MAH = immature internet pronunciation for "my," to add emphasis
The Nunchuck's disappointing, limited accuracy is fully apparent in games like Rayman Raving Rabbids 2 (the music mini-game). It feels slower to respond compared to the Wii Remote, and it doesn't capture rapid changes in direction as well as the Remote. For example: whipping the controller in a circle, similar to a lasso. I would have to physically swing the Nunchuck faster to get results similar to using the Remote. Despite doing more work, the Nunchuck results still aren't satisfactory.
Based on the in-game indicators in Rabbids, whipping the Remote appears to send a constant stream of successful feedback, while the Nunchuck produces discontinuous, sporadic feedback. That disconnect does not provide a good feel for the activity, and adversely affects the scores of my friends who aren't as aware of the control's technical nature as I am. The result: I seem to have an unfair advantage at the game while they quit in dissatisfaction.
It's no wonder why many games avoid mapping detailed actions to the Nunchuck. In Metroid Prime 3, turning handles were mapped to the Remote (typically in a player's right hand), despite the in-game character using her left hand to perform the action (I expected the left-hand Nunchuck to be used in the first place). Simply awkward.