Author Topic: Driift Mania - New Top Down Racer (WiiWare) Konami  (Read 6362 times)

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Offline BlackNMild2k1

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Driift Mania - New Top Down Racer (WiiWare) Konami
« on: April 15, 2009, 12:40:10 AM »
I'm looking forward to this one. Super Off-Road here we come
Quote
Konami Digital Entertainment GmbH has announced a new multi-player racing title entitled Driift (working title), which will be released as a WiiWare title from July.

Viewed from above, Driift is a fast-paced racer that allows up to eight players to race each other, using cartoon-style chars.
Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 32 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.

Driift’s multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These range from the single-player and multi-player championships, and Team Race, wherein participants are divided into two teams, with the winner determined by those that accrue the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.

Driift also uses ‘Contamination’ where a player is marked contagious and must contaminate very other player within a set period, while the ‘Cold Potato’ mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the ‘Meteorite’ option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.

“We established our European development studio to create games for mobile phone devices. After a successful start and positive, high-value products, they are now moving to other formats, too,” commented Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. “This WiiWare title offers a new approach in a more traditional console business and we are looking forward to this download title and further contributions from our European development studio.”






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« Last Edit: August 11, 2009, 03:02:33 PM by BlackNMild2k1 »

Offline NinGurl69 *huggles

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #1 on: April 15, 2009, 01:26:38 AM »
RC ProAm
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Offline KnowsNothing

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #2 on: April 15, 2009, 01:28:43 AM »
The only top down racer I ever played was this strange Disney one in the GBC.  I loved it.
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Offline Caliban

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #3 on: April 15, 2009, 12:06:53 PM »
This game seems oddly familiar. It looks very similar to an arcade game that I used to play at a corner store near school back in the late 80's.

Offline EasyCure

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #4 on: April 15, 2009, 12:49:17 PM »
i never liked t hese type of racers, i always fudged up the controls because of the camera angles lol
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Offline NinGurl69 *huggles

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #5 on: April 15, 2009, 12:50:30 PM »
You never played with RC cars?
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Offline EasyCure

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #6 on: April 15, 2009, 12:53:00 PM »
You never played with RC cars?

Too poor to afford both NES games AND other toys
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NinGurl69 *huggles

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #7 on: April 15, 2009, 01:00:11 PM »
You're right, it's a stupidly expensive hobby for kids (or their parents?).

But the TYCO commercials were so awesome.
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Offline EasyCure

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #8 on: April 15, 2009, 01:12:55 PM »
You're right, it's a stupidly expensive hobby for kids (or their parents?).

But the TYCO commercials were so awesome.

my parents were cheap anyway, i'm amazed they dished out on NES games back then.
February 07, 2003, 02:35:52 PM
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Offline Spak-Spang

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #9 on: April 15, 2009, 01:17:24 PM »
Give me a DSi Port please.


Offline bosshogx

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #10 on: April 15, 2009, 01:51:23 PM »
This game seems oddly familiar. It looks very similar to an arcade game that I used to play at a corner store near school back in the late 80's.

Was it perhaps, Ivan Stewart's Super Off-Road Racing?

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Offline NinGurl69 *huggles

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #11 on: April 15, 2009, 01:57:23 PM »
Huevos
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Offline UltimatePartyBear

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #12 on: April 15, 2009, 03:03:33 PM »
My local arcade had Super Sprint.  Driift looks like a combination of the two.  Double-Plus Frothing.

Offline Caliban

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #13 on: April 16, 2009, 12:47:51 AM »
Edit: After checking Super Sprint on youtube, since the name seemed oddly familiar, I can honestly say that it was indeed Super Sprint what I was thinking all along. Thanks UltimatePartyBear.

I'm definitely going to pick up Driift.
« Last Edit: April 16, 2009, 12:56:18 AM by Caliban »

Offline D_Average

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #14 on: April 16, 2009, 12:54:36 AM »
I have Super Off Road on a Gamecube disc, still love that game.
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Offline BranDonk Kong

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #15 on: April 16, 2009, 01:06:03 AM »
RC Pro-Am = the ****. I kind of got excited, then I remembered that RARE made RC Pro-AM, and immediately shed a single tear.
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Offline BlackNMild2k1

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #16 on: April 16, 2009, 01:41:56 AM »
After comparing all 3 games on the NES to the pictres up above:
Super Off Road - Super Sprint - RC Pro-Am

i think the best comparison would be Super Off Road, but since they all have the same game play control style, its easy to compare the 4 games to one another.

Offline Smash_Brother

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #17 on: April 16, 2009, 03:07:11 PM »
This game seems oddly familiar. It looks very similar to an arcade game that I used to play at a corner store near school back in the late 80's.

Oh hell yes. Super Off Road, FTW!!!
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Offline BlackNMild2k1

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Re: Driift - New Top Down Racer (WiiWare) Konami
« Reply #18 on: August 11, 2009, 03:01:35 PM »
Haven't updated this thread in a while & it looks like it already released in EUR

Quote from: NintendoLife
http://wiiware.nintendolife.com/news/2009/07/interviews_driift_mania_konami
Konami's European studio spill the beans about their upcoming WiiWare racer!

With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game.

Axel de Rougé, the Lead Producer for Driift Mania at Konami, was kind enough to take time out of his busy schedule to answer some of our questions. You can find out what he had to say to Nintendo Life in the exclusive interview that follows.

Nintendo Life: Driift Mania would seem to take some inspiration from aging classics such as Super Off Road. What gave you the idea to bring back the good old top-down racing genre?
Driift Mania

Axel de Rougé: Driift Mania inspires from some old-school games and brings new things in. We particularly liked the top down view adapted to a multiplayer oriented game, with a spectacular gameplay everyone can enjoy at the same time. The idea that you can see the whole track and all of your challengers in real time brings a new kind of gameplay in: it’s all about piloting, anticipating, but also interacting with others, on screen and in life.

Nlife: Driift Mania has a very unique visual style. What made you decide to go with the cel-shaded look?

Axel: We felt Driift Mania was more about fun than simulation of racing. Gameplay is very arcade, all about drifting and taking the best possible trajectory. We felt the look and feel had to be shiny, fresh, and with cel-shaded effects on cars and environments, and colorful tracks. This way, not only can you feel the fun, you can also see it!

Nlife: We've seen that individual cars have various strengths and weaknesses depending of the type of track they're used on. Can you go into a bit more detail about this aspect of the game?

Axel: We have 32 vehicles in the game, dispatched in 4 weight categories (Small, Medium, Heavy and Special). Basically you can distinguish 4 general characteristics for each category: Acceleration, Max. speed, Handle and Weight.

Each weight category will have general tendencies, for instance medium cars will have better speed than small cars, small cars will have a better handling. This adds a tactical element to Driift Mania and part of its depth. If you play on ice, maybe going for heavy is strategic, while it wouldn’t be in the mud of course! Everything stands and falls with the selected game mode as well. Car selection depends on your mission and your goals, depends on the team you’re in, the way you drive, and more...

Nlife: We understand that Driift Mania will offer local 8 player competitive play. What made you decide against implementing Wi-Fi support for multiplayer?

Axel: Driift Mania is a game you play with your opponents next to you in real life, just as they are in the game. This is one of our basic principles, we believe this makes the game experience way richer, and the teasing between users way more accurate! Local multiplayer was our priority, as we believe the game reaches its peak in terms of fun and excitement when played all in the same room.

Nlife: What control options are available in Driift Mania? Can cars be operated with motion sensing as well as traditionally with the D-pad?

Axel: This was once an option, but it revealed not very user friendly when we implemented it, as tracks are sufficiently challenging to manage with “regular” controls. We wanted to have controls made as simple as possible, and user rather familiarize with the drifting gameplay, the driving and the cars, rather than trying to orientate with sometimes frustrating motion sensing controls. We therefore left those out and concentrated on making the driving sensation optimal with regular controls.

Nlife: Can you tell us a bit more about the additional game modes, such as ‘Contamination’?

Axel: The additional game modes are in fact main game modes. Everything is done to provide a unique multiplayer experience, and several modes were designed in that way. In addition of the very classic “Championship”, we wanted add a whole range of crazy multiplayer game modes. The game has 6 especially multiplayer oriented game modes (Custom Championship, Team Race, Meteorite, Contamination, Cold potato and V.I.P.). In Contamination mode, a first lap will determinate who is the contaminated car, starting from this moment the other players will have to survive and avoid to be touched and contaminated also.

In another game mode, Meteorite, players will have to complete tracks under a hail of meteorites.

All multiplayer game modes have been designed to bring the maximum of fun between friends when playing together (little bit like those old good 8 or 16 bits games did).

Nlife: Konami’s European studio is known for making mobile phone games. Was it a big change to develop a game for WiiWare?

Axel: Definitely, but we have a very talented team out here, that were not all java specialists. Nintendo tools were helpful, and the good work of our lead developers and lead artists allowed some good expertise early in the process. We’ve made our best and feel we can be proud of what was achieved, as we focused on one and only thing: providing fun. We know what we can do and how far we could push things, our best efforts are in this game.

With this new experience, we feel stronger and ready to go for the next step.

Nlife: What price point are you aiming to release Driift Mania at? When do you expect the European launch to be?

Axel: Launch date will be on July 31st for 800 Wii Points. From our point of view it delivers an outstanding value for money.

Nlife: With your mobile phone expertise, DSiWare seems like the next logical step for Konami’s European studio. Might you have some announcements soon?

Axel: We are always looking at opportunities to expand our expertise and platform reach but we are not able to comment specifically on any platform at this moment

Nlife: Thanks for taking time out of your busy schedule to take part in this interview with us.
Unfortunately there is no online.

And a Video Review: http://www.youtube.com/watch?v=2h9NT_uM0Wc