Author Topic: Black Sigil: Blade of the Exile: trying to help out the underdogs....  (Read 9794 times)

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Offline Mannypon

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Hey, how's everyone been?  I haven't contributed to this site in what seems like over a year as I've mentioned in my other thread.  I've popped in every now and then to see what the word is though lol.  There ain't a better place on the web, IMO, than this and N-sider to discuss video games. 

Anyways, enough of the formalities.  I'm here to try and spread the word on an indie rpg thats releasing soon for the DS.  Its been in developement for over 5 yrs now (maybe 8 but don't quote me on it lol).  I'm sure some of you might have got wind of it over the years under different names.  It was once called Project Exile when it was still being developed for the GBA.  It started off as a GBA game with no publisher but was eventually moved to the DS given the long developement time. I'm not in the mood to type in all the details of the game so I'll just provide links to the company's site and some previews that have been posted as of late.  I'm sure they will be more helpfull than I. 

Here's the developer's site (It hasn't really been updated much and its a little low budget but just give it a chance)
http://www.studioarchcraft.com/

Here are some previews that have come up, there are more around but these are the ones I can think of at the moment.
IGN.
http://ds.ign.com/articles/957/957773p1.html
Gamespot
http://www.gamespot.com/ds/rpg/projectexile/news.html?sid=6205117&mode=previews
RPGamer
http://www.rpgamer.com/games/other/nds/projexile/projexileimp2.html

As you can see, this game has an old school vibe to it.  It has been described in one of the previews I've read as having Secret of Mana's animation, Final Fantasy 6's visuals and Chrono Trigger's battle system (with a slight variation).  The developers claim its a throwback to the golden age of the SNES rpgs. 

I'm really excited for this game and will be purchasing it day one becuase, in today's business, I love to see the little guys survive.  Plus, the game has recieved some positive previews.  The release has been pushed back to Apr 14th but given how long some people have been waiting for this game (years), another month isn't going to hurt.  It's currently only available to purchase at Amazon.com for 27.99.  Here are some pictures to give everyone some idea how it looks if they aren't in the mood to hit the links.





Those images were before the transition to DS.  All thats new on the DS is a shoddy looking Map and info being added to the top screen.  Its a helpfull little addition even if it does look a little cheap.  Given the developers are so small though, its forgiven lol.
« Last Edit: March 08, 2009, 12:54:38 PM by Manny »

Offline BeautifulShy

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #1 on: March 08, 2009, 12:18:38 PM »
It sounds good.Manny the links don't work for me.
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Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #2 on: March 08, 2009, 12:37:07 PM »
Fixed the link for you Maxi.  Glad to see it got your attention.  My thread at the other site isn't garnering much conversation which is a shame.  I really hope this game sells well so this developer can survive to make another game.  I can see them making a name for themselves making rpgs for wiiware since it'll be the cheaper option for them. 

As for Black Sigil, given its small stature and limited release (Its only available through Amazon.com and Ebay as far as I've seen) I can see this game become one of those hard to find sleepers a few years from now.  If this game does turn out good, a few years from now when its reached cult status, I can see how this game will be pulling a pretty penny on ebay.  We'll see how things play out though, I'll be ordering this game regardless just to support even though the posotive reviews ain't hurting lol.

Offline BeautifulShy

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #3 on: March 08, 2009, 12:54:01 PM »
Well on Wiiware there isn't much RPG competition.I can only think of 2 games.

Is it really just being released through those 2 only? Well I don't really shop online but hopefully some of the insightful people on here will purchase it.
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #4 on: March 08, 2009, 01:00:12 PM »
yeah, I'm really dissapointed with the lack of rpgs on wiiware.  When I first heard of Wiiware I imagined the rebirth of the golden age of SNES 2d rpgs, yet here we are with basically nothing to show for it.  Thats a topic worth its own thread though so I'll nip it in the bud as to not sidetrack the conversation here. 

As for Black Sigil, it was due out next week but Graffiti Ent. (publishers) decided to push it back to next month given the amount of quality rpgs coming out this month.  A game like Black Sigil with its limited release would've been swarmed by the higher profile releases.  At least in April it has a slightly better chance at making something of itself and it allows some time to get the word out.  I'm suprised some of the bigger sites, IGN and Gamespot, have put out previews for it.  Its good to see though as hopefully  discussion is opened on it.  I hope some retail stores eventually pick this game up.

Offline BeautifulShy

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #5 on: March 08, 2009, 01:10:45 PM »
Yeah I just checked and there are lots of big name RPGs coming out in March.The only game for the DS in April that could overshadow it is Rythem Haven.The DSi is coming out also on the same day.Who knows the DSi might improve sales of this game.
« Last Edit: March 08, 2009, 04:03:09 PM by Maxi »
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Kairon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #6 on: March 08, 2009, 03:53:19 PM »
I actually plan on getting this too Manny! It's really under the radar the way a lot of graffiti games are.
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Offline BeautifulShy

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #7 on: March 08, 2009, 04:02:48 PM »
You know this is under the radar if Kairon is getting it.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #8 on: March 08, 2009, 04:06:33 PM »
Glad to hear it Kairon, I hope is good enough to develope a dedicated fanbase similar to that of Suikoden and Earthbound.  Earthbound may be pushing it though lol, I don't think there are any more dedicated fans than those.  Yet I do share thier views as Earthbound is a true gem in my eyes, but thats nether here nor there.

New info on this game has been hard to come by though, aside from a few previews here and there, there hasn't been much else.  I wonder how soon will we be getting reviews of this game and which sites will have them. 
« Last Edit: March 08, 2009, 04:08:18 PM by Manny »

Offline BeautifulShy

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #9 on: March 08, 2009, 04:27:27 PM »
Well at the very least the sites that previewed it will get a review. Will NWR review it?Kairon?
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #10 on: March 08, 2009, 06:25:17 PM »
Looks cool. I remember reading about it a while ago. I buy most of my games off Amazon so not a problem there. I'll go add it to my Amazon wishlist.
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Offline UltimatePartyBear

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #11 on: June 09, 2009, 03:56:57 PM »
I ordered this on a whim back in March, and just got my shipping notice today.  I had to approve the delay at least three times.  I was never even sure whether it ever got released.  Now the question is whether to play it or wait a while and sell it for triple what I paid to a "collector."

Offline Nick DiMola

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #12 on: June 09, 2009, 06:49:43 PM »
E3 impressions of this were not very good. I believe Jared played it and he said that aside from an art style that conjured memories of Chrono Trigger, little else was on par with the classic title. Of course that is a high bar to reach, but I seem to remember Jared saying it wasn't even close.
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Offline Stratos

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #13 on: June 09, 2009, 09:27:05 PM »
Not 'even close' as in it sucked, or not 'even close' as in it was an OK, Fair or Average game?
Saying something is not even close to one of the greatest games ever could still mean its good.
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Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #14 on: June 10, 2009, 02:01:51 PM »
Finally the day has come lol.  My copies are currently on there way home as we speak.  Sucks that my scheduled delivery date is the 16th but given how long I've waited for this game to come out, 1 more week isn't going to kill me. 

As far as impressions go, some people already have the game and have posted thier impressions over at the Gamespot forums.  All range from "its good but not great" to "a great throwback to past rpgs".  The only complaints I've seen from people is that the encounter rate is sky high and the game takes a while to really kick into gear.  Also, for those that care about packaging, I've heard the instruction manual is of sh*tty quality with pictures barely being visible.  I blame that on the publisher though. 

All in all, I'm really looking foward to getting this game in.  I don't mind the sky high encounter rate as I've grown up on SNES rpgs and have built up a tolerance to them when need be. 

I've even went ahead and purchased 2 copies of the game, 1 to play and 2 to keep sealed.  I'm hoping this game continues to develope a cult following.  There are already those who have followed the progress of this game for 8 plus years waiting for its release.  If this game turns out to be half decent and gets some positive buzz spread through word of mouth or the web among the rpg crowd, I can see this game becoming a cult classic.  If that happens coupled with what seems to be a severly limited release, I can see this game fetching some good change some day.  Only time will tell though, so we'll see.  Besides, buying 2 copies means I've suported an up and coming developer thus giving them a chance to survive.  I've heard they're already begun work on thier next rpg.  Here's hoping for a Wiiware release so they don't have to go through all these publishing headaches again.

Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #15 on: June 21, 2009, 02:11:45 PM »
Finally got my game a few days ago and have managed to put in some hours.  Here are some quick impressions through my experience of the game.  Keep in mind though that given this game was designed as a throwback to rpgs of the SNES era, whenever I make a comment to the game, I'm comparing it to games of that time.

Graphics: So far the graphics are nice in that old school kind of way.  The sprites I think could be compared to a mix between Chrono Trigger and FF6 in design and style.  Their running and walking animation seem to be 2-4 frames I think, similar to Secret of Mana.  The towns so far look good and have somewhat complex designs.  The overworld graphics, on the other hand, look muddy as do some of the battle backdrops.  They are not horrific though and I wonder if that is the case becuase this game was originally designed for the GBA. 

Music: As for the music, I've been quite suprised.  There are your generic rpg music here and there but sometimes you run into a song that uses some very unique effects.  For anyone that has played the game, the song in the Spirit Temple comes to mind.

Gameplay: Now this is the part that'll make or brake this game for most reading this.  I believe if you grew up playing rpgs on the SNES and still enjoy those games to this day, you'll like this game.  Almost every single location hides hidden treasure chests for you to find or npcs to speak to that could lead to free items.  Out in hostile territory, the game uses random encounters which vary from a fight every few steps to sometimes getting through good distances without engaging in one.  The battle system reminds me of Chrono Trigger and Lunar but you can position your characters and have to keep an eye out for obstacles.  The battle system works fine for the most part.  The only time you'll run into frustration is when your fighting in tight spaces.  This leads some characters unable to advance toward enemies and thus waisting turns defending or resorting to long range magic to attack.  Usually, I just run away from those battle stages if possible as they can really drag and consume a bunch of your items.  Also durring battles, you need to have items equiped to your characters for them to use it similar to Dragon Quest I believe.  For example, you can't use healing herbs in battle unless you have one of your characters equip it into their items slots before hand.  I can see how this can piss off some but this is nothing new as some other rpgs have done it before like Pokemon and Dragonquest I believe.  The game can be difficult at times and might need a little grinding or proper preperation (stocking up on items before going anywhere)  A cool thing that I have noticed in battle though is that the enemy is capable of running out of MP (SP in the game) and they can be hit with status ailments, even bosses.  This is something I have only seen in the Dragonquest series as most rpgs let the enemies bombard you with magic with no end and status attacks on bosses always seem to "miss".

Story and Writing: From what I've read on other forums from gamers that have already beat the game or gotten far into it, the game is a slow starter.  I'm only a few hours in so the story hasn't really picked up yet but from what I've seen, its looking good so far but nothing amazing.  This game avoids the whole "silent hero" and ops for a more vocal lead which is nice as it helps develope his character.  The writing in this game, from what I've seen, is great and the characters likeable which was a welcome suprise to me given this game was developed by an indie company. 

I do have to mention though that this game has been reported to contain bugs.  Some gamers have complained of freazing issues which I have experienced once so far.  The issue is nothing game breaking but you do have to save constantly just in case.  I'm not sure what the cuase of the issues are though as some gamers have beaten the game and experienced no issues what so ever. 

All in all, I'm really enjoying this game.  Its as if I've discovered an old classic from my golden years on the snes.  I love this feeling as I'm always looking to find some classic rpg that I might have missed from that time, often resorting to playing translated roms of japanese rpgs never released in the USA.  This game though, gives me the illusion that I have lol

Offline Kairon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #16 on: June 21, 2009, 05:27:52 PM »
I've got it too Manny, just picked it up and only an hour or so in. The random battles are a little too often for my tastes, and it's the beginning so levelling is a bit grindy (but then again, I grind as a habit in RPGs), but the game is actually so far looking impressively solid and exactly what I wanted, a SNES-style RPG!

Score!
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #17 on: June 21, 2009, 11:32:42 PM »
Glad to see I'm not the only one that has the game on this site lol.  I'm the same way with the grinding though, it can sometimes become an annoying addiction that I can't kick lol. 

One nice little touch I noticed today while playing at work is that your new weapons are represented on your battle sprites.  Thats something you never really saw back in the snes days.  I've just reached a harbor town (can't remember the name) and I'm just loving the whole look and layout of the town, its really taking me back. 

On a side note, I've heard Studio Archcraft is already developing their next rpg.  I wonder if they'll continue with the hold throwback approach to rpgs or will their next game be something resembling more current rpgs.  If they do stay with the throwback design, I would love to see them play with the Earthbound formula.  I'm suprised no one has created a knock off of that game yet lol. 

Offline Kairon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #18 on: June 22, 2009, 01:45:51 AM »
Yeah, I absolutely can't gush enough about how Earthbound handles enemies in the field, how they run away from you when high level, and how there can be instawins when you're high level enough!

<3 <3 <3.

How many people comprise Studio Ashcraft anyways? There's only credits in the manual for Majesco it seems.
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mannypon

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Re: Black Sigil: Blade of the Exile: trying to help out the underdogs....
« Reply #19 on: June 23, 2009, 12:05:19 AM »
I really have no idea how big they are, though I doubt there too large.  I found this staff listing on their site but I'm sure there have programmers and testers they aren't listing. 

http://www.studioarchcraft.com/staff.html

10 hours or so in and still loving it.  Another aspect of the game that I forgot to mention is that I believe there are 3 (not sure) world maps.  I've only experienced 2 so far, the initial world in the beginning and the one I'm in now.  After seeing some screenshots though, I've seen a completely different world map as the one I'm in.  This leads me to believe that there will be yet another world to explore sometime later in the game.  I love this feature and it reminds me of FF6 when the world went through a complete change and through you back in to regather your party.