Author Topic: Should "New play control" Wiimakes be extended to Pre-GC games?  (Read 18287 times)

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Offline Chozo Ghost

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What do you guys think? So far all the "new play control" games have been wiimakes of Gamecube games, but why couldn't the same thing be done for the N64 library as well? Imagine a Wiimake of Mario 64 with motion controls and perhaps improved graphics as well, or how about Goldeneye, or the N64 Zelda games, and so forth?

I suppose Wiimakes of N64 games makes more sense than wiimakes of SNES or NES games, due to the fact the N64 is a 3d capable system, but really, why couldn't the older system games also be adapted to make use of the Wiggle-waggle controls? Imagine playing Super Mario Bros. with your wii-mote and pulling sharply upwards on the controller to make Mario jump, or swinging it to make him hurl fireballs or swing it down to make mario crouch or go down a pipe.

New capabilities could also be grafted into the older games somehow. For example, imagine Super Mario World with the ability for Mario to throw punches at his enemies simply by swinging the nunchuk. And who could ever forget Mario Paint? That's the perfect candidate for New play controls if ever there was one.

But yeah, mainly I think its the N64 library that holds the most potential for wiimakes. All these games should be small enough to be offered via Wiiware or VC, and a good price point for them could be $19 or so.
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Offline Mop it up

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #1 on: March 10, 2009, 01:21:57 AM »
I'm going to have to give this a resounding "NO". In fact, I hope this initial batch of Wiimakes are all we see, but they likely aren't.
Any new concept Nintendo can come up with should be applied to creating a new game, whether it's within an established franchise or not, they shouldn't be used to repackage games I've already played. Any game older than GameCube would require a lot of development work, effort that would be better spent on creating new games.

Offline GoldenPhoenix

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #2 on: March 10, 2009, 01:25:29 AM »
The funny thing is that for anyone that has paid attention to Wii since it was first unveiled would KNOW Nintendo planned these or at the very least had the idea to redo some of their GC games with Wii controls. What is even more funny is people were far more receptive then.

Also mop_it_up I will repeat, Nintendo is a big company and the resources going towards these Wiimakes are nothing. They are being built along side new games.
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Offline Mop it up

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #3 on: March 10, 2009, 01:28:08 AM »
I knew Nintendo was going to do it because Miyamoto talked about it sometime before Wii launched. I didn't like it then and I still don't.

The collective effort spent on these Wiimakes likely could have resulted in one or two new games instead. I'd make that trade.
Besides, my point was that games older than GameCube would take a lot of effort to update.

Offline Stratos

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #4 on: March 10, 2009, 03:52:56 AM »
I'd rather Nintendo actually make WiiWare games. If they are sequels to N64 games then that would be fine as well. While not opposed to the NPC series, I don't want to see it turn into a replay of the Gamecube library. Most of the games in the NPC so far make plenty sense to me. Some of the ones I don't own I'll get and I'll probably buy the Pikmin games for my little sister since she loves them so and I would like to get my old ones back from her. I missed Prime 2 and sold Prime 1 after beating it.

Games like Mario Sunshine and Luigi's Mansion would be better off getting sequels than receiving the NPC treatment. While there could be one or two more games they make for the NPC series, I don't imagine it going much farther. Maybe we'll see a 1080 with Balance board features added, but I doubt it.

Besides, many of the main Nintendo games from the 64-bit era have already received sequels on the Cube and/or Wii. The only series I can think of that has been overdue for a new title is Pilotwings. Most of the others are not owned by Nintendo so those have little to no chance returning.

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Imagine playing Super Mario Bros. with your wii-mote and pulling sharply upwards on the controller to make Mario jump, or swinging it to make him hurl fireballs or swing it down to make mario crouch or go down a pipe
My wrist can't take much more of that. I like Wario Land the way it is with regular button presses for jumping. 'Course, maybe I'm just a boring old fart that likes his games more traditional.  ;)
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Offline AV

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #5 on: March 10, 2009, 01:07:18 PM »
wiiware like said already is place for experimental versions of classics.

that being said I would love Goldeneye remade on Wii. Also Super Mario 64 with updated graphics and all the DS new features sounds like a great idea.

Offline Adrock

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #6 on: March 10, 2009, 01:15:44 PM »
What do you guys think? So far all the "new play control" games have been wiimakes of Gamecube games, but why couldn't the same thing be done for the N64 library as well?
They could, but no thanks.
The funny thing is that for anyone that has paid attention to Wii since it was first unveiled would KNOW Nintendo planned these or at the very least had the idea to redo some of their GC games with Wii controls. What is even more funny is people were far more receptive then.
Because it sounds better on paper, we all naively thought Nintendo would add content and no one thought Nintendo would charge $30 for them. It also stings a little more that this time last year, we got Super Smash Bros. Brawl and this year with we get a Pikmin port.

Offline Pale

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #7 on: March 10, 2009, 01:17:18 PM »
I've got no problem with the Wiimakes. I only buy them if I missed the game on Cube and so far that is only Power Tennis (of the announced games) which I got the free review copy of.

BTW, I'm loving the main Power Tennis gameplay, but the imprecision of the controls makes many of the mine games WAY too impossible and/or random.

My review is in process right now.


As for remaking old games, I'm fine with it if it makes sense.  The problem with, say, mapping motion controls to the original Super Mario Bros., is that the levels weren't designed with the motion control in mind.  The game would surely come out WAY too difficult.  See my example above of Mario Power Tennis.  The motion controls work great in the main game as I appreciate the level of unpredictability to a swing.  However, look at the painting the wall mini game.  It is next to impossible to reliably hit some of the spots on the wall, thus making the entire mini game a worthless crap shoot.
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Offline GoldenPhoenix

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #8 on: March 10, 2009, 01:21:35 PM »
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Because it sounds better on paper, we all naively thought Nintendo would add content and no one thought Nintendo would charge $30 for them. It also stings a little more that this time last year, we got Super Smash Bros. Brawl and this year with we get a Pikmin port.

Talk about overly dramatic. I really do not think Pikmin Wiimake will be Nintendo's sole game this year. Heck already we know Punch-Out is coming soon, not to mention Wii Sports Resort. We don't even know what they are planning for Christmas. Also don't include "we" all the time, I personally think the Wiimakes are worth it for people like me who never could get into Pikmin the first time around, and with some gameplay enhancements along with Wiimote control I'm very intrigued. Also you'd have to be in a dream world to not think Nintendo, of all companies, wouldn't charge $30 or so for it, remember the NES Classics on GBA? $20 for them and they had ZERO enhancements.

We are talking about the company that takes a few years to even drop the price of their games, successful or not. Actually I am HAPPY with the $30 price because so far the "budget" title has been $40.
« Last Edit: March 10, 2009, 01:26:56 PM by GoldenPhoenix »
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Offline broodwars

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #9 on: March 10, 2009, 01:29:34 PM »
If they were going to go out of their way to add Wii Controls to old N64 games, they'd have to do so much work to pull that off that they might as well just remake the entire game altogether ground-up for Wii (ala the Resident Evil 1 remake).  And NES and SNES games are just fine as they are.

And honestly, there are a very few assortment of pre-GameCube games I can think of that Wiimote controls would actually benefit, and most of them are 3rd party. 

For example, Wii controls would probably made Jet Force Gemini actually playable during big firefights. 

GoldenEye would probably benefit a great deal, but there could be licensing problems there.  Besides, the game's graphics have aged really badly.  Ditto for the Turok games.

Ogre Battle 64 could be made a lot more user-friendly with pointer controls (and the 2D graphics have aged very well), but that's Square-Enix's department and they hate the Ogre Battle franchise (as evidenced by the fact they've done nothing with it since they acquired the franchise).

Sin & Punishment could actually be rendered playable with Wiimote controls, but as it's already been released on VC with a sequel on the way...rather pointless.

Doing NPCs for the N64 Mario and Zelda games would be pointless since both series have really similar installments already available on Wii.

I could go on, but really...GCN ports are more than enough unless Nintendo feels like all-out remakes.
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Offline Adrock

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #10 on: March 10, 2009, 01:34:04 PM »
Talk about overly dramatic. I really do not think Pikmin Wiimake will be Nintendo's sole game this year.
Overly dramatic? Lern 2 reed. I didn't say the Pikmin port will be Nintendo sole game this year. Where did you even get that? I said at the same time last year (meaning March), Nintendo released Brawl whereas this year, they only released ports.
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Also you'd have to be in a dream world to not think Nintendo, of all companies, wouldn't charge $30 or so for it, remember the NES Classics on GBA? $20 for them and they had ZERO enhancements.
Already acknowledged this in another topic. I didn't buy those either. That was bullsh*t then and it still is now. I'm simply holding Nintendo to the same standard as 3rd parties. I'm sick of these ports. I want new games which is why I'm buying Madworld and not Pikmin. I can buy Pikmin for less than $10 and still play it on the Wii if I so choose.
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We are talking about the company that takes a few years to even drop the price of their games, successful or not. Actually I am HAPPY with the $30 price because so far the "budget" title has been $40.
Resident Evil 4 was $30, but Capcom at least added the PS2 content.

Offline MegaByte

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #11 on: March 10, 2009, 02:07:04 PM »
The collective effort spent on these Wiimakes likely could have resulted in one or two new games instead. I'd make that trade.
I'd say this isn't a good argument (regardless of any truth).  Nintendo has so much money, they could easily hire more developers and do both.
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Offline SirSniffy

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #12 on: March 10, 2009, 02:10:57 PM »
I think it would be a cute idea, since Nintendo is not really cranking out the new IPs. But only if it can be done inexpensively, and sold for a budget price. I'm still waiting for a Toad game or a Kid Icarus action platformer.
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Offline NinGurl69 *huggles

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #13 on: March 10, 2009, 02:25:36 PM »
We could've had casual-control RIQA by now.
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Offline Chozo Ghost

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #14 on: March 10, 2009, 03:48:54 PM »
Actually, now that I think about it there are quite a few NES and SNES games that not only SHOULD be wii-made with NPC on the Wii, but it would be stupid for them not to. I'm thinking of the Zapper/Super Scope games which are absolutely impossible to handle correctly with the classic controller. Duck Hunt NEEDS to have wiggle-waggle control with a cursor added in so you can point and shoot, and they should also add in a new mini-game where you get to shoot at that dog for laughing at you, lol.

And this would pretty much be the ONLY way for Super Scope 6 and other SS games to work on the VC. Its been a LONG time since I played SS6 but I remember it was a cool little collection of games. Sadly, Nintendo has abandoned light guns since then and they never revisted these franchises, but I says its time they get wii-made, and after that maybe Nintendo could consider churning out some sequels?
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Offline Mop it up

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #15 on: March 10, 2009, 05:46:10 PM »
I'm still waiting for a Toad game or a Kid Icarus action platformer.
There's a puzzle game titled Wario's Woods for the Super NES and NES which stars Toad, or did you want a platformer?

I'd say this isn't a good argument (regardless of any truth).  Nintendo has so much money, they could easily hire more developers and do both.
I'd say that extra money and development resource would also be better spent on creating new games.

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #16 on: March 11, 2009, 12:30:17 AM »
I'd say that extra money and development resource would also be better spent on creating new games.
Sure, but there's a difference between hiring programmers and finding individuals with design and direction talent.  The latter might be a true limiting factor.
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Offline nickmitch

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #17 on: March 11, 2009, 01:46:45 AM »
If NPC Pikmin makes Pikmin 3 come by faster, with better controls and a wider audience, then I'm all for it.  Pikmin 1&2 were both under-appreciated games that more people should've played.  Same for Luigi's Mansion.  If sales of an NPC LM meant a LM2, then I'll be in line day 1.
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Offline GoldenPhoenix

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #18 on: March 11, 2009, 03:42:16 AM »
Overly dramatic? Lern 2 reed. I didn't say the Pikmin port will be Nintendo sole game this year. Where did you even get that? I said at the same time last year (meaning March), Nintendo released Brawl whereas this year, they only released ports.

It still is a silly argument especially since this time of year has usually been slow, last year was more the exception then the rule.

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I can buy Pikmin for less than $10 and still play it on the Wii if I so choose.

Actually it goes for around $12 used (around $20 if you buy it used at Gamestop), not to mention that Pikmin for Wii will go for less when sold used. In actuality there is probably a $10 gap or so between a comparable condition Pikmin (either sealed or used) and the enhanced Pikmin which adds a few new features. So I guess it depends if you feel a $10 premium is justified for features such as Widescreen, Wii Mote Controls and a "fix" for those of us who were thrilled with the 30 day limit.



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Resident Evil 4 was $30, but Capcom at least added the PS2 content.

Still a port of a port, with the only real difference being widescreen and Wiimote functionality. At least the Pikmin game tweaks one of the core gameplay designs.
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Offline Chozo Ghost

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #19 on: March 11, 2009, 03:15:52 PM »
If NPC Pikmin makes Pikmin 3 come by faster, with better controls and a wider audience, then I'm all for it.  Pikmin 1&2 were both under-appreciated games that more people should've played.  Same for Luigi's Mansion.  If sales of an NPC LM meant a LM2, then I'll be in line day 1.

That's a great way to look at it. Even if you owned the original GC versions of the games, we should keep in mind the GC reached a very small audience compared to the market-leader that is the Wii. By Wii-releasing these classic GC games onto the Wii, Nintendo is exposing them a much larger audience where 90% of them have probably never owned or played a GC and these games before.

These games sold well on the GC, but not as well as they should have, and that's because the GC's market share wasn't very good. But now, these games have a chance to really shine, and depending on how well they do Nintendo may be motivated to release sequels for them.

So even if you personally think they're a rip off, we should all still hope they sell well because then Nintendo will be more likely to make sequels.
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Offline Spinnzilla

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #20 on: March 11, 2009, 03:45:47 PM »
Wait, isn't RE4 technically the first New Play Control.

capcom, the innovator in not trying to bring new games to the wii first.
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Offline NinGurl69 *huggles

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #21 on: March 11, 2009, 03:48:34 PM »
No, Capcom copied Nintendo after Nintendo dumped Twilight Princess on Wii.
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Offline Spinnzilla

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #22 on: March 11, 2009, 03:52:08 PM »
Still, Twilight Princess wasn't really New Play Control because it released on the GC and wii at the same time.

We had nothing new to re-experience.
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Offline NinGurl69 *huggles

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #23 on: March 11, 2009, 03:55:39 PM »
oh c'mon you already played kiddy Wind Waker.
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Offline SirSniffy

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Re: Should "New play control" Wiimakes be extended to Pre-GC games?
« Reply #24 on: March 11, 2009, 04:43:57 PM »
There's a puzzle game titled Wario's Woods for the Super NES and NES which stars Toad, or did you want a platformer?
I mean a platformer in which Toad is the main character. I actually consider Toad a major character, but over the years, Nintendo has sort of relegated(S.A.T word in effect!)him to a generic mushroom citizen.

It could be a hybrid platformer and driving game. Grand Theft Mushroom. If Princess Peach can get a game of her own, come on...

But back on topic. I think that Nintendo would have a legal nightmare bringing most of the really good pre GC games back into circulation. Like I said before, most of the stuff I'd wanna see was made by a third party.
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