Oh Suda 51...it's always 1 step forward, 2 steps back with you isn't it? You go to all the trouble to program a new playable character with jumping ability, and then set out to give them the worst goddamn jumping abilities I've seen since Castlevania 64. I managed to beat that "bank" boss on my first try, but barely. The only reason I had so much trouble with him is that he kept running to higher platforms, which meant having to jump...and miss...and jump...and miss because the jumping's so stiff, all the meanwhile him constantly getting cheap potshots at me. Also, for some bizarre reason in that battle only the dodge command doesn't work, so he kept pointing his gun in my face and there wasn't a damn thing I could do about it. And the new character only has like 3 different lines in the entirety of combat, so you get to hear them all repeated over and over again. Argh...
Enjoyable game otherwise, though I'm really starting to feel cheated on the number of boss fights now. It started with 51, then two fights later got reduced to 25, then a few more fights, and then reduced again to 10. C'mon, Suda...don't say it's a 50-rank game if you're only going to have us fight 13-14.