Author Topic: Wario Land and Azhdarchid Pterosaurs  (Read 7195 times)

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Offline Halbred

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Wario Land and Azhdarchid Pterosaurs
« on: October 05, 2008, 11:46:28 AM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=16869

  Azhdarchids are a group of pterosaurs that rose to dominance during the Late Cretaceous period. They alone were the rulers of skies once flooded with the membranous wings of vast swaths of other pterosaurs. But azhdarchids were special: they arose during a time of great upheavel in the flying vertebrate biosphere. Birds, little upstart theropods with small beginnings in China, were quickly overtaking the niches once held by such specialist pterosaurs as Pterodaustro and Dsungaripterus, as well as filling gaps apparently never filled by those bat-winged archosaurs. In time, only the azhdarchids remained. Enormous, long-necked creatures, the azhdarchids produced the largest flying vertebrates the world has ever seen. Hatzegopteryx had a 40-foot wingspan. The greatest pterosaurs were also the last, and at the end of the Cretaceous period, they left the skies forever. The decline of pterosaurs is, oddly enough, strikingly similar to the decline in the platforming genre in video games.    


2D platformers pulled gaming out of the slump of the 1980's and singlehandedly revived the industry. Were it not for Super Mario Bros., this website probably wouldn't exist. 2D platformers dominated the market, in fact, during the NES, SNES, and Genesis years. There were other, more experimental games, like The Legend of Zelda and Star Fox, but for the most part, when we think back on that golden age, we think of Mario, Metroid, Battletoads, and Plock.    


Well, maybe not Plock.    


Anyway, the 2D platformer began to lose importance during the beginning of the 3D era. The N64, PSOne, and Saturn all boasted polygonal, 3D games. Most of them were still platformers, sure, but the world was changing. Super Mario 64 and Banjo-Kazooie were the logical next step from the 2D platformers of yesteryear. On home consoles, genres expanded as the technology improved, and in fact, virtually all of the 2D platformers were eventually replaced by 3D platformers and their offshoots.    


Castlevania: Symophony of the Night is one incredible exception to that rule. Released on the PSOne in 1998, Symphony proved that through wonderful art direction and ingenious level design, the 2D platformer can remain relevant in a next-gen landscape. Alas, not many other developers or publishers saw it that way. Even Nintendo largely abandoned the 2D sidescroller on the home console front. Luckily, the form was not altogether lost.    


2D platformers lived on thanks to handhelds. The Game Boy Advance, Nintendo DS, and PSP all kept the genre alive, although none moreso than the GBA. The system is awash in excellent 2D platformers, from Metroid to Mario, Castlevania to Gunstar. The DS kept things alive as well, but was more reluctant to do so. Aside from the Castlevania series, straight 2D platformers are surprisingly hard to come by as more developers try to cram 3D gameplay onto the system. Even New Super Mario Bros. used polygonal models instead of hand-drawn graphics. The PSP did its part to keep 2D Mega Man games alive, as well, but for the most part, it specialized in 3D platformers like Ratchet & Clank and God of War.    


It was with great surprise that I played Wario Land: Shake It, a modern, 2D, hand-drawn platformer. It is a beautiful marvel of a game. The controls are simple, but the gameplay is surprisingly deep. It returns to the old standard of linear stage progression, but each stage is packed with alternate routes and secrets galore. The real draw is the art direction. All of the characters brilliantly animated--it really does look like a cartoon. Watching Wario squirm down a pipe is so wonderful! The backgrounds are multi-layered and never repeat--each stage is ridiculously detailed but never busy. And each element looks like it was drawn by hand in Photoshop or Illustrator...and it might have been!    


Wario Land: Shake It! is an old-school game with new-school sheen. It demonstrates that as technology increases, old genres can improve just as much as newer ones. Wario Land looks, in some ways, better than Super Mario Galaxy, and it's just as charming. Art direction is the key here. Wario Land probably isn't breaking the Wii, but does it have to? Considering the 2D platformer aesthetic, Wario Land: Shake It! is one of the best-looking games on the market today.    


I hope that people notice Wario Land in droves so that the 2D platformer picks up steam again. It's such a wonderful genre, one that is lost on newer gamers who grew up on N64s and PSOnes. But it's what modern gaming was built on. Gamers like me cut our teeth on 2D platformers, and it makes me sad to think that they are so forgotten.    


Hopefully, Wario Land is not analogous to Hatzegopteryx, a wonderful giant, the last of its kind, about to be dethroned by its competition. Rather, let's pray that 2D platformers go through an adaptive radiation and flourish, and azhdarchids will rule the skies once more.

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Offline Jonnyboy117

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #1 on: October 05, 2008, 07:53:11 PM »
Yes, Zach is signed up to review Dinosaur King.
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Offline Kairon

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #2 on: October 05, 2008, 08:07:31 PM »
OMG, this blog post is a beautiful thing. It almost defiles it to call it a blog.

Quote
There were other, more experimental games, like The Legend of Zelda and Star Fox, but for the most part, when we think back on that golden age, we think of Mario, Metroid, Battletoads, and Plock.   

Well, maybe not Plock.

I think of plock. ^_^

.
..
...

OK, not really. T_T I only read about Plok in my Nintendo Power back in the day.
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Offline BeautifulShy

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #3 on: October 05, 2008, 08:15:50 PM »
Wow great blog Halbred.I am also hoping that the 2D platformer doesn't go away.
So many memories.
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Offline NWR_Neal

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #4 on: October 05, 2008, 09:01:57 PM »
Quote
There were other, more experimental games, like The Legend of Zelda and Star Fox, but for the most part, when we think back on that golden age, we think of Mario, Metroid, Battletoads, and Plock.   

Well, maybe not Plock.

I think of plock. ^_^

I had an old friend who loved Plock. It was his favorite game ever, no contest.
He lent it to me one time. I didn't have the same reaction.
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Offline KDR_11k

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #5 on: October 06, 2008, 05:33:19 AM »
I played it in stores a few times and didn't really get the point.

Offline Nick DiMola

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #6 on: October 06, 2008, 05:56:50 PM »
I'll have to look into this Plok game you describe...
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Offline King of Twitch

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #7 on: October 06, 2008, 07:43:56 PM »
I agree with Kairon, this was very well-written. Viewtiful Joe should be mentioned in there somewhere.
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Offline NinGurl69 *huggles

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #8 on: October 06, 2008, 07:48:14 PM »
What the Plok is it.
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Offline Halbred

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #9 on: October 07, 2008, 02:16:19 PM »
Yeah, I mentioned Viewtiful Joe in my conversation about this piece (before I wrote it) with Lindy. I'm not sure why it didn't pop into the blog itself...
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Offline Deguello

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #10 on: October 17, 2008, 08:31:25 AM »
This is a great post except for one part.

Quote
The PSP did its part to keep 2D Mega Man games alive,

That's just not true.  Both of those games bombed terribly, and didn't approach the sales of Megaman ZX and it sequel on the DS, which means it actually did more for 2D Megaman than the PSP.  It's nice to appear like you are "balanced" when it comes to platforms, but you don't have to force equality like that.
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Offline Pale

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #11 on: October 18, 2008, 10:23:26 PM »
I would say that the fact that Mega Man Powered Up was made in the first place and was relatively critically acclaimed definitely counts as doing something to keep the genre and style alive, regardless of how well it sold....

But "It's nice to appear like you are 'totally biased' when it comes to platforms."
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Offline KDR_11k

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #12 on: October 19, 2008, 03:56:49 AM »
Keeping a genre alive doesn't just happen with a release and critical acclaim, the sales are needed so the genre is really considered alive by developers and will see more releases. A genre is only alive if it sees more development and a genre that fails commercially doesn't get development. With no development the genre doesn't grow and dies.

Offline Pale

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #13 on: October 19, 2008, 10:07:32 AM »
The key word in your statement is "just" which I agree with....

But saying it didn't help at all is silly.
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Offline Bill Aurion

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #14 on: October 19, 2008, 02:22:12 PM »
Okami is an incredibly critically-acclaimed game, so why haven't we seen more Zelda-esque, artistically-endowed adventures?  I really WISH the fact that it existing inspired others to make similar games, but unfortunately sales are far more important... =(
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Offline Pale

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #15 on: October 19, 2008, 02:56:36 PM »
Yeah, and games like Beyond Good & Evil will never get a sequel too.  ;)
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Offline Bill Aurion

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #16 on: October 19, 2008, 03:22:40 PM »
Hahaha, who knows how THAT game got the green light (particularly on the HD systems)...Probably had something to do with Michel Ancel threatening to quit if they didn't let him make a new one... ;)
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Offline NWR_Lindy

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #17 on: October 19, 2008, 03:41:45 PM »
Yeah, it has "Michael Ancel pet project" written all over it.
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Offline KDR_11k

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #18 on: October 20, 2008, 08:27:42 AM »
The key word in your statement is "just" which I agree with....

But saying it didn't help at all is silly.

How did the PSP help? Most people don't even remember the PSP remakes exist. I'd say the VC and the Megaman Anniversary collection (where available) were more important in keeping classic MM in people's minds.

Offline Halbred

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #19 on: October 20, 2008, 06:07:42 PM »
Powered Up and Maverick Hunter X didn't neccesarily help keep MEGA MAN games alive, but they helped people remember the good old days of 2D platformers. That's my point. The article is about 2D platformers, not Mega Man.
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Offline Smakian

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Re: Wario Land and Azhdarchid Pterosaurs
« Reply #20 on: November 11, 2008, 06:40:31 PM »
I bought a factory-sealed copy of Plok on Ebay awhile back for like $15. Money well spent.
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