Wait, I thought the controls in "Onslaught" were solid. What the hell happened? And no funny answers. I want to know because from what I read the controls were good enough that made the game more than playable.
"good enough" isn't suitable for the genre on Wii as a whole. It's suitable for Onslaught's on-foot Atari-inspired shooting gallery gameplay (a little bit better than Red Steak's), but the camera/turning sensitivity is crap for contemporary fast-paced dynamic shooters.
The three best Wii controls-well-from-the-getgo First Person action games are:
1. Metroid Prime 3: Corruption
2. Medal of Honor: Heroes 2
3. Monkey Wars - Super Monkey Ball: Banana Blitz
Banana Blitz is a FREAKING LAUNCH GAME MINIGAME, and the remainder of the DUR HURR SLURP SLORP THIRD PARTY FPS action games still don't come anywhere near it. Amusement Vision got their control engine "right" on the first try, whereas Activision went thru (2) Call of Duties and one Quantum of Gameplay, still not measuring up. With this perspective, the third party situation has been absolutely retarded. For completeness, all 3 Ubisoft shooters are failures, and History Channel's Battle for the Pacific was also a dud.
On a side note, I'm surprised EA hasn't released 3-5 new Medal Of Honors since Heroes 2 came out; they could've had even more shining examples of proper controls (without being super-linear corridor shooting PSP ports) -- I guess they canceled these projects since MEDAL OF HONOR *ALL PLAY* just didn't fit their image at the time.