Author Topic: Awesome New Let's Tap Trailer  (Read 5188 times)

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Offline Penguin_Of_Thyme

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Awesome New Let's Tap Trailer
« on: December 03, 2008, 07:35:00 PM »

Future tapping game.

http://www.nintendoworldreport.com/blog/17294/awesome-new-lets-tap-trailer

After leaving Sonic Team in 2006, Naka-san created the independent development studio Prope. Because of the wonderful titles he helped to create in the past I am extremely excited about Prope's first game, Let's Tap.  Please enjoy this lovely new Let's Tap trailer and this link to a 2001 Planet GameCube interview with Yuji Naka.

Also, I must mention that the lesser known participants in the creation of Sonic the Hedgehog, Naoto ÅŒshima and Hirokazu Yasuhara, are awesome.

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Offline TheYoungerPlumber

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Re: Awesome New Let's Tap Trailer
« Reply #1 on: December 04, 2008, 07:14:47 AM »
Wow, it's like the game knocks off eight games in one...only with tapping controls. Oh wait, Donkey Konga had tapping... and that first one reminds me of something between Track & Field (NES) and DKJB.....
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Offline UltimatePartyBear

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Re: Awesome New Let's Tap Trailer
« Reply #2 on: December 04, 2008, 11:55:59 AM »
It looks great, but I still have no idea how the controls are supposed to work.

Offline vudu

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Re: Awesome New Let's Tap Trailer
« Reply #3 on: December 04, 2008, 02:31:27 PM »
It looks great, but I still have no idea how the controls are supposed to work.

I think you tap.
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Offline NinGurl69 *huggles

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Re: Awesome New Let's Tap Trailer
« Reply #4 on: December 04, 2008, 02:38:24 PM »
I believe that is the consensus.  A detailed interview might shed more light on these mechanics.
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Offline UltimatePartyBear

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Re: Awesome New Let's Tap Trailer
« Reply #5 on: December 04, 2008, 03:24:48 PM »
It isn't immediately obvious how you're supposed to control running speed, jumping, balance, etc. in the running game with just tapping, for example.  I want to know how much of it is autopilot and how much of it is gameplay.

Offline NinGurl69 *huggles

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Re: Awesome New Let's Tap Trailer
« Reply #6 on: December 04, 2008, 03:31:11 PM »
The Remote can sense variations in tilt, and a cardboard box would transfer enough force to disturb the position of a Remote's end to trigger a unique change.

Tap faster?
Tap both sides simultaneously?

It's Jungle Beatoff without Bongos.
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Offline UltimatePartyBear

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Re: Awesome New Let's Tap Trailer
« Reply #7 on: December 04, 2008, 03:55:21 PM »
I'm not yet convinced that distinguishing left from right would be reliable enough.

Offline King of Twitch

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Re: Awesome New Let's Tap Trailer
« Reply #8 on: December 04, 2008, 04:28:09 PM »
What if the remote falls off the box while you're playing? Nintendo will soon be forced to include a string to anchor the remote down to the box
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Offline NinGurl69 *huggles

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Re: Awesome New Let's Tap Trailer
« Reply #9 on: December 04, 2008, 04:31:41 PM »
or a box specially designed for tapping.

to be included with Motion Plus.
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Offline Jonnyboy117

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Re: Awesome New Let's Tap Trailer
« Reply #10 on: December 04, 2008, 11:04:46 PM »
I think you place the Remote face-down, so it's unlikely to fall off.  And it seems very unlikely the tapping could be interpreted directionally.  For some games, you just tap in different rhythms for different effects, and it looks like you probably need a Nunchuk for a couple of others.
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Offline Pale

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Re: Awesome New Let's Tap Trailer
« Reply #11 on: December 04, 2008, 11:20:53 PM »
I'm with TYP on this... It's like Jungle Beat, Donkey Konga, and Boom Blox all rolled into one.
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Offline Mario

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Re: Awesome New Let's Tap Trailer
« Reply #12 on: December 04, 2008, 11:25:49 PM »
It's designed to use the Wii Remote grips. They will not slide off. I'll have to get some just for this game. Don't really understand the point of this topic though when we have a Lets Tap topic already.

Offline RABicle

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Re: Awesome New Let's Tap Trailer
« Reply #13 on: December 05, 2008, 04:39:53 AM »
Does this mean Gumbuzzo the giraffe is on hold?
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Offline KDR_11k

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Re: Awesome New Let's Tap Trailer
« Reply #14 on: December 05, 2008, 02:25:18 PM »
So what do you have to do to unlock Blistergeist Mode?