Author Topic: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3  (Read 11679 times)

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Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #25 on: July 18, 2008, 01:56:02 PM »
I wish Sony would quit rehashing FPS and let Resistance have a rest! It is interesting to see people harpoon Nintendo who has basically perfected genres for "rehashing" let let crap that Sony and MS spew out slide. It is a sick double standard IMO.
« Last Edit: July 18, 2008, 02:00:11 PM by GoldenPhoenix »
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Offline NWR_Lindy

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #26 on: July 18, 2008, 02:09:40 PM »
Resistance 2 is the same genre as Resistance, yeah, but there's enough new features in there to make it not a total rehash.  Same thing with Halo 3.  Whether you love or hate those games is another issue, but they offer tons of new things to do, new ways to play and interact with the game.

When was the last time that Zelda really had anything new, beyond a different control scheme?  Maybe the sailing in Wind Waker, but that's just a substitute for walking around the game world.  Most of it is a total Ocarina of Time rehash.  Majora's Mask is the only one that really mixed it up a little bit, but not in a way that I liked.  I feel like I can play Zelda games in my sleep, for the most part.

I find I'm saying this about Nintendo a lot lately: SURPRISE ME.  Nothing they do surprises me.
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Offline DAaaMan64

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #27 on: July 18, 2008, 02:11:36 PM »
Resistance 2 is the same genre as Resistance, yeah, but there's enough new features in there to make it not a total rehash.  Same thing with Halo 3.  Whether you love or hate those games is another issue, but they offer tons of new things to do, new ways to play and interact with the game.

When was the last time that Zelda really had anything new, beyond a different control scheme?  Maybe the sailing in Wind Waker, but that's just a substitute for walking around the game world.  Most of it is a total Ocarina of Time rehash.  Majora's Mask is the only one that really mixed it up a little bit, but not in a way that I liked.  I feel like I can play Zelda games in my sleep, for the most part.

I find I'm saying this about Nintendo a lot lately: SURPRISE ME.  Nothing they do surprises me.

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Offline vudu

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #28 on: July 18, 2008, 02:30:40 PM »
Resistance 2 is the same genre as Resistance, yeah, but there's enough new features in there to make it not a total rehash.  Same thing with Halo 3.  Whether you love or hate those games is another issue, but they offer tons of new things to do, new ways to play and interact with the game.

I'm going to have to call you out on this.  The upgrades from Halo 2 to Halo 3 are minimal.  Yes, it's on a new system and yes there are a few new weapons and enemies, but it's the same damn game.  Which is fine.  But you can't honestly say that there's more difference between Halo 2 and 3 than there is between Ocarina of Time and Twilight Princess.  You can't blast Nintendo for something and then praise Microsoft/Bungie for doing essentially the same thing.  As you said yourself, whether you love or hate the Zelda formula is another issue completely.

I haven't played Resistance, so I honestly can't say much about the title.  But from what I've seen Resistance doesn't offer a significantly different experience from a dozen other games out there.  (Note:  I said different, not better.  I'm not trying to argue quality.)  Everything I've heard about Resistance 2 leads me to believe it will be a minor upgrade from the first, akin to Halo 2 to Halo 3 (and Hell, Halo to Halo 2, for that matter).
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Offline NWR_Lindy

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #29 on: July 18, 2008, 02:46:37 PM »
Yeah, I'm getting old man, what can I say.  I find that it takes a LOT to impress me nowadays.

You're right, Halo 3 is a bad example of what I'm trying to say because it is basically Halo 2.5.  I can't really dispute that point, and in fact that's why I don't play it as much as other FPS's.  Call of Duty 4 is probably a better example, since it's far above and beyond Call of Duty 3 (as far as I know...I haven't played CoD3, but it's not a phenomenon like CoD4) even though it's in the same series of games.

I guess that Resistance doesn't offer a "different" experience from other first-person shooters in the sense that yes, it is also a first-person shooter.  But that's also like saying that Zelda doesn't offer a different experience from other 3D platformers.  I think a lot of people would argue that point.

I could argue on the finer points of what will distinguish Resistance from Resistance 2, but that's for some other website.    Let me just say that there are significant changes, especially to the multiplayer portion (example: introduction of classes, 8-player squads) that will make it quite a different experience from its predecessor.

That's my beef with Zelda.  It's a good formula alright, but I feel like it's the same formula every time.  I feel that it rigidly adheres to convention, if that makes any sense.  I'd love to see them do something crazy, like have you fight a boss that's five screens tall, and is so big that you have to climb up it to get to its head.  And also have bosses that you don't kill the same way every time. 

I'm playing Okami and it's really refreshing because while it's a straight Zelda clone, it feels fresh because there are some **seriously** all-new game mechanics.  Not just Link's sword slash mapped to the Wii Remote and arrow aiming with a pointer.
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Offline shammack

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #30 on: July 18, 2008, 03:03:51 PM »
That's my beef with Zelda.  It's a good formula alright, but I feel like it's the same formula every time.  I feel that it rigidly adheres to convention, if that makes any sense.  I'd love to see them do something crazy, like have you fight a boss that's five screens tall, and is so big that you have to climb up it to get to its head.

How is that any crazier than, say, the underwater boss where you have to hookshot onto its back and stab it, or the giant skeleton where you spinner up the walls, or the bird thing where you swing around on peahats hanging in the air?

Offline ShyGuy

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #31 on: July 18, 2008, 03:11:07 PM »
Lindy doesn't have a podcast to release troll steam in this week, so his pent up RAGE is spilling into the talkback. ;)

When things got a little heated was drunk Jonny going to attack TYP?
« Last Edit: July 18, 2008, 03:19:35 PM by ShyGuy »

Offline GoldenPhoenix

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #32 on: July 18, 2008, 03:36:56 PM »
There is a big difference between Resistance and Zelda in that Zelda has yet to be matched. Resistance is basically playing catch up to a genre that has far surpassed it in both innovation and basic mechanics on the PC platform. Same with Halo, they are dummied down FPS games for console gamers .The "new" features in both of those games have been done before OVER AND OVER again for years. Zelda comes out, what, every 2 or 3 years, while a FPS clone comes out what, every month perhaps more? Now that is something that is hard to get excited or "surprised" for considering there is FPS overload with only a few (mostly PC games) that stand out as innovative though at least we have Mirror's Edge which is doing more for the genre then any console FPS has ever done since Goldeneye.

But I am derailing this thread, I keep on forgetting Lindy is a Sony robot now. A nice Sony robot though. ;)
« Last Edit: July 18, 2008, 03:42:41 PM by GoldenPhoenix »
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Offline King of Twitch

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #33 on: July 18, 2008, 04:39:59 PM »
Zelda needs to bring back magic and MM-deep NPC character interaction to return to its former glory
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Offline NWR_Lindy

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Re: PODCAST: Radio Free Nintendo: E3 08 Days 2 & 3
« Reply #34 on: July 18, 2008, 11:20:52 PM »
How is that any crazier than, say, the underwater boss where you have to hookshot onto its back and stab it, or the giant skeleton where you spinner up the walls, or the bird thing where you swing around on peahats hanging in the air?

Those bosses were crazy for sure, but you hacked them three times in the magic spot to kill them, pretty much.  The boss battles don't hold many surprises any more.  There's nothing that makes me sit back and say, "Oh My God", it's all pretty much color-by-numbers.  I'm sorry, I'm jaded.

There is a big difference between Resistance and Zelda in that Zelda has yet to be matched. Resistance is basically playing catch up to a genre that has far surpassed it in both innovation and basic mechanics on the PC platform. Same with Halo, they are dummied down FPS games for console gamers .

Good point, in terms of 3D platformers Zelda is virtually unparalleled.  However, I'm not even going to touch the PC vs. Console FPS thing.  I think we can all agree that PC will always be the ultimate platform for FPS's, but that doesn't mean the console ones can't be amazing.

I think with Zelda the issue is that I'm really sick of the story.  Instead of a continuation of a story or a conclusion of a story (like what I'm getting with a new Resistance, or even Halo 3 even though its story and characters are garbage), it's the same basic story repeatedly.  I know how the plot will unfold and how the game is going to end (I'll kill X amount of bosses, fight Ganon, rescue Zelda).  I can only take that so long.  After a decade and four or five games, it just gets old.  The gameplay itself isn't a hook for me any more.

But I am derailing this thread, I keep on forgetting Lindy is a Sony robot now. A nice Sony robot though. ;)

I just wish Nintendo didn't give me so much to whine about.  Damn do I derail threads though!  I can't help it.

Zelda needs to bring back magic and MM-deep NPC character interaction to return to its former glory

Totally.  I'd love to see something like the ability to create your own spells.  That'd be cool, and different.
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