Author Topic: The Conduit's Looking Good  (Read 24051 times)

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Offline broodwars

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Re: The Conduit's Looking Good
« Reply #50 on: April 06, 2009, 01:24:35 AM »
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Stuff like this trailer may satiate the already-converted, but the already-converted are not going to make this game a success, and we've all seen from Nintendo's half-assed last-minute marketing how well those 11th hour  marketing blitzes do.

Nintendo is not marketing the title, Sega is, Sega has been marketing their core games quite well on Wii even if sales have been lame. Also I would think if you'd want a well informed opinion you'd do some research on a game other then watching teaser trailers. I've seen far too many good games or movies with lame trailers that I would have missed out on if I hadn't done some extra research to make myself a well informed consumer. Don't believe I've ever based my buying decision on a trailer or let it radically affect my opinion of a game. Now I'd say if the teaser trailer was the ONLY thing we know about the game (like Zelda; Spirit Tracks) then I can see letting it, at most, give you an idea of what the game is like.

The thing is, the only title I've seen a huge push from Sega on is Madworld, and that marketing HAS been truly impressive.  Overkill kind of came and went outside a lingering web presence, and I haven't seen a Sonic trailer in a long while (though in that case, that's in our best interests).  And incidentally this isn't the first piece of marketing video I've seen on the Conduit, just the first one I've seen when I actually had a wavering interest in it.  I've seen a few previous trailers and read a few impressions on the controls and story, and didn't see much of interest other than the customizable controls.  I'm just waiting for The Conduit to make that big push to be the killler-ap its development team seriously wants it to be.  Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.
« Last Edit: April 06, 2009, 01:26:09 AM by broodwars »
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #51 on: April 06, 2009, 01:35:03 AM »
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Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.

Well I tend to put Bioshock in another category since it is single player only. My main interest in Conduit has primarily been over the multiplayer potential and not the single player. Though the All Seeing Eye has sparked a bit more interest for me in regards to its potential for puzzle solving and finding secrets. Not only that but just the fact that I can play it on my TV without feeling crippled by the controls is a big plus to me and that alone means quite a bit. As big of fan I am of the FPS genre, I've found the current gamepad controls sucking the fun out of games for me which is why I was thrilled when Bioshock was also released on PC. It has been WAY WAY too long since I've found a FPS multiplayer experience I enjoyed, in fact the last one was Perfect Dark. The Conduit brought back hope that maybe games in the same vain as Goldeneye/PD are not dead. What made those games so wonderful wasn't the tremendous innovation but that the multiplayer arenas and weapons were so well done. It was simple yet complex. In some ways I'm excited there is hope of "going back to basics".
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Offline broodwars

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Re: The Conduit's Looking Good
« Reply #52 on: April 06, 2009, 01:38:33 AM »
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Maybe Bioshock just raised the bar too high for me to tolerate games that are just satisfied with being what The Conduit projects itself as being.

Well I tend to put Bioshock in another category since it is single player only. My main interest in Conduit has primarily been over the multiplayer potential and not the single player. Though the All Seeing Eye has sparked a bit more interest for me in regards to its potential for puzzle solving and finding secrets. Not only that but just the fact that I can play it on my TV without feeling crippled by the controls is a big plus to me and that alone means quite a bit. As big of fan I am of the FPS genre, I've found the current gamepad controls sucking the fun out of games for me which is why I was thrilled when Bioshock was also released on PC. It has been WAY WAY too long since I've found a FPS multiplayer experience I enjoyed, in fact the last one was Perfect Dark. The Conduit brought back hope that maybe games in the same vain as Goldeneye/PD are not dead. What made those games so wonderful wasn't the tremendous innovation but that the multiplayer arenas and weapons were so well done. It was simple yet complex. In some ways I'm excited there is hope of "going back to basics".

Well, we'll see.  Perfect Dark was an awesome game, and I'd like to see a true spiritual successor like you're hoping this will be.  So what do you say?  Shall we stow our weapons and call this little argument over?
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #53 on: April 06, 2009, 01:45:46 AM »
But I sharpened my axe. :(

Fine with me. We'll see how it turns out, I'll admit I am optimistic. It would really dissapointment me if the game turned into an average, generic "ehhe" fun game.

That is something I would want to ask High Voltage is if the game was influenced at all by PD.
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Offline NWR_pap64

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Re: The Conduit's Looking Good
« Reply #54 on: April 06, 2009, 02:18:40 AM »
For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.
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Offline broodwars

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Re: The Conduit's Looking Good
« Reply #55 on: April 06, 2009, 02:21:34 AM »
For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.

Honestly, I think it'll be lucky to do 250,000 and it'll only do that good because it's an FPS (which have a generally broad audience).  It could do better, but we'll have to see how Sega decides to market it.  Whatever they do, though, they'd better start soon.  The game ships in June and it's now April, so they need to get the ball rolling now or it'll be too late.
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #56 on: April 06, 2009, 02:22:46 AM »
For the record, I don't think the game will suck. I think its looking fine! But I just know that the whole fanbase will go crazy at any information regarding the game's sales and will be the primary focus at any discussion.

I thin k it might do pretty well. I think 500,000 K might be good.

I think you are right Pap. It will probably sell around 500k. My guess is that will get more sales right away then many Wii games. If the game gets panned by critics thogh, I don't see much hope for it.
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Offline NWR_pap64

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Re: The Conduit's Looking Good
« Reply #57 on: April 06, 2009, 02:26:20 AM »
I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.
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Offline broodwars

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Re: The Conduit's Looking Good
« Reply #58 on: April 06, 2009, 02:31:05 AM »
I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #59 on: April 06, 2009, 02:44:24 AM »
I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.

It will be interesting. What I hate is no matter how good(or bad) Conduit will be, so much rests on its success. If it tanks you can expect more traditional Wii games to dry up further. That is scary to put that much hope on a title from a studio that has never really had the chance to prove themselves as good or bad.
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Offline broodwars

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Re: The Conduit's Looking Good
« Reply #60 on: April 06, 2009, 02:57:59 AM »
I am realistic. I don't see it making it to a million (worldwide maybe, but not the US), but I see it hitting 500,000 K in overall sales.

The hype for this is higher than for "Overkill" and "Madworld", so it could do some business.

Yeah, but the problem is that the hype right now is centered around Nintendo fanboys like us (well...like you two  ^_- ) who follow the game religiously.  That's maybe 100,000 copies.  I'm just wondering if this game has the potential to attract that additional 400,000 unless Sega pulls out an absolutely stelllar mass-media marketing blitz for it over the next fe months.

It will be interesting. What I hate is no matter how good(or bad) Conduit will be, so much rests on its success. If it tanks you can expect more traditional Wii games to dry up further. That is scary to put that much hope on a title from a studio that has never really had the chance to prove themselves as good or bad.

Honestly, I don't think poor sales of the game are going to be as catastrophic to 3rd party support as many seem to think, because by now (if the pre-GDC edition of Gametrailers' Invisible Walls video podcast with that long developer rant against the Wii is any indication) I think developers have already made up their minds whether they're going to support Wii seriously or not.  We're into the system's 3rd year, and I'd be midly surprised if it lasted to see beyond a 5th.  We're a bit late in the game for developers to suddenly change paradigms and start investing large budgets into big Wii projects now.  I just don't see The Conduit being any more damaging than Overkill or Madworld could be, because right now it's a game that's floating along by sheer internet hype.  I don't know if it has major expectations beyond our demographic.
« Last Edit: April 06, 2009, 02:59:50 AM by broodwars »
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Offline KDR_11k

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Re: The Conduit's Looking Good
« Reply #61 on: April 06, 2009, 03:15:39 AM »
I'm looking for the first third party Wii FPS THAT WORKS.

What didn't work in Onslaught?

Offline Plugabugz

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Re: The Conduit's Looking Good
« Reply #62 on: April 06, 2009, 06:36:12 AM »
I'm looking for the first third party Wii FPS THAT WORKS.

What didn't work in Onslaught?

Controls.

Offline Stogi

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Re: The Conduit's Looking Good
« Reply #63 on: April 06, 2009, 10:11:55 AM »
New video further showing off "Red Steel" like controls:

http://www.youtube.com/watch?v=ktl6L3ZwvL4&feature=related

The trailer was alright, nothing too cool. I must admit that while this game doesn't look very original, I am, like Pro, waiting for the first true FPS.

Will the Conduit be the first? Who knows.
« Last Edit: April 06, 2009, 10:15:10 AM by Kashogi Y. Stogi »
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Offline NinGurl69 *huggles

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Re: The Conduit's Looking Good
« Reply #64 on: April 06, 2009, 11:51:52 AM »
That gameplay footage gives me HOPE.  PSYCHED++

Package the Wii Wheel together with The Conduit, and it'll easily hit 700K+.
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Offline NWR_pap64

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Re: The Conduit's Looking Good
« Reply #65 on: April 06, 2009, 01:24:19 PM »
Wait, I thought the controls in "Onslaught" were solid. What the hell happened? And no funny answers. I want to know because from what I read the controls were good enough that made the game more than playable.
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Offline KDR_11k

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Re: The Conduit's Looking Good
« Reply #66 on: April 06, 2009, 01:25:47 PM »
My guess is that that particular nub needs to LERN2PLAY.

Offline BeautifulShy

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Re: The Conduit's Looking Good
« Reply #67 on: April 06, 2009, 03:11:38 PM »
New video further showing off "Red Steel" like controls:

http://www.youtube.com/watch?v=ktl6L3ZwvL4&feature=related

The trailer was alright, nothing too cool. I must admit that while this game doesn't look very original, I am, like Pro, waiting for the first true FPS.

Will the Conduit be the first? Who knows.

Um Stogi the link doesn't go where you says it does.
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Offline Stogi

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Re: The Conduit's Looking Good
« Reply #68 on: April 06, 2009, 03:46:36 PM »
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Offline BeautifulShy

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Re: The Conduit's Looking Good
« Reply #69 on: April 06, 2009, 04:02:05 PM »
Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #70 on: April 06, 2009, 04:04:37 PM »
Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

People just can't help teasing adorable peoples.
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Offline Stogi

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Re: The Conduit's Looking Good
« Reply #71 on: April 06, 2009, 04:29:18 PM »
Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related
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Offline NinGurl69 *huggles

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Re: The Conduit's Looking Good
« Reply #72 on: April 06, 2009, 04:32:40 PM »
Wait, I thought the controls in "Onslaught" were solid. What the hell happened? And no funny answers. I want to know because from what I read the controls were good enough that made the game more than playable.

"good enough" isn't suitable for the genre on Wii as a whole.  It's suitable for Onslaught's on-foot Atari-inspired shooting gallery gameplay (a little bit better than Red Steak's), but the camera/turning sensitivity is crap for contemporary fast-paced dynamic shooters.

The three best Wii controls-well-from-the-getgo First Person action games are:

1.  Metroid Prime 3: Corruption
2.  Medal of Honor: Heroes 2
3.  Monkey Wars - Super Monkey Ball: Banana Blitz

Banana Blitz is a FREAKING LAUNCH GAME MINIGAME, and the remainder of the DUR HURR SLURP SLORP THIRD PARTY FPS action games still don't come anywhere near it.  Amusement Vision got their control engine "right" on the first try, whereas Activision went thru (2) Call of Duties and one Quantum of Gameplay, still not measuring up.  With this perspective, the third party situation has been absolutely retarded.  For completeness, all 3 Ubisoft shooters are failures, and History Channel's Battle for the Pacific was also a dud.

On a side note, I'm surprised EA hasn't released 3-5 new Medal Of Honors since Heroes 2 came out; they could've had even more shining examples of proper controls (without being super-linear corridor shooting PSP ports) -- I guess they canceled these projects since MEDAL OF HONOR *ALL PLAY* just didn't fit their image at the time.
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Offline BeautifulShy

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Re: The Conduit's Looking Good
« Reply #73 on: April 06, 2009, 04:46:33 PM »
Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

I'm not even going to bother listening to you anymore.
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Offline GoldenPhoenix

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Re: The Conduit's Looking Good
« Reply #74 on: April 06, 2009, 04:49:09 PM »
Yes I totally love being the butt of everybodys jokes.

Seriously where is the trailer.

Hey, it's all good. Just teasing. Here's the real trailer:

http://www.youtube.com/watch?v=uV4jMG65-ss&feature=related

Eddie Murphy in Conduit? OMG
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