Author Topic: Metroid Other M  (Read 532919 times)

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Offline Luigi Dude

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Re: Metroid Other M
« Reply #575 on: March 12, 2010, 03:02:49 AM »
Jesus f*cking christ people, stop trusting articles from Kotaku.  This article should be in "The PATHETIC state of the gaming media" topic for showing how once again Kotaku is the videogame media equivalent to the tabloids at the supermarket that show on the front page that Dracula and Bigfoot recently got married in Iowa.

All Sakamoto said was he originally wanted the game to be a 2D sidescroller and play like one with NES controls.  Which is no surprise considering this is the guy responsible for the 2D Metroids.  Team Ninja wanted the game to be 3D and so they eventually came to a compromise.

http://wii.ign.com/articles/107/1076861p1.html

Quote
Team Ninja stepped in to work on the project and was selected because the team played off the Nintendo-based team extremely well, bouncing ideas back and forth throughout the development. Sakamoto used aspecific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller. But Team Ninja really wanted to make ita nunchuk-analog controlling game for 3D foreground/background exploration. Sakamoto stood firm on the Wii remote exclusivity. When the Team Ninja came up with an idea that could incorporate Sakamoto's Wii remote focus into a non-on-rails design, he was skeptical -- but when he finally saw what they came up with, he thought the solution was perfect. They called it "Famicom Game Plus."

As you can see, the guy who was responsible for the 2D Metroids, wanted to make a *gasp*, another 2D Metroid game.  Not to mention a lot of Japanese designers refer to 2D games as on-rail sidescrollers all the time.  Since in most 2D games your character only moves from right to left, that's considered moving on a set path, which is why when when a Japanese game designers talks about 2D games, there words can be translated as on-rails when describing what we'd just consider a 2D Platformer or 2D Action game.


So to summaries everything, stop trusting article from Kotaku :@ :@ :@
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Offline NWR_insanolord

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Re: Metroid Other M
« Reply #576 on: March 12, 2010, 03:07:41 AM »
I was still in the "give the game a chance before you declare it a travesty" camp, but it's very comforting to have that cleared up.
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Offline Stratos

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Re: Metroid Other M
« Reply #577 on: March 12, 2010, 04:54:31 AM »
What other 3D action/platform games on DS used the D-pad? I'm kind of tired of hearing about SM64DS. Surely the blue sea must yield us something that doesn't suck?

The Crystal Chronicles games do, though I hate their controls. Also Avalon Code but I don't despise those controls. Maybe it is having FFCC in an isometric perspective with the D-Pad not shaped in that same direction so it feels odd to try and move directly left, right, up or down.

Rayman on the DS tried the 3D SM64DS and that failed too from what I understand. So it probably is like what was stated before where games designed for analogue fail on conversion to digital control but 3D games made with digital control in mind turn out alright.
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Offline SixthAngel

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Re: Metroid Other M
« Reply #578 on: March 12, 2010, 08:00:57 AM »
So to summaries everything, stop trusting article from Kotaku :@ :@ :@

Thank you LuigiDude.  Everybody needs to take a breath and relax.  Thes game came from a 2d metroid game idea and was changed to 3d. 

Offline Ian Sane

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Re: Metroid Other M
« Reply #579 on: March 12, 2010, 12:20:06 PM »
The word "on-rails" is just really scary.  Actually when I read IGN's interview I stll thought it said "on-rails shooter" and was "oh damn, it's confirmed."  Didn't notice it said "side-scrolling" until it was bolded.  I feel a lot better but I think if an on-rails shooter was Sakamoto's original idea it would make tons of sense to be concerned.

The emphasis on the NES-style controller is kind of odd since no one really likes the NES game.  It's really dated and is more of classic "for its time".  Super Metroid is why the Metroid series has a legendary status.  If Nintendo wanted to truly provide nostalgia the Classic Controller would be the way to go.  I think Nintendo gives people way too little credit with this simplifying controls stuff.  Was the SNES an intimidating console?  If anything Nintendo's SNES output is their peak.  Games like Super Metroid and A Link to the Past are arguably more responsible for those series' ongoing popularity than the original NES games.  With the first NSMB Nintendo looked at the original SMB as inspiration.  Even that made no sense because when people look back fondly at classic Mario they look at the more complicated SMB3 or SMW.  Nintendo is all focused on being simple but most of their franchises really hit their stride when they added complexity to the original concept.

Ocarina of Time got "BEST OF ALL TIME" level praise and a big part of that was because it was more ambitious than virtually any other game at the time.

Offline Peachylala

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Re: Metroid Other M
« Reply #580 on: March 12, 2010, 01:46:49 PM »
Quote

which is why when when a Japanese game designers talks about 2D games, there words can be translated as on-rails when describing what we'd just consider a 2D Platformer or 2D Action game.
The only Japanese game I can think of that was considered on-rails, but really wasn't, was NiGHTS Into Dreams.
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Offline KDR_11k

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Re: Metroid Other M
« Reply #581 on: March 12, 2010, 04:21:23 PM »
Since in most 2D games your character only moves from right to left, that's considered moving on a set path, which is why when when a Japanese game designers talks about 2D games, there words can be translated as on-rails when describing what we'd just consider a 2D Platformer or 2D Action game.

Hm, is that just a common term? Metroid is significant for NOT having you always go in one direction.

Anyway, my main concern cannot be cleared up until the game is actually on shelves because previews just cannot tell you how linear the overall progression will be.

Offline BranDonk Kong

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Re: Metroid Other M
« Reply #582 on: March 12, 2010, 05:05:48 PM »
He means one direction as in left or right.
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Offline Stogi

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Re: Metroid Other M
« Reply #583 on: March 12, 2010, 05:43:14 PM »
Jesus f*cking christ people, stop trusting articles from Kotaku.  This article should be in "The PATHETIC state of the gaming media" topic for showing how once again Kotaku is the videogame media equivalent to the tabloids at the supermarket that show on the front page that Dracula and Bigfoot recently got married in Iowa.

All Sakamoto said was he originally wanted the game to be a 2D sidescroller and play like one with NES controls.  Which is no surprise considering this is the guy responsible for the 2D Metroids.  Team Ninja wanted the game to be 3D and so they eventually came to a compromise.

http://wii.ign.com/articles/107/1076861p1.html

Quote
Team Ninja stepped in to work on the project and was selected because the team played off the Nintendo-based team extremely well, bouncing ideas back and forth throughout the development. Sakamoto used aspecific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller. But Team Ninja really wanted to make ita nunchuk-analog controlling game for 3D foreground/background exploration. Sakamoto stood firm on the Wii remote exclusivity. When the Team Ninja came up with an idea that could incorporate Sakamoto's Wii remote focus into a non-on-rails design, he was skeptical -- but when he finally saw what they came up with, he thought the solution was perfect. They called it "Famicom Game Plus."

As you can see, the guy who was responsible for the 2D Metroids, wanted to make a *gasp*, another 2D Metroid game.  Not to mention a lot of Japanese designers refer to 2D games as on-rail sidescrollers all the time.  Since in most 2D games your character only moves from right to left, that's considered moving on a set path, which is why when when a Japanese game designers talks about 2D games, there words can be translated as on-rails when describing what we'd just consider a 2D Platformer or 2D Action game.


So to summaries everything, stop trusting article from Kotaku :@ :@ :@

*Applauds*

The word "on-rails" is just really scary.  Actually when I read IGN's interview I stll thought it said "on-rails shooter" and was "oh damn, it's confirmed."  Didn't notice it said "side-scrolling" until it was bolded.  I feel a lot better but I think if an on-rails shooter was Sakamoto's original idea it would make tons of sense to be concerned.

The emphasis on the NES-style controller is kind of odd since no one really likes the NES game.  It's really dated and is more of classic "for its time".  Super Metroid is why the Metroid series has a legendary status.  If Nintendo wanted to truly provide nostalgia the Classic Controller would be the way to go.  I think Nintendo gives people way too little credit with this simplifying controls stuff.  Was the SNES an intimidating console?  If anything Nintendo's SNES output is their peak.  Games like Super Metroid and A Link to the Past are arguably more responsible for those series' ongoing popularity than the original NES games.  With the first NSMB Nintendo looked at the original SMB as inspiration.  Even that made no sense because when people look back fondly at classic Mario they look at the more complicated SMB3 or SMW.  Nintendo is all focused on being simple but most of their franchises really hit their stride when they added complexity to the original concept.

Ocarina of Time got "BEST OF ALL TIME" level praise and a big part of that was because it was more ambitious than virtually any other game at the time.

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Offline ThePerm

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Re: Metroid Other M
« Reply #584 on: March 12, 2010, 05:51:48 PM »
in this case its funny, i know that reading all this internet Info is part of marketing and pr, but knowing too much about internal info before its out causing you to avoid purchase?
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Offline BeautifulShy

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Re: Metroid Other M
« Reply #585 on: March 30, 2010, 05:14:49 PM »
http://youtube.com/watch?v=OrAWYvUG8N8

New Gameplay video. Shows off new areas.
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Offline Caterkiller

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Re: Metroid Other M
« Reply #586 on: March 30, 2010, 05:28:54 PM »
WOAH! How cool! Samus is fast again! See that speed boost? Anyone not looking forward to this should get stung by bees! And not the kind that can only sting once! The carpenter bees that can keep on stinging!
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Offline dack25

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Re: Metroid Other M
« Reply #587 on: March 30, 2010, 05:33:05 PM »
After seeing the video, I can easily say this is the most excited I've been for a game on the Wii, hell it's the most excited I've been for a Nintendo game since Twilight Princess. The game looks like it runs smoothly and it just looks exciting. I don't know if I can really put into words how great this trailer is.

Offline Caterkiller

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Re: Metroid Other M
« Reply #588 on: March 30, 2010, 05:37:57 PM »
I don't really know you Dack, but you have good taste! About time someone shares my enthusiasm!
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Offline Stogi

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Re: Metroid Other M
« Reply #589 on: March 30, 2010, 05:47:03 PM »
Looks perfect! It's exactly what I wanted a third person metroid to be like! And it's gorgeous to boot!
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Offline Sundoulos

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Re: Metroid Other M
« Reply #590 on: March 30, 2010, 05:52:05 PM »
That trailer was awesome.  I am pumped for this game!
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #591 on: March 30, 2010, 06:05:53 PM »
Was there a bunch of auto-aim going on?
I don't understand how the player was able to run and gun while aiming up and down unless you are running on a 2D plane or have auto aim take care of that for you.

Offline Stogi

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Re: Metroid Other M
« Reply #592 on: March 30, 2010, 06:07:25 PM »
You should read the impressions. They mentioned that Samus auto aims.
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Offline NinGurl69 *huggles

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Re: Metroid Other M
« Reply #593 on: March 30, 2010, 06:09:53 PM »
1.  Small enemies scattered about are targetted/hit via auto-aim -- then what worth do they have as obstacles if running in a straight line and tapping "shoot" is just a cosmetic formality?  No more platforming in your combat?
2.  You can't move in first person mode, yet unlike Super Metroid's X-ray mode, it's still an action phase.  If this mode isn't utilized all the time, does it have any hope of providing a challenge compared to Twilight Princess' Wii Remote archery?  Is "shoot the button" and shallow light-gun moments all it's good for?
3.  It might be more casualized than Fusion.  Not sure where the real challenge in this game is.  It's being designed to attract a wider audience, after all (but if graphics are its strongest point, the "new" audience might just actually be niche).
« Last Edit: March 30, 2010, 06:13:07 PM by NinGurl69 *huggles »
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Offline NinGurl69 *huggles

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Re: Metroid Other M
« Reply #594 on: March 30, 2010, 06:11:37 PM »
Was there a bunch of auto-aim going on?
I don't understand how the player was able to run and gun while aiming up and down unless you are running on a 2D plane or have auto aim take care of that for you.

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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #595 on: March 30, 2010, 06:30:40 PM »
Looks like a missed opportunity for pointer or M+ controls with use of the nunchuck to me. Could have been a real 2D(classic)/3D(Prime) Metroid collaboration.

I hope they have an advanced play mode where I can attach the nunchuck, and use the pointer to shoot or maybe attach M+ and use the rotation of the controller to aim high, medium or low while run and gunning.

I will need to play this for myself, but the video, while it looks good, didn't look very challenging if all it is is button mashing while holding forward.

Offline NinGurl69 *huggles

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Re: Metroid Other M
« Reply #596 on: March 30, 2010, 06:50:36 PM »
I did see a moment where you get to charge your shot for a Mega Man X style blast, while the enemies stood still in front of Samus and waited to die.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #597 on: March 30, 2010, 07:01:26 PM »
That would be your immobile turret 1st person arcade shooting gallery mode.

Offline Stogi

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Re: Metroid Other M
« Reply #598 on: March 30, 2010, 07:01:43 PM »
I don't know how you are not impressed. Yes it may auto aim, that doesn't mean enemies are easy to kill.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #599 on: March 30, 2010, 07:03:39 PM »
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