Actually, Mr. Cure, I don't buy used games
unless I can't find a new version, so there.

SO! Picked this up last night, actually, and fired it up as soon as I got home. Having a great time so far! It's moody and creepy and mysterious and strange. The characters are more memorable and have more personality than I figured they'd have, and the "still" flashback scenes aren't nearly as cheesy as I thought. The voice acting is also surprisingly good. The locales you travel through are also surprisinigly diverse. Overall, I'm pleasantly surprised (partially maybe because my bar wasn't set particularly high, honestly...). The graphics are nice, but I understand some of what others have complained about regarding stiff animations, dark settings (there was a foggy area that was really difficult to see much of anything, but that did create a pretty awesome atmosphere, as baddies would just emerge from the fog to try and whale on you (DENIED!)), and over-use of effects... But really, the draw distance is
awesome, the level design and art direction are great, and every once in awhile, an effect really wows me (I'm particularly thinking of an
icy cavern you fall into later in the game, where the ice is just glistening/sparkling... really pretty.
To me, the controls are the weak link so far. I hate Hate HATE the "thrust" gestures you use to get rid of ghosts (sort of a finishing move). They fail 4 out of 5 times, it seems, and when you have to do this 4 or 5 times
each for some of the tougher enemies, that equals quite a lot of frustration. Two bits of good news regarding that, though: 1) You don't actually
have to do this, though it's faster and there's a nice (small) health boost for getting rid of them that way, and 2) I read the manual (imagine that!), and I may have been doing the gestures wrong... the game tells you how to do them, but doesn't do a very good job of illustrating it. Besides the gestures, I find myself really wanting a quick-turn button. It's funny to me, clearly this game took a lot of inspiration from RE4 (quick-time events, the perspective behind the character, aiming/shooting, etc.), so why not include something that's so useful in Resident Evil, a quick-turn button? Eh, I have no clue.
So... that's what I think so far. Ooh, actually, there was a really cool part after you fall into this ice cavern, where you
find a walkie-talkie, and another character guides you out of the cavern via the remote speaker... =o I particularly enjoyed that. Oh and also, I also meant to say that I'm impressed with the story so far too... lots of unpredictable twists and turns and "who do I trust???" moments, which I like a lot.
Anyways, I recommend anyone with a little patience for a slower, more deliberately-paced game, to check this one out. I'm having a surprising amount of fun so far.