Author Topic: MGS Uber-Luv Thread (haha no not really)  (Read 12224 times)

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Offline Peachylala

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Re: Metal Gear Solid: Rising
« Reply #25 on: June 02, 2009, 03:09:43 PM »
OP is changed, and joy, it's a game about Raiden! If anything, his awful personality from MGS4 is going to be present in this game.

Great.  :(
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Offline Halbred

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Re: Metal Gear Solid: Rising
« Reply #26 on: June 03, 2009, 12:44:11 AM »
Raiden will be saving Sunny from the Patriots. FACT.*

*not actually fact**

**speculation instead
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Offline Adrock

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Re: Metal Gear Solid: Rising
« Reply #27 on: June 03, 2009, 01:34:01 AM »
Rising is probably a prequel to 4 if anything.

Offline Peachylala

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #28 on: June 03, 2009, 08:10:31 PM »
Rising is probably a prequel to 4 if anything.
Can they seriously make it more awful then 4?

OP changed again. Glad to see such Nintendo love, Kojima. ;D *end sarcasm*
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Offline BlackNMild2k1

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #29 on: June 03, 2009, 09:01:50 PM »
MGS for everything under the sun (PS3/360/PSP/iPhone/PC/Mac/cellphone/video watch/tiger hand held/V-Tech/Texas Instrument Calculator/Arcade/Konami.com flash game/PSN/XBLA/GameTap/TapWave/PoGo/Parker Bros. board game/PlaySkool My First MGS/Zune/Wizards of the Coast MGS the card game) except Nintendo platforms

Offline Caliban

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #30 on: June 05, 2009, 02:10:43 PM »
Can they seriously make it more awful then 4?

Only if they make it a full fledged cinema experience.

Offline Flames_of_chaos

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #31 on: June 05, 2009, 11:37:50 PM »
MGS for everything under the sun (PS3/360/PSP/iPhone/PC/Mac/cellphone/video watch/tiger hand held/V-Tech/Texas Instrument Calculator/Arcade/Konami.com flash game/PSN/XBLA/GameTap/TapWave/PoGo/Parker Bros. board game/PlaySkool My First MGS/Zune/Wizards of the Coast MGS the card game) except Nintendo platforms

MGS:Twin Snakes came out for gamecube and we have snake in brawl yeah! I wonder what game Kojima will make for Wii if any.
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Offline Peachylala

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #32 on: June 08, 2009, 12:48:08 PM »
Not unless the Sony Shackles are undone. ;D
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Offline Flames_of_chaos

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #33 on: June 08, 2009, 08:08:11 PM »
Regarding the 2 new MGS games.

The answer was revealed today in Famitsu. While we're certain Kojima is going to be kept mighty busy either way, he's actually only fully involved with Metal Gear Solid Peace Walker. The Metal Gear series father is serving as director, producer and game designer on the PSP title.

As for Metal Gear Solid Rising (confirmed in Famitsu to be for Xbox 360 and PS3), Kojima is serving as producer along side Kenichiro Imaizumi. He told the magazine, "I'm not the director. I'm not doing game design either. Although, I do issue complaints (laughs). But, not too much."

Looks like Kojima doesn't really want to make a 360 title :P.
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Offline NWR_Lindy

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #34 on: June 10, 2009, 10:47:18 PM »
So who is the Director of this game?

So what is Kojima going to be Director on?
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Offline Peachylala

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Re: Metal Gear Solid: Rising (360/PS3)/Peace Walkers (PSP)
« Reply #35 on: June 15, 2009, 11:19:14 AM »
MGS: Peace Walkers, for the PSP.

Quote
Looks like Kojima doesn't really want to make a 360 title.
He didn't even want to make MGS4, hell he didn't even want to make MGS3 (MPO doesn't count). They are seriously beating a dead horse right now with these two MGS games.

Quote
MGS:Twin Snakes came out for gamecube and we have snake in brawl yeah! I wonder what game Kojima will make for Wii if any.
Here's the answer: Nothing.

And we're better off that way. MGS: Twin Snakes was inferior to the PSX game (though the PSX game itself isn't that much of a master peice anyway), and while we did get Snake in Brawl, that was only because Sakurai was friends Hideo (and he had more control over the game). If Miyamoto had more forceful control over Sakurai, Snake wouldn't have been in Brawl, AT ALL.

At looking at that snake scar on Big Boss's torso... The wound that made him go into a coma?
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Offline Peachylala

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #36 on: July 17, 2009, 01:48:10 AM »
OP changed AGAIN. Show some uber-luv, or not.
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Offline NinGurl69 *huggles

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #37 on: July 17, 2009, 04:39:46 AM »
I thought I enjoyed Twin Snakes the first few times around.  As time passed, it turned out I only liked reaching the cutscenes.  Slowly and surely, this title helped boil my disgust with the franchise as a whole and all the gaming "values" it stands for.
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Offline Peachylala

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #38 on: July 17, 2009, 11:18:29 AM »
Metal Gear: Ghost Babel.

It's better then anything else in the Solid line games. =/
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Offline Stratos

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #39 on: July 18, 2009, 05:20:53 PM »
I'll state here why I disagree with parts of an article mentioned in a previous thread that derides Twin Snakes.

Much of the latter portion of the article is questioning and mocking the fact this was a 5-year-old remake that seemed to have an odd purpose.

It makes no mention of the fact that is was Nintendo that approached Konami with this offer because they wanted a Metal Gear game on the Gamecube since it was faltering in the face of the PS2 and Xbox. Nintendo basically offered to do all the work and take all the financial risk to get Metal Gear on a Nintendo system. So Nintendo selected one of their better mature dev teams and got permission to remake MGS. That is why Konami had little involvement in the creative process. It was SK, Nintendo with some overhead from Kojima.

I'd post more thoughts, but I want to reread the article first yet I've forgotten where it was opriginally posted. I think True Blue posted it. Could you link it here so I could refresh my memory and so other people who didn't read it could understand what is being said?
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Offline Stratos

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #40 on: July 19, 2009, 07:54:09 PM »
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Offline Peachylala

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Re: MGS Uber-Luv Thread (haha no not really)
« Reply #41 on: July 19, 2009, 11:28:33 PM »
I kind of felt that his comments about the voice acting was hit and miss. I liked Jennifer Hale's VA in Twin Snakes better then the PSX version. I also liked Kim Mai Guest's performance as well. It felt more... natural.

Cutscenes, I absolutely agree with. The Ninja scenes were awesome, scenes with no action were awesome. Everything else? Bat-**** crazy.

Graphics... again, hit or miss. The game looks good, but some character models looked strange. That's just me.
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