Can't anyone have fun with a game not withstanding its genre classification, or whether it has repetitious acts?
I look at what DM64 has written, "Largely linear, and almost consumed entirely with just moving around killing **** for 6-15 hours against a cookie cutter story. The appeal is usually style, and how much of a bad ass you can look like and feel like.", and I wonder if he likes games like Super Mario Galaxy, The Legend of Zelda Twilight Princess, etc. I think the true meaning of any game is fun for the end user, whether its generic, stale, exciting, glorious, ..., so shouldn't developers in the end be only concerned with if their product is technically without flaws that make it impossible to play, and that it offers enough content to make the end user happy?