Author Topic: Mario Super Sluggers  (Read 21094 times)

0 Members and 1 Guest are viewing this topic.

Offline jakeOSX

  • Score: 1
    • View Profile
Re: Mario Super Sluggers
« Reply #25 on: August 21, 2008, 09:03:01 AM »
so, does that mean it is fun? i never played the original. but i am assuming the formula goes something like
strikers = mario kart with soccor
sluggers = mario kart with baseball

yes? no? bueler?

Offline D_Average

  • Score: 3
    • View Profile
Re: Mario Super Sluggers
« Reply #26 on: August 31, 2008, 04:43:58 PM »
Just rented this one yesterday, I'll give some impressions once I dive a little deeper.
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Mario Super Sluggers
« Reply #27 on: September 01, 2008, 01:31:44 AM »
I got this game on Friday. Flame me if you must but I absolutely LOVE this game. Love it, love it, LOVE IT!

I am very surprised that I am enjoying the game this much. I was expecting something fun though not terribly amazing, but once I got into it I couldn't stop!

Challenge Mode is a great example of how to do single player modes in multiplayer hectic games. You have some nice mini games, a few quick baseball matches, some small puzzles here and there and wrap it around big baseball games. It makes sense and it works. Not only that you can easily unlock all of the characters for use in multiplayer.

Now for the main game. Mind you, I missed Mario Superstar Baseball on the GC so I may not notice any changes between the games.

The controls work fine. It is not true 1:1 controls but what we have does its job right. Hitting the ball with the Wiimote is very satisfying and prove that some things with the Wiimote are enhanced. Its even better when you hit a very strong home run.

I also like the multiple control options as each one is unique and changes the gameplay. With the Wiimote only things are done automatically. Very simple and good enough for newbies and those that play for the hell of it. The Wiimote and nunchuck setup lets you keep the motion controls but you get to move the characters around when fielding, pitching or batting, adding for some extra depth to where to pitch the ball.

I just can't get enough of the characters. There are so many of them (I'm aware that many of them are returning from the original game) that I have a blast creating teams. For example, I did the "Team everyone hates" featuring the Mario characters, well, everyone hates. And their captain is Waluigi. I also did the Yoshi's Island team, featuring all of the babies and the color Yoshies. I really like how even the color palette swap characters (like the Toads, Piantas, Nokis etc.) have their own stats so even if they look the same they play differently.

The Miis rule for one whole reason: you can make a team of them. While it was neat seeing who Wii Sports picked for your team in Baseball I always wished you could create your own team, and Sluggers lets you do that. Its even cooler when you pick a captain.

The Stadiums are also really fun. The fact that you can play day or night, and that each version is unique, is fantastic in my opinion. To me, that's going above and beyond the call of duty.

The mini games are the only part that is hit or miss with me. Some games are fun but I have more fun playing baseball.

I also wish there were Mario Galaxy references in the game. I would have loved an outer space baseball field featuring Rosalina and the Lumas.

Overall, I really love the game. I know people will say otherwise but I really did find it amusing. I recommend a rent since it seems people either love or despise Mario baseball.
Pedro Hernandez
NWR Staff Writer

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
Re: Mario Super Sluggers
« Reply #28 on: September 01, 2008, 02:27:44 AM »
Wow. My interest level just shot up. Thanks pap.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Mario Super Sluggers
« Reply #29 on: September 01, 2008, 02:48:37 AM »
Wow. My interest level just shot up. Thanks pap.

I would recommend renting then  using your own judgment, though. In my playtime I loved it, but I can't say if YOU will enjoy it.

I will say this, though; the game is really good. Its not perfect but it ain't the death of gaming and Nintendo as we know it. Its a fun title to enjoy alone or with friends.

With that in mind I recommend you try it out.
Pedro Hernandez
NWR Staff Writer

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Mario Super Sluggers
« Reply #30 on: September 01, 2008, 04:57:07 AM »
How dare you express love for Mario Sluggers pap! You are supposed to give a big mean angry face because Nintendo is being lazy.

I can't wait to play my copy
Switch Friend Code: SW-4185-3173-1144

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Mario Super Sluggers
« Reply #31 on: September 01, 2008, 05:48:12 AM »
How dare you express love for Mario Sluggers pap! You are supposed to give a big mean angry face because Nintendo is being lazy.

I can't wait to play my copy

I honestly don't understand the hate this game is getting. I do understand how the lack of online play doesn't make this a logical follow up, but the core game is really good.

ITS A MARIO SPORTS TITLE FOR F*CK'S SAKE! They are meant to be played and be fun, not heavily analyzed as the title that spelled doom for Nintendo and the punching bag to direct anger and angst towards Nintendo.

You know the fanbase and the industry is in a sad state when people have this deep angst towards A MARIO SPIN OFF TITLE...
Pedro Hernandez
NWR Staff Writer

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Mario Super Sluggers
« Reply #32 on: September 01, 2008, 05:55:25 AM »
I guess people are waking up to the fact that Nintendo was never really "hardcore".

How hard is the game to play? How difficult is it to hit the ball in a way that's neither foul nor out? In Wii Sports baseball we usually score only through lucky hits (especially if the other player was foolish enough to throw a fastball which seems to be the only type of ball you can hit not-out-not-foul) and whoever actually managed to score usually remains uncontested for the rest of the game.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Mario Super Sluggers
« Reply #33 on: September 01, 2008, 06:09:38 AM »
I guess people are waking up to the fact that Nintendo was never really "hardcore".

How hard is the game to play? How difficult is it to hit the ball in a way that's neither foul nor out? In Wii Sports baseball we usually score only through lucky hits (especially if the other player was foolish enough to throw a fastball which seems to be the only type of ball you can hit not-out-not-foul) and whoever actually managed to score usually remains uncontested for the rest of the game.

I say its challenging to get a perfect hit. The trick is to hit the ball right in the center of the on screen cursor. Again, this is hard because the pitcher can either send a super powered pitch, or throw a slow ball.

This is where the character's stats come in. Each character has a set of stats for batting, pitching, catching and running. The character with the best batting stat is sometimes the slowest runner. They are also left and right handed batters and pitchers, which play a big role in character selection.

This is why making a team is so important. You need to find a balance between power hitters and defensive players. What I usually do is keep the slower characters close to the field, while I send my faster characters to the back.

Something I forgot to mention earlier were the buddy movies. Each character has a chemistry stat, meaning that you can pull off moves with another character. For example, if you have Mario and Luigi on your team, you can perform a buddy toss that allows you to catch a home run ball if done right.

Note that the keyword here is "done right". It isn't an easy move to perform, and you need to play co-cooperatively in order to fully perform these plays.

Finally, there are the superstar pitching and batting moves. These are moves that allow you to perform powerful maneuvers. I admit this is the one area that I'm not too happy with.

Some characters have moves that are doable and can be avoided. Some moves, however, are too powerful or annoying. I HATE Bowser jr. because his move covers the screen.

Luckily, this can be turned off during multiplayer mode, so no biggie.

I hate to sound like a rabid fanboy, but this game really surprised me with its features, stats and modes. The lack of online mode hurt it a bit, but what we have is rock solid and worth checking out.

Again, it amazes me why people suddenly hate the game when up to now these were standard decisions and no one would mind...
Pedro Hernandez
NWR Staff Writer

Offline Flames_of_chaos

  • Dancing News Panda
  • Score: -1
    • View Profile
Re: Mario Super Sluggers
« Reply #34 on: September 01, 2008, 08:49:54 AM »
I like the games as well my only 3 big gripes are 1) they didn't fix the problems the gamecube version had (primarily with the fielding and the runners always advance even if it's a fly ball that's about to be caught) 2. Challenge mode is a little ehh 3. Shaking the controller for dashing.

Other than that I easily spend 2 - 3 hours a day playing this game. I like the new stadiums, there's a little more detail in the graphics which is nice. I like how they expanded the uses in chemistry moves. The error items are good in toy field but I dislike them in exhibition modes, star powers are enough. Balance in the game is a little poor however the balance each character has with stats is good.
« Last Edit: September 01, 2008, 08:52:37 AM by Flames_of_chaos »
PM me for DS and Wii game friend codes
Wii: 6564 0802 7064 2744
3DS: 4124-5011-7289
PSN: Flames_of_chaos XBL tag: Evulcorpse
http://twitter.com/flames_of_chaos/

Former NWR and PixlBit staff member.

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
Re: Mario Super Sluggers
« Reply #35 on: September 01, 2008, 11:29:23 AM »
I wound up playing this with my brother the other night and it is a fantastic game. I probably won't buy it because it isn't too different from the Gamecube version.

If you haven't played Mario Baseball before, I seriously suggest checking it out (either version). Yes they are arcade baseball games, but they are craptons of fun.

The game renewed my love of the series, and since my brother and I played I've been playing the Gamecube original.
Check out PixlBit!

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
Re: Mario Super Sluggers
« Reply #36 on: September 01, 2008, 12:58:46 PM »
Anyone heard word of a PAL release date?

Offline D_Average

  • Score: 3
    • View Profile
Re: Mario Super Sluggers
« Reply #37 on: September 01, 2008, 02:17:48 PM »
1) they didn't fix the problems the gamecube version had (primarily with the fielding and the runners always advance even if it's a fly ball that's about to be caught)

So far I'm having a lot of fun with the game as well, but I concur with the same gripe.  Given that the game is aimed at younger audiences, its quite a terrible thing to have the runners behave in this manner.  I fear it will teach the youth of our great nation to run on any play thus propagating the tradition of losing the Olympic Gold in years to come.
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Offline UltimatePartyBear

  • Voice of Reason
  • Score: 35
    • View Profile
Re: Mario Super Sluggers
« Reply #38 on: September 02, 2008, 03:43:39 PM »
I like the games as well my only 3 big gripes are 1) they didn't fix the problems the gamecube version had (primarily with the fielding and the runners always advance even if it's a fly ball that's about to be caught)

This, combined with pap's raving over features that are almost all from the original, really drives home (no pun intended) the idea that Nintendo phoned this one in.  But new features didn't matter to me, anyway.  I just wanted the fielding to not suck so hard.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Mario Super Sluggers
« Reply #39 on: September 02, 2008, 04:08:09 PM »
I like the games as well my only 3 big gripes are 1) they didn't fix the problems the gamecube version had (primarily with the fielding and the runners always advance even if it's a fly ball that's about to be caught)

This, combined with pap's raving over features that are almost all from the original, really drives home (no pun intended) the idea that Nintendo phoned this one in.  But new features didn't matter to me, anyway.  I just wanted the fielding to not suck so hard.

Just so you know, I never played the original. So this is my first time discovering what Mario Baseball has to offer and I really liked it.

So I guess the world is that if you played the original to death, rent first.
Pedro Hernandez
NWR Staff Writer

Online Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: Mario Super Sluggers
« Reply #40 on: September 02, 2008, 06:05:59 PM »
Quote
I honestly don't understand the hate this game is getting. I do understand how the lack of online play doesn't make this a logical follow up, but the core game is really good.

I don't think anyone is crapping on the quality of the game but rather just that it's too similar to the Cube game.  You said yourself you never played the original.

Quote
You know the fanbase and the industry is in a sad state when people have this deep angst towards A MARIO SPIN OFF TITLE

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Mario Super Sluggers
« Reply #41 on: September 02, 2008, 06:25:02 PM »
Quote
The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

Ian...SHUT UP. That is my take on this.
Switch Friend Code: SW-4185-3173-1144

Offline D_Average

  • Score: 3
    • View Profile
Re: Mario Super Sluggers
« Reply #42 on: September 02, 2008, 06:26:34 PM »
Quote
I honestly don't understand the hate this game is getting. I do understand how the lack of online play doesn't make this a logical follow up, but the core game is really good.

I don't think anyone is crapping on the quality of the game but rather just that it's too similar to the Cube game.  You said yourself you never played the original.

Quote
You know the fanbase and the industry is in a sad state when people have this deep angst towards A MARIO SPIN OFF TITLE

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

Kinda like the "Wii-Make" of Cruisn 64.....

Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Offline Luigi Dude

  • Truth Bomber
  • Score: 3
    • View Profile
Re: Mario Super Sluggers
« Reply #43 on: September 02, 2008, 07:18:37 PM »

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

If you have a problem with the game, that's Namco fault, not Nintendo's.  What was Nintendo suppose to do, send the game back to Namco and tell them to do a better job?  Considering how Iwata has been trying to improve relations with 3rd parties, they weren't going to do that.

Plus I don't see the big deal with this game.  Since it was done by Namco it didn't take way any manpower from Nintendo's own internal studio's.  Plus it just ends up being more easy money to spend which allows Nintendo to do things they never did in the past.  Like hiring around 40 of the greatest videogame musicans of all time to do Smash Bros Brawls soundtrack, or hiring Production IG to do all the sprites for Wario Land Shake, resulting in it being the most beatiful 2d game ever made.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Mario Super Sluggers
« Reply #44 on: September 02, 2008, 07:22:29 PM »

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

If you have a problem with the game, that's Namco fault, not Nintendo's.  What was Nintendo suppose to do, send the game back to Namco and tell them to do a better job?  Considering how Iwata has been trying to improve relations with 3rd parties, they weren't going to do that.

Plus I don't see the big deal with this game.  Since it was done by Namco it didn't take way any manpower from Nintendo's own internal studio's.  Plus it just ends up being more easy money to spend which allows Nintendo to do things they never did in the past.  Like hiring around 40 of the greatest videogame musicans of all time to do Smash Bros Brawls soundtrack, or hiring Production IG to do all the sprites for Wario Land Shake, resulting in it being the most beatiful 2d game ever made.

Do sports games EVER change that much from version to version?  They don't. Maybe thats why I don't buy them :P
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: Mario Super Sluggers
« Reply #45 on: September 02, 2008, 10:49:49 PM »

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

If you have a problem with the game, that's Namco fault, not Nintendo's.  What was Nintendo suppose to do, send the game back to Namco and tell them to do a better job?  Considering how Iwata has been trying to improve relations with 3rd parties, they weren't going to do that.

Plus I don't see the big deal with this game.  Since it was done by Namco it didn't take way any manpower from Nintendo's own internal studio's.  Plus it just ends up being more easy money to spend which allows Nintendo to do things they never did in the past.  Like hiring around 40 of the greatest videogame musicans of all time to do Smash Bros Brawls soundtrack, or hiring Production IG to do all the sprites for Wario Land Shake, resulting in it being the most beatiful 2d game ever made.

Do sports games EVER change that much from version to version?  They don't. Maybe thats why I don't buy them :P

That's not true, there are plenty of major changes in sports games. NFL 2K1, for instance, was the first game in the series to have a franchise mode and also the first console spoorts game with online play, and either one of those alone would have been worth upgrading for.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline D_Average

  • Score: 3
    • View Profile
Re: Mario Super Sluggers
« Reply #46 on: September 03, 2008, 01:03:24 AM »
Mario Baseball=Madden 06
Supper Sluggers= Madden 09
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Mario Super Sluggers
« Reply #47 on: September 03, 2008, 01:13:14 AM »

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

If you have a problem with the game, that's Namco fault, not Nintendo's.  What was Nintendo suppose to do, send the game back to Namco and tell them to do a better job?  Considering how Iwata has been trying to improve relations with 3rd parties, they weren't going to do that.

Plus I don't see the big deal with this game.  Since it was done by Namco it didn't take way any manpower from Nintendo's own internal studio's.  Plus it just ends up being more easy money to spend which allows Nintendo to do things they never did in the past.  Like hiring around 40 of the greatest videogame musicans of all time to do Smash Bros Brawls soundtrack, or hiring Production IG to do all the sprites for Wario Land Shake, resulting in it being the most beatiful 2d game ever made.

Do sports games EVER change that much from version to version?  They don't. Maybe thats why I don't buy them :P

That's not true, there are plenty of major changes in sports games. NFL 2K1, for instance, was the first game in the series to have a franchise mode and also the first console spoorts game with online play, and either one of those alone would have been worth upgrading for.

I'll take your word for it, I don't play thems games.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Mario Super Sluggers
« Reply #48 on: September 03, 2008, 01:17:12 AM »

It's entirely about being an informed shopper and not getting jerked around by a company trying to scam you out of money.  They're charging full price for a slight enhancement to a Gamecube game.  The whole strategy for this title is to prey on the ignorance of those who don't know that practically the same game can be found for less money in Gamecube format which is playable on the Wii.  Mario Super Sluggers is a con and that's worth drawing attention to.

If you have a problem with the game, that's Namco fault, not Nintendo's.  What was Nintendo suppose to do, send the game back to Namco and tell them to do a better job?  Considering how Iwata has been trying to improve relations with 3rd parties, they weren't going to do that.

Plus I don't see the big deal with this game.  Since it was done by Namco it didn't take way any manpower from Nintendo's own internal studio's.  Plus it just ends up being more easy money to spend which allows Nintendo to do things they never did in the past.  Like hiring around 40 of the greatest videogame musicans of all time to do Smash Bros Brawls soundtrack, or hiring Production IG to do all the sprites for Wario Land Shake, resulting in it being the most beatiful 2d game ever made.

Do sports games EVER change that much from version to version?  They don't. Maybe thats why I don't buy them :P

That's not true, there are plenty of major changes in sports games. NFL 2K1, for instance, was the first game in the series to have a franchise mode and also the first console spoorts game with online play, and either one of those alone would have been worth upgrading for.

I'll take your word for it, I don't play thems games.

Yeah you play WORSE games like Halo. :P
Switch Friend Code: SW-4185-3173-1144

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Mario Super Sluggers
« Reply #49 on: September 03, 2008, 01:42:12 AM »
Halo > Sports games. Excluding 1080 GC and Wave Race GC
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.