Author Topic: REVIEWS: Okami  (Read 16501 times)

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Offline Nick DiMola

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REVIEWS: Okami
« on: August 20, 2008, 08:00:00 PM »
Stunningly beautiful and amazingly engaging.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=16579

 For many Nintendo gamers, Okami will have a very familiar feel to it. Since its initial release on Playstation 2, comparisons have been made to Shigeru Miyamoto's Legend of Zelda series. Indeed, Okami and the venerable Zelda series share many similarities in design and pacing as well as polish, challenge, and entertainment value.    


Okami is loosely based on various stories of Japanese mythology; the first tale told in the game is a very faithful envisioning of the story of Orochi. Following that tale's completion, the game expands into its own overriding storyline that incorporates a variety of myths while also constructing its own characters, locales, and plot points.  You play the role of the ancient God Ameratsu, a white wolf brought back to life to save the world from the forces of darkness.    


In line with its influences, Okami is presented in a way that gives it the appearance of a living, hand-drawn, cel-shaded story board. When looking at the visual depictions of Japanese mythology, it is obvious that one of the goals of the Okami project was to bring such pieces of art to life. Matching its gorgeous, authentic graphical presentation is an amazing compilation of music. The beautiful pieces bring out the sounds and themes of ancient Japanese culture and match the game perfectly. The sound effects are equally excellent, never sounding out of place or poorly composed.    


As mentioned earlier, the game has been compared on countless occasions to the Legend of Zelda series, and rightfully so. The game world is built as a collection of points of interest on a large overworld map, chock-full of life and side quests. In Okami's case, these points of interest are solely cities and structures as opposed to the cities and dungeons found in Zelda. Okami has some locales that resemble dungeons, but nothing on par with the rigid dungeon structure typical of most Zelda games. This departure gives the game its own flavor and pacing that separates it from the Zelda series; players will notice other similarities as well, including the helper character Issun, who parallels Zelda's Navi quite well but is much less annoying.    


Okami's gameplay also sets it apart very distinctly from Zelda. Unlike Zelda (in which players engage enemies as they're wandering through a field or dungeon), Okami takes a more RPG-style approach to combat. Enemies are represented in the overworld as a floating scroll. Upon touching the scroll players are encased in a magical perimeter wall (which can be broken out of if necessary), in which they faceoff with their enemies.    


Players use a combination of brush strokes (using the "Celestial Brush", a paintbrush that can be used to effect the game environment) and physical combat moves to defeat the enemies.  Conquered foes drop life, yen, and ink pots. The game rates your combat performance based on technique and time, assigning you points accordingly. These points become what are essentially distributable experience points that can be used to upgrade ink capacity and life, amongst other things.    


Aside from battle, Okami incorporates brush stroke usage throughout the game for solving puzzles and accessing hidden areas. Because the brush strokes are a rough equivalent of Zelda's inventory, their functionality is quite similar in the overworld. There are some instances when drawing the brush strokes feels better because it provides for more tactile puzzle-solving. The brush stroke system also partially replaces a conventional item inventory. Instead of stocking bombs, players can activate the paintbrush and draw a bomb on the screen using the Wii Remote's pointer functionality.    


Players can also do things like slashing and "blooming" (bringing life back to a dead plant), and different strokes have different effects and purposes depending on the enemy you’re facing. In some cases, a certain brush stroke will be necessary to defeat an enemy. General attacks require rhythmic movements with the Wii Remote, causing Ameratsu to attack with her body or an equipped weapon such as a sword or beads. Each weapon has its own rhythm and attack strategy, giving the battle system further depth. The unique brush stroke system and rhythmic combat movements makes the game feel very tactile and, with mastery, quite enjoyable.    


Controlling Okami can be frustrating at first, because players must master the rhythm controls of combat as well as the brush stroke mechanic.  However, once players learn both it is smooth sailing.  Admittedly, some events that require brush stroke drawings can be frustrating due to finicky recognition; one improperly-drawn stroke means redoing an entire sequence.  There was initial debate regarding the Playstation 2 version's analog control versus this version's Wii Remote control, but players will ultimately find it more satisfying to use the Wii Remote.  Brush strokes are quicker, and use of the Celestial Brush feels a lot more realistic.    


Okami is a stunning game experience through and through. It has depth and longevity, as well as beautiful art direction, graphics, and music.  The Celestial Brush is both an engaging battle mechanic and a novel puzzle-solving tool. Every facet of Okami is enjoyable, and Wii players that don't experience it are doing themselves a disservice.

Pros:
       

  • Engaging story steeped in Japanese Mythology
  •  
  • Beautiful art direction and graphics
  •  
  • Lovely music and sound
  •  
  • Zelda-esque gameplay


  •        Cons:
           
  • Controls can be finicky at times
  •  
  • Could use some more varied bosses


  •                Graphics: 10.0
           The game is beautiful, mimicking ancient Japanese art with its cel-shaded style. It looks fantastic in 16:9 480p, and is one of the best-looking Wii games out there.

                   Sound: 10.0
           The musical scores are excellent and sound very authentic. All of the sound effects are fitting and charming.

                   Control:  8.0
           Controlling Okami is tough at first, but as you get the feel of the game it proves to be quite engaging and very fulfilling. Unfortunately, the controls can be finicky at times causing some frustration in things like event sequences.

                          Gameplay: 10.0
           The Zelda-esque gameplay combined with the unique flavor of the title make for a very engaging play experience. Any gamer would be well served by Okami, but Zelda fans should run to the store and grab this if they haven't already.

     


           Lastability: 10.0
           The game will easily take you 40 hours to complete, and even longer if you tackle side quests along the way. It never feels boring or repetitive, and its story and RPG elements help things along nicely.

     


           Final: 10.0
           Okami is easily one of the best games on Wii and should not be ignored.  Its engaging story, art direction, music, and gameplay experience delivers a complete package.      

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    Offline ShyGuy

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    Re: REVIEWS: Okami
    « Reply #1 on: August 20, 2008, 08:22:53 PM »
    A ten...

    Offline DAaaMan64

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    Re: REVIEWS: Okami
    « Reply #2 on: August 20, 2008, 08:39:51 PM »
    Wow you REALLY like this game. Glad you had a such a good experience with it Mr. Jack. I personally would have given this game probably an 8.5 and the controls a 6.  But hey whateva
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    Offline AV

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    Re: REVIEWS: Okami
    « Reply #3 on: August 20, 2008, 08:45:53 PM »
    Mr. Jack you making it harder for me to ignore this game. So many great reviews i love zelda games.........argh I really shouldn't buy this game .......gonna break soon......but i got to budget my money.............I hope your happy Mr. Jack .........now i'm conflicted

    Offline nickmitch

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    Re: REVIEWS: Okami
    « Reply #4 on: August 20, 2008, 08:51:24 PM »
    I was on the fence about getting this game. I knew I wanted it, but I wasn't in a rush to go buy it. Now, it'll be the first game I buy when I get back to school which is tomorrow.
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    Offline Nick DiMola

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    Re: REVIEWS: Okami
    « Reply #5 on: August 20, 2008, 09:11:10 PM »
    I absolutely love this game. I had some initial frustration with the controls as well, but I found as I played it more that my issues had more to do with mastery of them. As stated in the review, once I nailed them down I found them quite enjoyable and a crucial piece of my enjoyment of the title.

    I must admit I am a total Zelda whore, so this game appealed to everything I loved about Zelda and made it different enough that it didn't feel like a knock off. As a matter of fact, if Nintendo would have released this as Legend of Zelda: Okami, I wouldn't have even batted an eye. The level of polish on this title is astounding and should be praised to the highest degree.

    Also worth mentioning; when I learned that the various sub plots within the game, particularly the first segment, were a near identical presentation of classic Japanese mythology I was blown away. It made me appreciate everything else about the game even more and gave me some insight as to where they were drawing their influence.
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    Offline brian577

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    Re: REVIEWS: Okami
    « Reply #6 on: August 20, 2008, 09:14:13 PM »
    and to think I just finished this game today after over 40 hours of play time, pity they cut the credits out over some issue with the Clover Studios logo...

    Offline BranDonk Kong

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    Re: REVIEWS: Okami
    « Reply #7 on: August 20, 2008, 09:31:01 PM »
    Really, a 10 for graphics? It's a direct PS2 port, gfx-wise (aside from the new 16:9 AR)...then again, most PS2 games do look better than Wii games.
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    Offline NWR_Lindy

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    Re: REVIEWS: Okami
    « Reply #8 on: August 20, 2008, 10:00:36 PM »
    That's the sad thing about it - this is a direct port of a PS2 game, and it has better graphics than 95% of the games on the system.

    I personally wouldn't this game a ten (I'd probably give it a 9.0), but I can totally see why somebody would give it a ten.  It's the Zelda game I want (i.e. same formula, but mixed up enough to feel fresh and different), but never get.
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    Offline Flames_of_chaos

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    Re: REVIEWS: Okami
    « Reply #9 on: August 20, 2008, 10:18:19 PM »
    Really, a 10 for graphics? It's a direct PS2 port, gfx-wise (aside from the new 16:9 AR)...then again, most PS2 games do look better than Wii games.

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    Graphics don't just encompass have much polygons or texture work but art direction would someone say wow more than good texture work. Okami is like a moving Japanese ink portrait.
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    Offline DAaaMan64

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    Re: REVIEWS: Okami
    « Reply #10 on: August 20, 2008, 10:36:02 PM »
    That's the sad thing about it - this is a direct port of a PS2 game, and it has better graphics than 95% of the games on the system.

    LOL come on dude, you know WHY it works right. ART STYLE. You SHOULD KNOW THESE THINGS.  Were you EVER a Nintendo gamer?

    Your title should be something like, dirty staff troll. Man I hear 'em say this stuff all the time on the podcast.
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    Offline Bill Aurion

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    Re: REVIEWS: Okami
    « Reply #11 on: August 20, 2008, 11:15:25 PM »
    That's the sad thing about it - this is a direct port of a PS2 game, and it has better graphics than 95% of the games on the system.

    Okami also happens to have better graphics than 95% of the games on the PS3, too... :cool;

    I must admit I am a total Zelda whore, so this game appealed to everything I loved about Zelda and made it different enough that it didn't feel like a knock off.

    You must be my long-lost twin brother!  A truly excellent game, which further depresses me when you realize that this is the ONLY Zelda-ripoff on the market, when there should be more! >=O
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    Offline DAaaMan64

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    Re: REVIEWS: Okami
    « Reply #12 on: August 20, 2008, 11:30:22 PM »
    Ahahaha, Bill feels about Zelda as I do about Pink Floyd.  More Pink Floyd Rip-offs plz
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    Offline Mario

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    Re: REVIEWS: Okami
    « Reply #13 on: August 20, 2008, 11:32:27 PM »
    An incomplete game gets a 10. I'm getting the PS2 version with credits and boxart in tact, always wanted to see an 11/10 game.

    Offline wandering

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    Re: REVIEWS: Okami
    « Reply #14 on: August 20, 2008, 11:44:37 PM »
    and to think I just finished this game today after over 40 hours of play time, pity they cut the credits out over some issue with the Clover Studios logo...

    They're allowed to do that? Game makers need to unionize...
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    Offline DAaaMan64

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    Re: REVIEWS: Okami
    « Reply #15 on: August 21, 2008, 12:00:52 AM »
    and to think I just finished this game today after over 40 hours of play time, pity they cut the credits out over some issue with the Clover Studios logo...

    They're allowed to do that? Game makers need to unionize...

    Please don't, I'm trying to infiltrate the industry.  I don't need **** like that.
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    Offline Jonnyboy117

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    Re: REVIEWS: Okami
    « Reply #16 on: August 21, 2008, 12:25:27 AM »
    Really, a 10 for graphics? It's a direct PS2 port, gfx-wise (aside from the new 16:9 AR)...then again, most PS2 games do look better than Wii games.

    Okami is arguably the finest looking PS2 game ever made.
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    Offline Flames_of_chaos

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    Re: REVIEWS: Okami
    « Reply #17 on: August 21, 2008, 12:52:51 AM »
    Really, a 10 for graphics? It's a direct PS2 port, gfx-wise (aside from the new 16:9 AR)...then again, most PS2 games do look better than Wii games.

    Okami is arguably the finest looking PS2 game ever made.

    I disagree, it's arguably one of the finest looking games ever made.
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    Offline NinGurl69 *huggles

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    Re: REVIEWS: Okami
    « Reply #18 on: August 21, 2008, 01:33:19 AM »
    It's blurrier than Turok 1.
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    Offline KDR_11k

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    Re: REVIEWS: Okami
    « Reply #19 on: August 21, 2008, 03:07:37 AM »
    I hated the music...

    Offline Plugabugz

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    Re: REVIEWS: Okami
    « Reply #20 on: August 21, 2008, 04:10:18 AM »
    It's blurrier than Turok 1.

    THANK YOU!!!!!!! Is Miss Huggles the only person to recognise this?

    The blur alone should drop the graphical portion of the review to at least a 7. It's a game-wrecking portion that should be optional. I'm playing in 480p and 16:9 and the blur is so noticeable i get dizzy in minutes and a banging headache by an hour.

    Offline GoldenPhoenix

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    Re: REVIEWS: Okami
    « Reply #21 on: August 21, 2008, 04:28:05 AM »
    It's blurrier than Turok 1.

    THANK YOU!!!!!!! Is Miss Huggles the only person to recognise this?

    The blur alone should drop the graphical portion of the review to at least a 7. It's a game-wrecking portion that should be optional. I'm playing in 480p and 16:9 and the blur is so noticeable i get dizzy in minutes and a banging headache by an hour.

    It didn't bother me at all, I found the visuals to be more engaging than distracting.
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    Offline KDR_11k

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    Re: REVIEWS: Okami
    « Reply #22 on: August 21, 2008, 05:24:29 AM »
    I can't comment on that since I played Turok on the PC where you can run it at 1280x960 :P

    Offline Bill Aurion

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    Re: REVIEWS: Okami
    « Reply #23 on: August 21, 2008, 09:51:33 AM »
    It's blurrier than Turok 1.

    THANK YOU!!!!!!! Is Miss Huggles the only person to recognise this?

    The blur alone should drop the graphical portion of the review to at least a 7. It's a game-wrecking portion that should be optional. I'm playing in 480p and 16:9 and the blur is so noticeable i get dizzy in minutes and a banging headache by an hour.

    Your eyes must suck then....Or your TVs... =)
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    Offline DAaaMan64

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    Re: REVIEWS: Okami
    « Reply #24 on: August 21, 2008, 11:11:10 AM »
    Pro's TV is like a 60" crazy big flat panel.
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