Author Topic: PAX '08: The Return of Rocky Road  (Read 8341 times)

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Offline Halbred

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PAX '08: The Return of Rocky Road
« on: August 30, 2008, 03:31:00 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=16618

  After being totally overwhelmed yesterday, I awoke this morn knowing what to expect, and went in with fresh eyes. Today, I learned that PAX amounts to a whole lot of "hurry up and wait" segments, punctuated by brief moments of triumph. I had a pretty packed schedule today, so I started early. Among my achivements: Playing lots of demos, meeting one of my readers, seeing awesome demo screenings, and of course, getting the autographs of our esteemed hosts. Tomorrow will not be so hectic, as my bus leaves in the late afternoon and the expo hall will be winding down earlier. Luckily, today was a freaking blast.    


I awoke without the help of an alarm, even though I'd set the alarm the night before. But my body woke me up at 10:15 a.m., a quarter-hour later than the theoretical alarm time. Groggy and venom-tongued, I stumbled from my comfy bed down to the streets, looking for a coffee shop. I arrived at the convention center quickly, as I now knew what route to take. I shuffled up the escalators to the in-building coffee shop, where I waited for probably forty minutes for a large hot chocolate (I hate coffee). It was made with an inferior product to what I'm used to! Unabated, I wandered toward the expo hall with demos in mind.    


The first game I played was Castlevania: Order of Ecclesia. Ladies and germs, it's the exact same game we've been playing since Dawn of Sorrow. The only difference is that ALL of your weapon and magic attacks are dependant on your MP. There are some standard moves which you learn (like a rubber-band-like jumping mechanism) which do not require MP, but everything from knife throwing to sword-swinging does, which is bizarre. The demo was short, and the girl at the DS "booth" claimed that Konami would only say that the game was coming out this fall. I will give Konami some credit for changing some of the monster sprites, but otherwise it's a pretty standard portable Castlevania.    


Next up: Kirby's Super Star ULTRA. Was I impressed? No. If you still have your old SNES and the original game, you're fine. The demo consisted only of "Spring Breeze," the first game on the SNES cart, and everything from the character sprites to the animations were exactly the same. There are some new 3D cutscenes, which did not excite me.    


I was able to download a demo of Prince of Persia DS at a DS download station, and I can tell you all that it sucks. It's a sidescroller that's controlled almost entirely by the touchscreen, kind of like Phantom Hourglass but not nearly as polished. The demo lasted all of five minutes, and at least four of those minutes were tedious and unenjoyable.    


But enough about the DS, let's talk Wii! Let me assure all of you that Wario Land: Shake It is the next big Wii game for the fanbase. It is a beautiful game that is very reminiscent of the old Game Boy originals. Like those titles, Shake It is a straight 2D platformer. The big difference here is that Wario can pick up and shake things including bags of money, enemies, statues, etc. The goals in each stage differ, but getting plenty of loot is always a top priority. I can't describe how well the game plays and looks. There's a real cartoon vibe there, influenced in a small way by how anime cartoons "move." I loved it.    


I got to play Star Wars: The Clone Wars (Force Unleashed wasn't on the show floor), and while it's impressive in its own right, I almost feel like the Wii is holding it back. The character models are a bit blocky, and model outlines are a little fuzzy. I was impressed with how well the lightsaber combat worked, though. Even without the Wii Motion Plus, swinging the Wii Remote in various directions was mimicked onscreen very precisely. Only the player vs. player combat was shown, though. Whether the single-player mode will offer anything different, I can't say. I hope so, though.    


I watched people play Mario Sluggers, Wii Music, and Animal Crossing, and I cried inside. Wii Music is awful. I didn't partake, but the entire game amounts to pretending rhythmically swing the Wii Remote to a song. If you don't get the rhythm right, the game doesn't care. And nobody had fun playing it. The Miis onscreen just bop and sway to whatever you're doing. The graphical presentation just isn't there. I heard one of the Nintendo reps explaining to somebody that the game is for the whole family, and anybody can sit down and enjoy it, no matter what their skill level. Meanwhile, ten feet away, people were ROCKING THE F*CK OUT in Guitar Hero: World Tour.  Animal Crossing looks like crap. And I don't mean that it looks boring (which it does), but that, graphically, it looks like poop. The Wii is a powerful piece of hardware, folks. It can produce beautiful games like Mario Galaxy and Umbrella Chronicles. Animal Crossing looks like something the GameCube could outdo! It was also odd that the world rotates as you walk around, so things pop up over the horizen. I miss the good ol' isometric viewpoint.   Please don't make me talk about Mario Sluggers. It makes me feel frightened and confused.    


And then we get to...THE CONDUIT. Now, I was unable to actually play the game, but I watched many, many people play, and I asked Tim (from the forums...his avi name escapes me at the moment) how it played, because he played it. Bottom line: If THE CONDUIT were on any other system, even the PS2...we would not be giving it a second glance. I know, you guys were really looking forward to THE CONDUIT, but you heard it here first--it's nothing special. The worst sin is that it's generic-looking. Decimated city, lots of bipedal alien soldiers and gunfire. Whoopie. There is a distinct lack of lighting, and the environments look blocky and bland. Aliens are greenish yellow. That never changes--even the boss was greenish yellow. Tim described the control scheme as finnicky, and he said that it's very similar to Metroid Prime 3, but not as refined. This doesn't surprise me. None of the people I watched were able to aim with any real accuracy. The crosshair was going crazy. Overall, aiming seemed jerky. Tomorrow, I hope to actually PLAY the game, but the line today was horribly long.    


The big event for me was the Fallout 3 screening. I waited in line for probably an hour to see the half-hour demo on a big screen. Reps handed out little cards to everyone. There were five or six different cards, with different "attributes" like Intelligence or Strength. Tim and I thought they were just cheap swag. The demo was insane. You get to blow up a damn village with an atomic bomb and fight mutant crabs while creepy 40's music plays on your radio. You can target specific body parts on enemies and blast their heads off with an iron stake. You can activate helper droids which fire brutal laser beams at opponents, and knock dudes across the room with a gas-powered melee glove.    


It's awesome.    


When the demo was over, we found out that the cards actually meant better swag. Depending on your card's rarity, you got one of several prizes, the best of which included an Xbox 360, 5 years of Xbox Live, whatever Fallout version you wanted, and a bunch of other cool stuff. I got the most common card, which meant a poster. Yippee. Tim got a hand puppet, that lucky dog. After that, we stood in line at Tycho & Gabe's autograph signing. I got the boys to sign my Fallout 3 poster (now suddenly more awesome!) and my PA collection book.    


We then ran into a theater for another demo screening--Prince of Peria and Far Cry 2. Prince of Persia looks devestatinglyl awesome. It seems to combine the environmental exploration of Sands of Time and/or Tomb Raider: Anniversary with the freerunning mechanic of Assassin's Creed and a unique one-on-one combat system. The game is stunningly beautiful, one of the best-looking games on the show floor. Ubisoft is doing a cross-media promotional thing for the Prince, including a comic (art by Gabe, shipped with the limited edition), and special online backstory videos. Far Cry 2 was just as impressive, but I'm not a big fan of the FPS genre. Those who DO like shooters should know that Far Cry 2 looks wonderful. You can set fires in shacks or grasslands, and the fire spreads. Water ripples with every action, trees sway in the breeze, and enemies react very intelligently to your presence and actions.    


Then I came back to the hotel room, because I was freaking beat. I missed the two panels I wanted to see because I was stuck in lines, but I'm glad I saw the demo screenings, and I can't turn down autographs by Gabe & Tycho. Tomorrow I hope to play a few more demos and attend a 2nd Q&A session. If you want to meet me, Tim and I should be attempting to play Fallout 3 and/or Starcraft II between the hours of 10 and 11.

This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline ShyGuy

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Re: PAX '08: The Return of Rocky Road
« Reply #1 on: August 31, 2008, 05:46:23 AM »
Disagree with you about Conduit, and I did see people having fun with Wii Music. the drums looked cool but the lines were so long for everything this year I didn't get a chance to play Wii Music.

Offline RABicle

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Re: PAX '08: The Return of Rocky Road
« Reply #2 on: August 31, 2008, 09:09:27 AM »
Yeah why do you hate Nintendo?
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Offline Flames_of_chaos

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Re: PAX '08: The Return of Rocky Road
« Reply #3 on: August 31, 2008, 09:51:27 AM »
I think the clone wars characters are blocky because that is the style of the cartoon.  Conduit looks mixed to me, it does look a bit generic but I was hoping for that it wasn't boring but apparently that's not the case  :-\.
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Offline Morari

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Re: PAX '08: The Return of Rocky Road
« Reply #4 on: August 31, 2008, 10:17:30 AM »
You call 10:15 starting early?

Also, isn't Halo about as generic as an FPS can get? No one seemed to mind.
« Last Edit: August 31, 2008, 10:22:55 AM by Morari »
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Offline ShyGuy

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Re: PAX '08: The Return of Rocky Road
« Reply #5 on: August 31, 2008, 10:21:58 AM »
You call 10:15 starting early?

Come on, he wears sweat pants all the time. The standard is different. ;)

Offline Smakian

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Re: PAX '08: The Return of Rocky Road
« Reply #6 on: August 31, 2008, 11:06:19 AM »
You call 10:15 starting early?

Also, isn't Halo about as generic as an FPS can get? No one seemed to mind.

Conduit is no Halo. In fact when I was playing it, the closest comparison that came to mind was Midway's Area 51.
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Offline KDR_11k

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Re: PAX '08: The Return of Rocky Road
« Reply #7 on: August 31, 2008, 11:24:31 AM »
Quote
The first game I played was Castlevania: Order of Ecclesia. Ladies and germs, it's the exact same game we've been playing since Dawn of Sorrow.

You mean since Circle of the Moon.

Offline RABicle

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Re: PAX '08: The Return of Rocky Road
« Reply #8 on: August 31, 2008, 12:06:19 PM »
You mean since Symphony of the Night
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Offline DAaaMan64

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Re: PAX '08: The Return of Rocky Road
« Reply #9 on: August 31, 2008, 12:55:15 PM »
Quote
I got to play Star Wars: The Clone Wars (Force Unleashed wasn't on the show floor), and while it's impressive in its own right, I almost feel like the Wii is holding it back.

I played this game 5 or 6 times.  Do not fool yourself sir, the Wii isn't holding it back. Try not to make these statements without providing an explanation of what you mean, it's trolling. What is holding this game is of course it's suckyness. The game could be fun, but all the cool force powers outside of the force power that simply makes you stronger are entirely useless in a serious battle because everyone knows your using them and they are super slow, so your opponent can just block the the move. I mean freaking when you force lift an object, what object you lift is entirely up to them game. Lame sauce.

Your ALL fooling yourselves, this is a kids game in disguise.

Another thing, what time were you people at these dispays!? I was it all of them most of the day and seriously played Skate It and others 3 times, the wait time was very small.  Even the Conduit was maybe 5 - 10 minutes. I really find that explanation odd, I mean, what else were you doing then!?
« Last Edit: August 31, 2008, 01:01:01 PM by DAaaMan64 - »
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Offline KDR_11k

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Re: PAX '08: The Return of Rocky Road
« Reply #10 on: August 31, 2008, 01:37:39 PM »
It's no wonder that The Conduit is just another FPS, their mission goal was pretty much "utilize the Wii's graphics power", no word about gameplay. Then again, maybe it's for the best that it has no special gimmick since even straight FPSes aren't common on the Wii.

Offline Morari

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Re: PAX '08: The Return of Rocky Road
« Reply #11 on: August 31, 2008, 02:34:59 PM »
Your ALL fooling yourselves, this is a kids game in disguise.

After taking a look at the art style, I don't think it is trying to disguise itself...
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Offline NWR_Neal

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Re: PAX '08: The Return of Rocky Road
« Reply #12 on: August 31, 2008, 04:13:22 PM »
I don't know what you were expecting with Kirby Super Star Ultra. It's pretty much a port of one of the finest Super Nintendo games. The game has also not seen the light of day since its release over ten years ago.
Are we going to complain about Chrono Trigger DS next because it has the same graphics as it did on SNES?
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Offline GoldenPhoenix

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Re: PAX '08: The Return of Rocky Road
« Reply #13 on: August 31, 2008, 05:11:30 PM »
Animal Crossing looks boring is what turned me off.
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Offline DAaaMan64

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Re: PAX '08: The Return of Rocky Road
« Reply #14 on: August 31, 2008, 05:23:46 PM »
You were there?

I actually didn't touch Animal Crossing because it's the same game. :p
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Offline Morari

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Re: PAX '08: The Return of Rocky Road
« Reply #15 on: August 31, 2008, 06:29:40 PM »
I don't like that scrolling horizon in Animal Crossing either...
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Offline NWR_pap64

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Re: PAX '08: The Return of Rocky Road
« Reply #16 on: September 01, 2008, 05:44:08 AM »
"Please don't make me talk about Mario Sluggers. It makes me feel frightened and confused."

Then avoid the official thread at the Nintendo forum if you want to hold onto a last breath of hope...

But seriously, what the HELL is wrong with Sluggers? You didn't even touch the game if you are to be believed. What is it about it that inspires so much hate and anger in fans?

I can understand the lack of online play and 1:1 controls being a factor of it, but the core game is really rock solid, the actual controls work pretty nicely and its pretty damn fun!

So again, WHY all the hate? Because it ain't "Man Icarus"? Because all of a sudden its cool to hate Nintendo? Because people have effectively found a way to make crap vision possible?

Same deal with your Animal Crossing impressions. I admit that the game looks too similar in terms of gameplay and doesn't look to wildly change it. However, what you said about the graphics reeks of pure ignorance. AC was NEVER meant to be a series that pushes graphics. So using it as an example of how "Nintendo is teh lazy developer" in terms of graphics just says to me that you really didn't care about the games shown, that you were there to add fuel to the already burning angst of Nintendo fandom.

And surprisingly enough, some people (include those from the, GASP, HARDCORE SITES) liked Wii Music and thought it had potential. If THEY were able to swallow their pride and enjoy it for a bit why can't anyone else? Oh right, because its cool to be the angry fan.

Really, this needs to stop. Its getting annoying as all hell.
« Last Edit: September 01, 2008, 05:56:27 AM by pap64 »
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Offline RABicle

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Re: PAX '08: The Return of Rocky Road
« Reply #17 on: September 01, 2008, 05:56:38 AM »
No because it's fucking Baseball and includes a slew of shitty Kong characters in it.
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Offline Mario

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Re: PAX '08: The Return of Rocky Road
« Reply #18 on: September 01, 2008, 07:19:27 AM »
Yeah but Toadsworth

Offline Shift Key

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Re: PAX '08: The Return of Rocky Road
« Reply #19 on: September 01, 2008, 09:08:17 AM »
But seriously, what the HELL is wrong with Sluggers?

You need at least six beers to enjoy a baseball match...

Offline ButteryPat

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Re: PAX '08: The Return of Rocky Road
« Reply #20 on: September 01, 2008, 02:04:43 PM »
The drums on Wii Music look like a lot of fun. Let me tell you something about real instruments: when you mess up the timing, they don't care either. The point is to try and put together a good song, not to score a bunch of points. I've been waiting for a game that actually let you interpret the song in your own way. I don't know why you guys all need a linear music game with point totals and stuff to enjoy yourself. Anyway, comparing it to Rock Band and Guitar Hero is dumb. It's not at all the same game. And as an aside, can people stop pretending like those games have any resemblance to real instruments? What I mean is that, if you, while describing people playing the new Guitar Hero, refer to them as "ROCKING THE F*CK OUT" instead of simply "playing", then you're lame.

Wario Land is going to be awesome, I could tell from pretty early on. You make Clone Wars sound like it could be pretty good, though. Nice lightsaber controls and such. Dumb comments about graphics and "holding back" notwithstanding, this game looks like it's got some promise. I can definitely see the potential of the Conduit to be exactly as you've described it. I wondered why people were so into it, but I've heard so many good things about it that I decided to start paying attention. Animal Crossing, though, exposes you a bit. I laughed at your assessment (no doubt one that you thought was very clever) that it looks like "something the Gamecube could outdo". The first game was something the Gamecube could outdo! And don't get me started on the DS version. The Gamecube could certainly outdo it /sarcasm. It's a stylistic choice. It doesn't need a graphics overhaul because that isn't what Animal Crossing is about. That's the thing is that the only change you're willing to acknowledge is visual change. Wild World adds a bunch of new little features and stuff, but since it doesn't overhaul the graphics it's "the same game". That's pretty shortsighted. Halo 1 and Halo 2 are the same game.

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Offline Jonnyboy117

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Re: PAX '08: The Return of Rocky Road
« Reply #21 on: September 01, 2008, 06:10:03 PM »
The drums on Wii Music are pretty terrible, and the problem with their design goes back over two years to E3 2006.  You select which drum to hit by pressing different buttons on the controller.  So basically, it feels nothing at all like playing real drums.  Without MotionPlus, the controllers aren't accurate enough to realize where you are swinging them, so the game has to rely on button presses instead of spatial recognition.  It totally ruins the point of the drum mode, and the result is not fun.  The Balance Board support is a good idea and feels more immersive (and lets you play more sounds without pressing buttons on the Remote), but it doesn't help the core flaw of this mode.
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Offline blackfootsteps

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Re: PAX '08: The Return of Rocky Road
« Reply #22 on: September 01, 2008, 08:51:40 PM »
...
Halo 1 and Halo 2 are the same game.

Maybe forgetting a little thing called online.
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Offline GoldenPhoenix

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Re: PAX '08: The Return of Rocky Road
« Reply #23 on: September 01, 2008, 09:14:03 PM »
...
Halo 1 and Halo 2 are the same game.

Maybe forgetting a little thing called online.

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