles) and the Darknuts from WW/TP, you're correct. No more HACK HACK HACK HACK RUNAWAY HACK HACK HACK RUNAWAY HACK HACK HACK WIN. I love it.

Know what I don't love? Youtube comments.. *sigh* I don't know why I continue reading them. There are people already flaming this game for not having a "dark story" because the graphics "look so happy-go-lucky" wtf?
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Offline DAaaMan64

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Re: New Wii Zelda
« Reply #972 on: June 16, 2010, 01:44:40 AM »
Okay, I wanna know how this is turning point in the series for Zelda. -_-

We got a new art style. Seen it.

We got motion controls. <-- If this is the turning point, then thats BS, that was an implied turning point in all of gaming when Wii was announced.   I want to see NEW ZELDA. I realize that Spirit Tracks did this, and did a great job of it, but I want this for my console Zelda experience.

I need SURPRISES, I find myself most happy with 1-player games when I'm experiencing something I never have, which it seems like I've been experiencing a rather familiar Zelda since OOT.
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Offline SixthAngel

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Re: New Wii Zelda
« Reply #973 on: June 16, 2010, 02:34:44 AM »
I don't know if its true so take it with a grain of salt but I read that this game starts on a sky island.

There are more things coming, don't worry.

Offline King of Twitch

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Re: New Wii Zelda
« Reply #974 on: June 16, 2010, 02:36:10 AM »
Exactly. TP, MC. Seen it already.
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