Author Topic: Virtual Console Recommendations: Virtual Console Chaos in Monster Land: Dracula's Curse  (Read 5433 times)

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Offline NWR_Neal

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After a long hiatus that was preceded by a long hiatus that was preceded by another long hiatus, NWR's weekly Virtual Console Recommendations are back!
 http://www.nintendoworldreport.com/vcArt.cfm?artid=17681

 Don't call it a comeback, I've been here for years.    


After much delay, our weekly Virtual Console Recommendations return. This week features a lot of famous characters ranging from Dracula's fortunate son, Alucard, to everyone's favorite punching bag, Sonic.    


Here are a few fun facts about this week's games: Two-thirds of them are from the Sega Master System. This is Wonder Boy's seventh appearance on Virtual Console, Sonic's eighth, and Castlevania's fourth.    


Virtual Console Recommendations are here to stay. If this fails again, I'll eat my hat.    



   


Castlevania III: Dracula's Curse - NES

 Castlevania III: Dracula's Curse  

 Cost: 500 Wii Points ($5)
  Players: 1
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: September 1, 1990
 

   


 Since Dracula’s causing trouble again, Trevor Belmont and his three allies, Grant DeNasty, Sypha Belnades, and Alucard, set out to destroy his castle again. In many ways, Dracula’s Curse forms the foundation for the modern "Symphony" Castlevania games, as its events are referenced specifically in Symphony of the Night and Portrait of Ruin and, by association, Rondo of Blood. Dracula’s Curse is unique among the pre-Symphony games for several reasons. You’ll recall that while the original Castlevania had a level-by-level design, Castlevania II had an open-world design similar to Metroid or Zelda II: The Adventure of Link. Dracula’s Curse attempts to bridge the styles, giving players choices as to which stage to traverse to next, and a few stages where the player must backtrack to the beginning after beating the boss.  

   

 Recommended for Fans Most significantly, players can switch between Trevor Belmont and his three companions, though the available companion changes from stage to stage. All of them have different abilities—Grant can climb walls, Sypha gets magic spells as sub-weapons, and Alucard turns into a bat. Overall, Trevor is the most reliable character for zombie-fightin’. The game is still tough as nails, but it’s very fun and feels like a departure from the other games. If you like Castlevania, this should definitely be on your to-do list. - Zachary Miller  

   



   


Wonder Boy in Monster Land – Master System

 Super Mario 64 - N64  

 Cost: 500 Wii Points ($5)
  Players: 1
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 1988
 

   

 Wonder Boy in Monster Land is a strange combination of RPG and platformer. It's the sequel to Wonder Boy for the Master System, which was also released on the NES as Adventure Island (both games are available on Virtual Console).  Strangely, there are very few similarities between the games. Wonder Boy in Monster Land pares down the jumping and attacking and mixes in some RPG elements. It feels a lot like a mash-up of the original Zelda and Super Mario Bros. You have hearts, get a sword and armor, and receive cryptic quest tips from random people. It's also a sidescrolling platform game where you work from point A to point B. When you die, you start the game all over again.  

   


 Recommended for Fans Wonder Boy in Monster Land is a very intriguing game. The strange genre combination is interesting and fun. However, sloppy controls make platforming a frustrating endeavor. Although it's really no different from many other retro games, so fans will be able to see past them. Restarting after every death was strange at first, but having what is essentially a single-session RPG is a great thing for quick pick-up-and-play sessions. Overall, anyone looking for a retro game pick-me-up can't really go wrong with Wonder Boy in Monster Land but I wouldn't call it a must-play title. - Mike Gamin  

   



   


Sonic Chaos – Master System

 Sonic Chaos – Master System  

 Cost: 500 Wii Points ($5)
  Players: 1
  Controllers: Wii Remote, Wii Classic, GameCube
  ESRB Rating: Everyone
  Released: 1993
 

   


 Aside from the mainline Sonic series on Genesis, Sega created a sideline series that appeared on both the Game Gear and Master System thanks to their identical hardware specifications. Surprisingly enough, this 8-bit side series held very true to its 16-bit big brother. Though many of the games were titled identically, each was completely unique with its own distinct story and areas.  

   


 Recommended for Fans Sonic Chaos carries its own unique title and gameplay. Unlike its two previous Master System predecessors, this Sonic title plays most closely to Sonic 2 for Genesis. The game introduced the Spin Dash, as well as the Strike Dash (which appeared later in Sonic CD as the Super Peel-Out). Players are also able to play as either Sonic or Tails and have full control over Tails' flying ability. Aside from only being able to reclaim a few token rings if injured, the similarities to mainline Sonic are striking.    


As I played through the game, I found the visuals and audio to be the game's largest drawback. Both are a significant downgrade from Genesis quality, and the audio in particular lacks the typical personality of the Genesis Sonic titles. Major fans of Sonic games will definitely want to check this out, but casual fans of the series are better suited sticking to the Genesis classics already available on the service. - Nick DiMola  

   


Special thanks to VG Museum for the screenshots

Neal Ronaghan
Director, NWR

"Fungah! Foiled again!"

Offline vudu

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Castlevania III is great.  That said, I completely agree with the Recommended For Fans rating.  The game is as tough as nails, mostly because of how stiff the controls are for Trevor.  Navigating over bottomless pits (and fighting next to them) can get extremely frustrating, but it's nothing that can't be overcome with practice.  I'm up to the second to last level and getting my ass thoroughly handed to me left and right (and loving every second of it).
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NWR_Lindy

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Great to see VC Recommendations make a comeback.  Awesome work, guys.
Jon Lindemann
Contributing Editor, Nintendo World Report

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Offline NWR_Neal

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At first I thought someone besides the site director congratulated me on the latest attempt to get VC Recs consistent again.
Then I saw that damn dog picture.

Regardless, thanks for the kind words, boss.
Neal Ronaghan
Director, NWR

"Fungah! Foiled again!"