Author Topic: No Local Multiplayer in The Conduit; Possibility for Sequel  (Read 29633 times)

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Offline NWR_Neal

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #25 on: February 08, 2009, 06:13:55 PM »
After playing through the demo at NYCC a few times, my bitterness towards the lack of local multiplayer gets less and less. It's not amazing, but it's very good.
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Offline Flames_of_chaos

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #26 on: February 08, 2009, 07:17:16 PM »
Without local split screen I highly doubt I'll buy this game anywhere near launch time. I'll probably check it out when it hits about $30.

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Offline KnowsNothing

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #27 on: February 08, 2009, 08:38:05 PM »
Without local split screen I highly doubt I'll buy this game anywhere near launch time. I'll probably check it out when it hits about $30.
Definitely.  What a bummer.
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Offline blackfootsteps

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #28 on: February 08, 2009, 09:30:17 PM »
I love split screen and this is a real dampener. My favourite combo now is online that allows guests. Playing Halo 3 with my brother online against others is great fun. I'm not sure why other games eg CoD don't do it too.
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Offline NinGurl69 *huggles

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #29 on: February 08, 2009, 09:32:57 PM »
LOLOLOLOLOL owned so bad.

I'm look forward to single player.

My geographically close friends are FPS-inept.

I'll be hitting up NWR for multiplay.
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Offline EasyCure

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #30 on: February 08, 2009, 09:49:30 PM »
I'll be there.
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Offline NWR_Neal

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #31 on: February 08, 2009, 09:51:32 PM »
Hell, I might be there too. And I don't even really like playing games online.
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Offline Mop it up

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #32 on: February 08, 2009, 09:57:55 PM »
I had a blast with Goldeneye and also Perfect Dark back when they were out.
Perfect Dark owns. Hard.
Split-screen multiplayer is the difference between having fond memories of the game itself or having fond memories of the people you played the game with.

I don't really care though because I'm not into shooters, I won't be buying this at launch no matter how good it turns out. I might get it later out of curiosity when it hits the bargain bin or a cheap used price.

Offline AV

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #33 on: February 08, 2009, 11:52:05 PM »
I had a blast with Goldeneye and also Perfect Dark back when they were out.
Perfect Dark owns. Hard.
Split-screen multiplayer is the difference between having fond memories of the game itself or having fond memories of the people you played the game with.


I remember my friend Steve playing Perfect dark against revenge bots, turtle bots and kamikaze bots . We used to play in the facility and the king of the hill. We would grab tons of ammo and be a team us against them. We would be in the colored spot and just wait for bots to try to capture it. We killed so many bots and had tons of fun, occasionally the bots would overwhelm us but it was great.

I much rather they delay the game until November and add Local Multiplayer , anyone else with me ?

Offline EasyCure

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #34 on: February 09, 2009, 09:11:17 AM »
Hell, I might be there too. And I don't even really like playing games online.

agreed, though i only dislike playing online when connecting is a pain in my ass... I'm lookin at you Brawl!
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Offline Spinnzilla

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #35 on: February 09, 2009, 10:11:08 AM »
LOLOLOLOLOL owned so bad.

I'm look forward to single player.

My geographically close friends are FPS-inept.

I'll be hitting up NWR for multiplay.

I'm in the same boat with pro.  Either my friends hate FPS's or aren't around anymore (out of state colleges and what not).  June= NWR death matches. ALL DA TIME.
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Offline EasyCure

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #36 on: February 09, 2009, 10:14:23 AM »
LOLOLOLOLOL owned so bad.

I'm look forward to single player.

My geographically close friends are FPS-inept.

I'll be hitting up NWR for multiplay.

I'm in the same boat with pro.  Either my friends hate FPS's or aren't around anymore (out of state colleges and what not).  June= NWR death matches. ALL DA TIME.

I'll be there.

It bears repeating ;)
February 07, 2003, 02:35:52 PM
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Offline NWR_insanolord

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #37 on: February 09, 2009, 10:53:42 AM »
I'm not sure I'd want to play a Wii FPS splitscreen with pointer aiming, it'd be a lot harder to be accurate with a smaller screen. Everything I hear about the game apart from these two missing features has been overwhelmingly positive; as long as that doesn't change I'll be picking this up day one and I'll be with you guys online in June.
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Offline EasyCure

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #38 on: February 09, 2009, 11:53:09 AM »
I'm not sure I'd want to play a Wii FPS splitscreen with pointer aiming, it'd be a lot harder to be accurate with a smaller screen. Everything I hear about the game apart from these two missing features has been overwhelmingly positive; as long as that doesn't change I'll be picking this up day one and I'll be with you guys online in June.


I had no problems with it in Red Steel, and we all know how bad those controls were at time.. In fact I remember playing RS with 4 players on a pretty tiny screen, and we were all relatively spaced out in the room, enough as the sensor bar would let us (the space in front of the tv was limited too, so we were all within 5ft from the sensor bar), enough to be comfortable and the aiming was fine. In fact i pulled off some awesome long distance headshots!
« Last Edit: February 09, 2009, 04:08:24 PM by EasyCure »
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Ian Sane

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #39 on: February 09, 2009, 12:52:29 PM »
Only one of my friends has a Wii and one-on-one deathmatch is no fun.  Local multiplayer was the only way I could play with all my friends.  What I REALLY would like to do is have my friend bring his Wii over and connect it to the upstairs TV and then we split into seperate teams in different rooms.  But since Nintendo hates LAN for no reason that can't happen.  These Nintendo enforced restrictions for no reason are exactly the sort of thing that cost Nintendo the top spot in the first place and is the exact sort of thing that will cost them it again.  Why enforce a restriction that the competition doesn't have and not even provide a reason for it?  That's just ASKING people to go to the competition and until Nintendo figures that out they'll always be vulnerable.  They're safe on top right now but that won't last forever unless "we'll f*ck it up just because" is no longer part of Nintendo's way of doing things.

I value single player in first person shooters a lot more than most people though so this is more of a "ah nuts" bummer for me than a deal breaker.  I always see multiplayer as a cool bonus so if the single player is great then this is an easy purchase.

Offline NWR_pap64

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #40 on: February 09, 2009, 01:23:40 PM »
Well, if HVG is trying hard to please everyone with this release there might be a small chance that they might add local multiplayer if the reaction is strong enough. The game won't see release till June I believe so they can add local multiplayer using the same options as the online game.
Pedro Hernandez
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Offline GoldenPhoenix

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #41 on: February 09, 2009, 01:24:59 PM »
Well, if HVG is trying hard to please everyone with this release there might be a small chance that they might add local multiplayer if the reaction is strong enough. The game won't see release till June I believe so they can add local multiplayer using the same options as the online game.

My guess is that will not happen because I'm sure Sega wants a solid release date now.
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Offline NWR_pap64

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #42 on: February 09, 2009, 01:27:18 PM »
Well, if HVG is trying hard to please everyone with this release there might be a small chance that they might add local multiplayer if the reaction is strong enough. The game won't see release till June I believe so they can add local multiplayer using the same options as the online game.

My guess is that will not happen because I'm sure Sega wants a solid release date now.

Hence why I said "small chance".

They can still do it and it might take less time than expected (unless they work hard towards balancing the game).
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Offline NWR_Neal

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #43 on: February 09, 2009, 01:44:52 PM »
...There is a solid release date. June 9
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Offline KDR_11k

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #44 on: February 09, 2009, 01:53:37 PM »
Makes me wonder how simply using multiple Wiis in one house for "local" online play would work out, if the server only does matchmaking and the game itself is run P2P between the consoles it should theoretically turn into a LAN game once you start it. Wouldn't really need a separate LAN play option then...

Offline NWR_insanolord

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #45 on: February 09, 2009, 01:57:22 PM »
Makes me wonder how simply using multiple Wiis in one house for "local" online play would work out, if the server only does matchmaking and the game itself is run P2P between the consoles it should theoretically turn into a LAN game once you start it. Wouldn't really need a separate LAN play option then...

It works pretty well with Mario Kart, which was lag-free in my experience.
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Offline Mop it up

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #46 on: February 09, 2009, 07:34:17 PM »
I'd much rather they delay the game until November and add Local Multiplayer, anyone else with me?
I'm with you. A delay to add local multiplayer would totally be worth it. I don't care if it would have to run at 30FPS or something; how many people complained that Mario Kart Wii ran at 30FPS in the multiplayer mode? Certainly not as many complaints as if the game had no local multiplayer whatsoever.

That reminds me, A.I. bots are another feature I'd like to see in more modern shooters. People say that online modes have made bots obsolete, but I think they are more valuable than ever. Bots provide the best practice because you can customize them: make them move fast or slow, give them lots of health or one shot is all it takes, make them cowards or risk-takers. You can't learn anything from playing with somebody who headshots you every time you've just respawned.

Offline GoldenPhoenix

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #47 on: February 09, 2009, 07:45:59 PM »
Well you guys have to realize the game has to come out sometime. ;)
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Offline Mop it up

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #48 on: February 09, 2009, 08:02:56 PM »
Didn't somebody legendary once state something along the lines of "A delayed game is eventually good; a rushed game is bad forever"?

Offline GoldenPhoenix

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Re: No Local Multiplayer in The Conduit; Possibility for Sequel
« Reply #49 on: February 09, 2009, 08:09:16 PM »
Didn't somebody legendary once state something along the lines of "A delayed game is eventually good; a rushed game is bad forever"?

Well I don't think Conduit is being rushed, but there are just some things you have to wait on when it comes to including them! About every game in the universe, polished or not has things they could not implement.
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