If you haven't heard, earlier yesterday some 11 year old kid shot his father's pregnant girlfriend in the head with a shotgun,, get this, that he was given as a present for Christmas by his father. Obviously the family isn't the most functional or sane.
During the news story, they brought up, in concert with the father's decision to give his son a shotgun, videogame and TV violence. Not surprising.
Still, it's pretty ridiculous to think that kids who commit horrible acts of violence are simply a collage of videogame and TV culture and not the sculpture carved by their parents. A parent that gives their son a gun before hair has grown on their balls obviously isn't the best roll model. Now I have no "facts" to believe this, but I bet you anything that his father was a very violent person himself. Kids may watch TV and play videogames that make murder cool, but his environment is what made him think it is how the real world works. His environment made it real.
Anyway, it's a sad case; one that will undoubtedly question the power of the media today and not, more importantly, the power of education and family life. He will probably be tried as an adult, and according to his state laws, either executed or sentenced to life in prison.
This thread was made, not to point out the travesty in how we place blame, but rather to discuss how it is only going to get worse. As graphics and physics reach the uncanny valley, it will ensure that more and more people blame games as the cause for violence. There will undoubtedly be games that push the envelope in mimicking humans mannerisms to the point that when we shoot one in the head, it might feel tangible; it might feel real. What then? Videogames are already blamed enough. How can violent videogames possibly exist in this type of world?