Author Topic: "Official" Metroid Prime Trilogy discussion thread ;)  (Read 90314 times)

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Offline Stratos

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #250 on: January 11, 2010, 04:55:16 PM »
I got it in one of the B2G1 Free deals.
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Offline Mop it up

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #251 on: January 11, 2010, 10:12:26 PM »
Bummer. I was considering getting this if I could find it for $20 or less, and would sell off my copy of Metroid Prime 3. But it looks like that may not be happening.

It was on sale at Best Buy the week before Christmas for $20!  Where were you?!
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Offline EasyCure

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #252 on: January 12, 2010, 07:04:15 PM »
Vudu beat me to it, except I saw it at target for $20 and couldn't help but buy it, if merely for club nintendo points.

I woulda lent both of you the money at that price. Poor yous
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Offline BlackNMild2k1

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #253 on: January 12, 2010, 07:31:58 PM »
I have yet to take this game out of its plastic wrapping.

Offline EasyCure

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #254 on: January 12, 2010, 07:42:19 PM »
i've yet to explore Talon IV
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Offline NWR_insanolord

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #255 on: August 17, 2010, 07:49:08 AM »
I realize I'm about 8 years late on this, but I just started Metroid Prime for the first time. My first impression after an hour of play: my god, this game is amazing.
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Offline Caliban

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #256 on: August 17, 2010, 12:07:39 PM »
Amazing indeed.

Offline Halbred

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #257 on: August 17, 2010, 12:22:04 PM »
One of the best games ever made, IMHO.
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Offline vudu

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #258 on: August 17, 2010, 01:44:15 PM »
I realize I'm about 8 years late on this, but I just started Metroid Prime for the first time. My first impression after an hour of play: my god, this game is amazing.

How and why did you manage to not play this game for so long?
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Offline NWR_insanolord

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #259 on: August 17, 2010, 02:53:11 PM »
I realize I'm about 8 years late on this, but I just started Metroid Prime for the first time. My first impression after an hour of play: my god, this game is amazing.

How and why did you manage to not play this game for so long?

I rented it when it came out, but I guess back then I didn't appreciate Metroid, because I hated it. Because of that I avoided the series, but I preordered Corruption pretty much entirely because of the controls. I enjoyed it, but at that point I couldn't go back and play the first two with the original controls. I bought Trilogy when it came out, but because I have a massive backlog I didn't get around to it until today.
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Offline King of Twitch

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #260 on: August 17, 2010, 05:59:59 PM »
How far did you get one hour in? Are you taking the time to scan stuff?
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Offline Marty

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #261 on: August 17, 2010, 06:38:32 PM »
Thinking about how great the Prime trilogy was just serves to remind me of how much many aspects of Other M dissappoint me; whereas Prime had the most spectacular art design in the business, Other M looks bland, whereas Corruption had seemless, responsive controls, Other M's seem unncessarily convulted and backward, and whereas the Prime trilogy had a very clever and immersive way of telling a story, Other M seems flashy and ham-fisted. (God, I hope I'm wrong).
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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #262 on: August 18, 2010, 12:36:49 AM »
How far did you get one hour in? Are you taking the time to scan stuff?

I stopped after getting the missiles. I'm playing on veteran difficulty so I died a couple times in that hour, once pretty stupidly and a second time during the boss battle with the swarm of flying things right before the missies. I've been trying to scan as much as possible, but I don't know if I'm doing it right
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Offline Mop it up

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #263 on: August 18, 2010, 01:52:06 AM »
"Veteran" in the Metroid Prime Trilogy is actually the original game's regular difficulty. The "Normal" setting is new to the game, and is an easier mode. That said, I do feel the beginning parts of the game are the hardest since you have only one or two energy tanks. Once you get more, the game gets easier and easier.

Offline vudu

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #264 on: August 18, 2010, 02:03:52 PM »
I stopped after getting the missiles. I'm playing on veteran difficulty so I died a couple times in that hour, once pretty stupidly and a second time during the boss battle with the swarm of flying things right before the missies. I've been trying to scan as much as possible, but I don't know if I'm doing it right

There are about a dozen or so "missable" scans--most of them during boss fights--so if you want to get 100% scans you might want to consider consulting a list of one-time scans.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #265 on: August 18, 2010, 02:11:40 PM »
I don't care that much.
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Offline vudu

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #266 on: August 18, 2010, 02:27:40 PM »
Then just play the game and don't worry about them that much.  :)

The scans add a lot of great back story but they can also break up the pace of the game when you have to pause in every single goddamn room to make sure you found all the scans.
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Offline Halbred

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #267 on: August 18, 2010, 02:31:10 PM »
You also unlock cool art galleries and a different ending the more scans you get.
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Offline Ian Sane

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #268 on: August 18, 2010, 03:24:45 PM »
I think it's rather ironic that Metroid Prime's scans are probably the most brilliant storytelling device in a videogame ever... and Nintendo's response to this was to throw the series out and go for the cutscenes route in Other M.

I've read reviews of Watchmen that praise Moore for making the most of the comic medium and crafting a story that really only truly works as a comic.  Metroid Prime is like that.  It found a way to tell a story in a videogame that really only works in a videogame.

So many games run into the problem where they stop the game and show you what happens next.  It's like you're playing a game and then things switch to a movie for a bit and then back to a game.  That would never fly in any other form of storytelling.  If your movie stopped at points and just printed a wall of text on the screen it would be a mess.  Movies have to remain as movies the whole time.  They can't turn into a book at certain intervals.  But that's kind of what videogames sometimes do especially titles like Metal Gear Solid 4.  They stop at points and turn into something else as if this is the only way to tell a story.

The unique feature of videogames is that you the audience is controlling the action.  You directly experience what is going on.  Cutscene heavy games look at this more of a limitation.  They can't decide what they want to express if you're driving the car so they take over.  Metroid Prime embraces the direct experience of a videogame and uses it to its advantage.  You can view the scans or not as only some are mandatory.  You can scan them your first time in an area or later, during a fire fight or after you've cleared the enemies out.  It's like how it real life if you were discovering something written on a wall.  You really read it, the reaction is your reaction and you choose whether to read it or not.  Metroid Prime remains a game for almost its entirety.  It's not some wannabe movie.

Of course Metroid Prime still has a blantant hint system and still feels the need to have cutscenes before every boss.  It isn't perfect but I think it's a good starting point.  I think the overuse of cutscenes is a mistake and finding ways to tell a story while keeping the player in control is something that should be pursued more.  Games should be more like Super Metroid where you are not directly told what to do.  When a boss appears in front of you it should just appear and not do a little dramatic cutscene.  If you just let the player see the boss appear then it is his experience and his story unfolds differently depending on whether he had a great dramatic view or not.

Metroid Other M is probably going to be a blast but it also feels like a step backwards from Metroid Prime in terms of storytelling.  I think the series should continue more in the direction of involving the player in the story and not in the direction of watching it.

Offline Marty

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #269 on: August 18, 2010, 03:53:36 PM »
Metroid Other M is probably going to be a blast but it also feels like a step backwards from Metroid Prime in terms of storytelling.  I think the series should continue more in the direction of involving the player in the story and not in the direction of watching it.

That's pretty much how I feel. While I am happy that Nintendo has decided change up the formulae, I do worry that the reported 2 hours worth of cutscenes will detract from the foreboding and isolated atmosphere I look for in a Metroid game.
 
In Metroid prime you were able to infer alot of the story merely from the environment itself, crashed ships, flooded caverns, crumbling technological structures, there was no need for monologues.
 
And while Sakamoto has stated that he wants players to feel what Samus feels, i somehow doubt that any of these CG cutscenes will make me feel as much empathy for the character as i did the first time i seen her face reflected in her visor.
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Offline Halbred

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #270 on: August 18, 2010, 04:07:46 PM »
And while Sakamoto has stated that he wants players to feel what Samus feels, i somehow doubt that any of these CG cutscenes will make me feel as much empathy for the character as i did the first time i seen her face reflected in her visor.

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Offline Marty

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #271 on: August 18, 2010, 04:48:18 PM »
And while Sakamoto has stated that he wants players to feel what Samus feels, i somehow doubt that any of these CG cutscenes will make me feel as much empathy for the character as i did the first time i seen her face reflected in her visor.

QFT

Maybe not in those exact words, but he's made it clear that those are his intentions. In the latest Iwata asks for instance he made a number of references to her humanity and emotions etc:
 
Sakamoto: "This time I wanted to create an intriguing depiction of Samus’s humanity, showing that she’s not just cool, but also kind and sympathetic, and perhaps a little immature in her passion and earnestness."
 
"With the player caught up in the tension of the story and being dragged along with Samus’s emotions, the game returns to the action part. That’s the flow of the game."
 
"We empathised with her and we gradually helped to refine her. As a result, Samus is more beautiful than ever this time."

Iwata: "So it looks like more people will fall in love with Samus, does it?"
 
Sakamoto:"Yes, so... (earnestly) I think Samus is going to be a very happy girl."
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Offline Mop it up

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #272 on: August 22, 2010, 01:15:12 AM »
So many games run into the problem where they stop the game and show you what happens next.  It's like you're playing a game and then things switch to a movie for a bit and then back to a game.
I agree with just about everything you said. Any point in a game where you are just watching instead of controlling something is bad game design, plain and simple.

If your movie stopped at points and just printed a wall of text on the screen it would be a mess.  Movies have to remain as movies the whole time.  They can't turn into a book at certain intervals.
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Offline Adrock

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #273 on: August 22, 2010, 10:11:04 AM »
So many games run into the problem where they stop the game and show you what happens next.  It's like you're playing a game and then things switch to a movie for a bit and then back to a game.  That would never fly in any other form of storytelling.  If your movie stopped at points and just printed a wall of text on the screen it would be a mess.  Movies have to remain as movies the whole time.  They can't turn into a book at certain intervals.  But that's kind of what videogames sometimes do especially titles like Metal Gear Solid 4.  They stop at points and turn into something else as if this is the only way to tell a story.
Uh, the scans stopped you from playing the game and revealed plot through text. So, instead of watching a cutscene, players looked at words. Sorry, dude, that's the same thing except I'd rather be watching a cutscene. If I wanted to read, I'd pick up a novel and I do... WHEN I FEEL LIKE READING.

I've been pretty vocal about my opinion on cutscenes. They're just too long and there are too many of them. You can get the same effect or better without all the BS. Sometimes less is more. When I sit down to play a videogame, I want to play, but given the choice, in a videogame, between reading text and watching a cutscene, I choose the latter. Videogames, like movies, are a visual medium. I don't want to read that something exploded, I want to see it.
Quote
The unique feature of videogames is that you the audience is controlling the action.  You directly experience what is going on.  Cutscene heavy games look at this more of a limitation.  They can't decide what they want to express if you're driving the car so they take over.  Metroid Prime embraces the direct experience of a videogame and uses it to its advantage.  You can view the scans or not as only some are mandatory.  You can scan them your first time in an area or later, during a fire fight or after you've cleared the enemies out.  It's like how it real life if you were discovering something written on a wall.  You really read it, the reaction is your reaction and you choose whether to read it or not.  Metroid Prime remains a game for almost its entirety.  It's not some wannabe movie.
But a wannabe novel instead? Part of what you're describing is QTE and QTE is f*cking terrible. I'd rather just have a shorter cutscene than have to deal with that bullsh*t. Part of the problem is that there's no real way to make exposition engaging. They don't even do that in movies. So, how do you make that interactive? 20-25 years ago games skipped exposition almost entirely. You beat a boss in a desert and suddenly you're in a grassy plain or in the sky or on a mountain. How did you even get there and why were you there? Why are ninjas attacking now instead of robots or street thugs? No one questioned it. If we cared about plot back then as much as we do today, the proper response to that would be "What is this? I don't even....."

An option to skip cutscenes then go watch them whenever you want basically does what you're suggesting. You can watch them or not; watch them later should you so choose. I think Eternal Darkness let you do that. Correct me if I'm wrong as it has been a while, but I believe you could watch any cutscene from any completed level. More games should have this as an option and they should have video playback controls (i.e. fast-foward, rewind, slow etc.).
« Last Edit: August 22, 2010, 10:16:24 AM by Adrock »

Offline TJ Spyke

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Re: "Official" Metroid Prime Trilogy discussion thread ;)
« Reply #274 on: August 22, 2010, 11:13:14 AM »
The logs in the Prime games were one of my favorite parts. I loved scanning everything I could (even stuff that wouldn't get logged) and reading about it. It's not like you were forced to read them though, even though they were usually interesting and scanning a boss would often help you figure out what to do (without just telling you).
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