I'm wondering if anyone would be interested in doing an NWR bloodline game in Dwarf Fortress.
If you don't already know (and why would you?), Dwarf Fortress is a free game with ASCII graphics (though there are basic tile sets available), a complicated user interface, and lots of dwarven death and destruction. It generates a fantasy world, you pick a place to settle, and you try to make a safe and happy home for your dwarves. Along the way, you'll face starvation, dangerous creatures, kobold thieves, demanding nobles, goblin sieges, and the occasional dragon attack (or worse).
A bloodline game (a.k.a. succession game) is one in which different people play the game for one in-game year each. Hilarity usually ensues from the differing play styles and lack of communication, such as one player laying plans to trap dangerous wildlife, being so successful that the next player doesn't notice the dangerous wildlife problem and doesn't maintain the traps, leading to murderous elephants rampaging through the halls unchecked. Or perhaps one player devises a deathtrap in the entrance hall to deal with invaders, and the next player wonders "what does this switch do?" and unleashes a tidal wave of magma on his own dwarves.
The most well known bloodline game is
Boatmurdered from the Something Awful forums. The game has advanced quite a bit since then. Elephants are no longer dangerous unless provoked, for example. Oh, and the game went 3D. Yep, 3D ASCII art. Now there are different elevations to deal with, much more realistic world generation, and no guarantee of finding certain things like magma and adamantine.
There are some more bloodline games chronicled on the wiki
here, if you're curious. I found Girdertrampled pretty funny.
If any of this sounds like a good time to you, I suggest you at least read
this tutorial, if not play along. The
wiki is also an invaluable resource. And remember the DF mantra: Losing is Fun!
Say so here if you'd like to play in an NWR DF bloodline game. All you have to do is keep a log of your exploits (role-playing optional, but funnier), and promise not to intentionally screw anything up for the rest of us (accidentally screwing up is expected).