Author Topic: Radio Free Nintendo: Episode 132  (Read 13135 times)

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Offline Jonnyboy117

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Radio Free Nintendo: Episode 132
« on: February 05, 2009, 11:14:09 AM »
This big show includes lots of New Business, your Listener Mail, and even a news segment!
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=17666

 It's always nice to have new games to talk about too.  



 Episode 132: Legend of Podcast    



 AAC Format        Subscribe to AAC Feed    


MP3 Format        Subscribe to MP3 Feed    


Subscribe via iTunes        Digg Radio Free Nintendo    


The gang's all here for a robust episode with tons of game discussion.  We start with Mass Effect, World of Goo, Castlevania 3, Personal Trainer: Math, and Legend of Princess in a spirited round of New Business.  Next up is the conclusion of the Dynamite Headdy RetroActive feature, with more of your comments from the forums.  The next RetroActive game is Luigi's Mansion, so find your copy and play along with us!    


After the break, we read emails about Chrono Trigger, Miyamoto's walkthroughs, the next Zelda for Wii, and even Nintendorks.  The show ends with a little news section on all the recent game announcements for Wii and DS: Boom Blox 2, Crystal Bearers, Spore Hero, and more.    


Credits:    


This podcast was edited by Greg Leahy and James Jones.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!

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Offline Sundoulos

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Re: Radio Free Nintendo: Episode 132
« Reply #1 on: February 05, 2009, 12:32:45 PM »
You guys are pumping these out more quickly than I can listen to them.  I love it, though!  This episode and the remainder of 131 should get me through my workout today. :)
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: Episode 132
« Reply #2 on: February 05, 2009, 01:19:50 PM »
Whoa, that *was* quick.  I'll try to listen today.
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Offline kraken613

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Re: Radio Free Nintendo: Episode 132
« Reply #3 on: February 05, 2009, 05:41:59 PM »
Ill listen later! Im downloading it on my iPhone right now!
~David~
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 132
« Reply #4 on: February 05, 2009, 08:13:17 PM »
We've been catching up, that's all.  If all goes well, there should be about a week between episodes.  Greg has done an amazing job with the editing since James got into the thick of awards season.
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #5 on: February 05, 2009, 08:16:29 PM »
Greg has his serfs do all the work, it isn't a fair comparison.
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Offline TJ Spyke

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Re: Radio Free Nintendo: Episode 132
« Reply #6 on: February 05, 2009, 08:59:04 PM »
Is there a reason the iTunes version is m4a rather than mp4? It prevents it from being transferred to the PSP or a lot of MP3 players. I know there is a MP3 version, but it's 20MB larger in size and doesn't have the luxury of downloading in iTunes.
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Offline cloud858rk

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Re: Radio Free Nintendo: Episode 132
« Reply #7 on: February 05, 2009, 09:39:51 PM »
The MP3 feed is broken, just thought I'd let you know in case you didn't notice.

Offline Crimm

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Re: Radio Free Nintendo: Episode 132
« Reply #8 on: February 05, 2009, 10:08:11 PM »
I'll look into it.

The AAC feed is m4a because Apple feels the need to create file formats for no reason other than their own personal joy.
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Offline TJ Spyke

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Re: Radio Free Nintendo: Episode 132
« Reply #9 on: February 05, 2009, 11:06:28 PM »
Damn, I thought it was Apple's fault. Why do they not allow MP4 when they do allow MP3? I subscribe to 4 other podcasts on iTunes and they are all MP3.
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #10 on: February 06, 2009, 03:02:11 AM »
One other thing about CT that makes it so unique (at least for the time) was the fact you can technically "beat" the game so early on and fight the final boss. Not to mention the massive amount of endings.
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Offline NWR_DrewMG

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Re: Radio Free Nintendo: Episode 132
« Reply #11 on: February 06, 2009, 07:30:08 AM »
Isn't MP4 a video format?

Also, I've recently started playing Chrono Trigger.  I'm maybe 11 hours in, and I'm still at the part Greg was talking about with Frog & Magus, apparently before my mind is going to be blown by major plot development.

And so far?  I've been pretty bored with it.  It's not bad, but doesn't feel any more interesting than any of the other Square 16 Bit RPGs.  I do like the battle mechanic, and I like that my non-battling characters get some XP (although it appears to be less, as they're levelling, just slower than my main guys) but I'm still waiting to have the same kind of reaction everyone else seemed to.

I'm at what I think is the top of Magus' tower, last I saved.  Looking forward to seeing what happens next.
« Last Edit: February 06, 2009, 07:33:15 AM by DrewMG »
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 132
« Reply #12 on: February 06, 2009, 06:25:37 PM »
TJ, you can subscribe to any podcast through iTunes.  Just copy the MP3 feed URL, open iTunes, click Advanced > Subscribe to Podcast, and paste in that URL.

We chose to list the AAC feed in the iTunes store because it is enhanced and has smaller files at the same quality.
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Offline kraken613

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Re: Radio Free Nintendo: Episode 132
« Reply #13 on: February 06, 2009, 10:53:26 PM »
Just listened!

Great show as usual! Great to have these a bit more regular than it got for awhile!
~David~
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Offline TheYoungerPlumber

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Re: Radio Free Nintendo: Episode 132
« Reply #14 on: February 07, 2009, 04:33:11 AM »
Unlike Jonny, I don't think Chrono Trigger is the best game ever, but I didn't play it when it first game out, so I don't have the perspective of how it compares to its contemporaries.  I still love the game, but I think its legendary status is a tad over the top. If CT is the first notable Japanese RPG to ditch the random battle encounters, that's a HUGE deal and I may need to reassess my stance.
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Offline AV

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Re: Radio Free Nintendo: Episode 132
« Reply #15 on: February 07, 2009, 09:06:36 PM »
Chrono Trigger is a game I want to buy during Summer, this seems like something I will enjoy. I love Time travel stuff. That little example in the podcast just really got me excited. I hope that example is one of many things that happen.

i'm glad news is back. Wii has gotten allot of positive news lately and I want to hear you guys talk about it.

Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #16 on: February 08, 2009, 04:31:50 AM »
Unlike Jonny, I don't think Chrono Trigger is the best game ever, but I didn't play it when it first game out, so I don't have the perspective of how it compares to its contemporaries.  I still love the game, but I think its legendary status is a tad over the top. If CT is the first notable Japanese RPG to ditch the random battle encounters, that's a HUGE deal and I may need to reassess my stance.

I actually didn't play CT until the PSone compilation came out. Even though I don't think it is the greatest game ever (I don't think I'd even put it in my top 10 list), the game does so many exciting new things like what were mentioned in the podcast. You have to respect it and in my case I do enjoy it.
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Offline NWR_Lindy

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Re: Radio Free Nintendo: Episode 132
« Reply #17 on: February 08, 2009, 07:36:54 PM »
I think to truly appreciate it you would have had to play it when it was released.  It came out during a time period when JRPGs weren't totally commoditized and saturating the market like they are today.  It was TRULY fresh at the time of its release.
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #18 on: February 08, 2009, 07:54:58 PM »
I think to truly appreciate it you would have had to play it when it was released.  It came out during a time period when JRPGs weren't totally commoditized and saturating the market like they are today.  It was TRULY fresh at the time of its release.

But I appreciate it and I didn't play it when it was released! So that means Lindy is wrong. ;)
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Offline NWR_Lindy

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Re: Radio Free Nintendo: Episode 132
« Reply #19 on: February 08, 2009, 08:08:44 PM »
I'm saying that if you did play it at launch, it likely would be one of your top 10 ever, if not in your top 5.
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #20 on: February 09, 2009, 12:15:42 AM »
I'm saying that if you did play it at launch, it likely would be one of your top 10 ever, if not in your top 5.

I really doubt it. RPGs have always had trouble making it into my top 10. SMRPG is the only one in my top 10. CT and FFIV would probably be in my top 15 though.
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Offline TheYoungerPlumber

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Re: Radio Free Nintendo: Episode 132
« Reply #21 on: February 09, 2009, 02:01:43 AM »
See, to me Super Mario RPG doesn't hold up as well as Chrono Trigger. Aside from perhaps Pokemon, SMRPG was my first Japanese RPG--certainly my first Square game. You would think that it therefore holds a very dear place in my heart, seeing how much I like Mario.

However, while i like SMRPG, Chrono Trigger--which I played YEARS later--is much dearer to my heart. Heck, I think Mario & Luigi: Sueprstar Saga--SMRPG's fairly direct sequel--is significantly better in both personality and gameplay. (Having Luigi doesn't hurt, either!)
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Offline GoldenPhoenix

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Re: Radio Free Nintendo: Episode 132
« Reply #22 on: February 09, 2009, 02:31:09 AM »
See, to me Super Mario RPG doesn't hold up as well as Chrono Trigger. Aside from perhaps Pokemon, SMRPG was my first Japanese RPG--certainly my first Square game. You would think that it therefore holds a very dear place in my heart, seeing how much I like Mario.

However, while i like SMRPG, Chrono Trigger--which I played YEARS later--is much dearer to my heart. Heck, I think Mario & Luigi: Sueprstar Saga--SMRPG's fairly direct sequel--is significantly better in both personality and gameplay. (Having Luigi doesn't hurt, either!)

Well I have to disagree with SMRPG but it is a preference, the game has so much goofy charm and I really loved the battle system. M&L is a pretty big departure from SMRPG which was a more traditional RPG.
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Offline Sundoulos

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Re: Radio Free Nintendo: Episode 132
« Reply #23 on: February 09, 2009, 10:41:59 AM »
I sort of missed Chrono Trigger in the SNES era (I was a sophomore in college in 96...yes I'm that old), and I didn't have the time or money for it.  Once it came out on the PSOne, and I just couldn't get very far into it without losing interest.  The load times on that Playstation port series really turned me off. 

In a way, I'm glad of that, because I'm really enjoying CT DS, and I'm experiencing Chrono Trigger for the first time.  Perhaps it's just because I'm very used to JRPG games from that era, but I've loved the experience so far.

It does feel unique compared to a lot of JRPGs I've played, mostly because of the moderate freedom it gives to you in how you want to play the game.   For intance, there aren't many games that make you lose the main character and give you the option to revive him or not.  I actually wonder if this instance helped spread the rumours that you could revive Aeris in FF7?  It's not perfect by any means, but I've had more fun with this than with the FF IV and FF VI DS remakes I've played recently; that's probably because I have Final Fantasy burnout, though.

I'm also a sucker for Akira Toriyama's art style, I was one of those geeky kids who actually caught the old  Dragon Warrior/Quest cartoon that was aired over in the west briefly before being deemed to violent.   I've had a soft spot in my heart for the art style, even if half of his characters look like his other characters in Dragonball.  Consequently, this is why I also love playing the Dragon Quest remakes as well.  I'm eagerly awaiting DQ V.

I <3 SMRPG as well.  So much so that I bought it immediately after showing up on the VC, even though I my backlog hasn't permitted me to go play it again yet.  It's still one of my favorite RPGs.
« Last Edit: February 10, 2009, 06:24:51 PM by Sundoulos »
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 132
« Reply #24 on: February 10, 2009, 03:57:58 PM »
It's not often you see double-posts in the same post.  ;-)

I always heard that Aeris was planned to be revived in FF7, but sometime during development they changed that and made her death permanent.  Supposedly there are some hacks that expose old code on the disc(s) to prove this.
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