Author Topic: Fire Emblem Shadow Dragon  (Read 30879 times)

0 Members and 1 Guest are viewing this topic.

Offline Flames_of_chaos

  • Dancing News Panda
  • Score: -1
    • View Profile
Fire Emblem Shadow Dragon
« on: July 09, 2008, 10:28:49 AM »
« Last Edit: December 09, 2008, 10:11:40 PM by Flames_of_chaos »
PM me for DS and Wii game friend codes
Wii: 6564 0802 7064 2744
3DS: 4124-5011-7289
PSN: Flames_of_chaos XBL tag: Evulcorpse
http://twitter.com/flames_of_chaos/

Former NWR and PixlBit staff member.

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Fire Emblem DS
« Reply #1 on: July 09, 2008, 02:29:09 PM »
I wanna know what era and place this one will be in.  Will it be in Tellius like Path of Radiance and Radiant Dawn?

I'm definitely excited for this.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Fire Emblem DS
« Reply #2 on: July 09, 2008, 02:36:42 PM »
It's a remake of the Oringinal NES game.

It takes place in Akanea, not Tellius.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Fire Emblem DS
« Reply #3 on: July 09, 2008, 03:26:21 PM »
hmmm okay I can get used to that I think.  I just loved Tellius. Of course these are the only two FE's I've played.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Fire Emblem DS
« Reply #4 on: July 09, 2008, 03:30:32 PM »
I highly recommend the first game (released in America) for GBA.  It's totally awesome.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem DS
« Reply #5 on: July 10, 2008, 09:25:12 AM »
I highly recommend the first game (released in America) for GBA.  It's totally awesome.

OMG, what he said.  No, what he said times a hundred and dipped in honey sauce.  Awesome honey sauce.

I actually just started playing FE GBA again.  I'm about half way through and I'm falling in love with it all over again.  The characters and the story are the best of all of the versions I have played (which is all of them released in the US).  The GC and Wii FE's definitely improved the combat and overall system of the game, but the characters are just barely edged out by the original GBA ones.
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
Re: Fire Emblem DS
« Reply #6 on: July 10, 2008, 05:14:28 PM »
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem DS
« Reply #7 on: July 10, 2008, 09:41:08 PM »
I really, really need this game.  Hopefully E3 will give us a release date that is sooner rather than later.
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem DS
« Reply #8 on: July 11, 2008, 08:12:10 AM »
First video of the game in motion:

http://www.dsfanboy.com/2008/07/10/eleven-seconds-of-fire-emblem-beats-eleven-seconds-of-anything-e/

Where is the old "The animation in Fire Emblem sucks" thread when you need it? :P
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Fire Emblem DS
« Reply #9 on: July 11, 2008, 02:10:47 PM »
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Peachylala

  • Bunk Pass Itch
  • Score: 4
    • View Profile
Re: Fire Emblem DS
« Reply #10 on: July 12, 2008, 07:08:49 PM »
Peachy got himself a 360 Slim. ...Yahoo?

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem DS
« Reply #11 on: July 12, 2008, 07:24:58 PM »
That thread can suck it.

Whoa, nice graphics!  Those animations, oh, so to die for!  If only I could coat myself in animations...
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem DS
« Reply #12 on: July 25, 2008, 02:41:12 PM »
New videos from the commercial in Japan:

http://www.dsfanboy.com/2008/07/25/get-fired-up-about-fire-emblem-after-watching-video-footage/

The first video is kind of a Fire Emblem tutorial, mainly stuff regular players would already know.  The second video is played out in a board game style.  A FE board game would totally rock.

The game releases in two weeks in Japan.  It hasn't been mentioned for a US release, so I'm betting around Feb or March of next year.  I hate waiting.
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline Flames_of_chaos

  • Dancing News Panda
  • Score: -1
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #13 on: December 09, 2008, 10:11:11 PM »


Boxart
PM me for DS and Wii game friend codes
Wii: 6564 0802 7064 2744
3DS: 4124-5011-7289
PSN: Flames_of_chaos XBL tag: Evulcorpse
http://twitter.com/flames_of_chaos/

Former NWR and PixlBit staff member.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #14 on: December 10, 2008, 03:10:30 AM »
Came out last week or so here.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #15 on: December 10, 2008, 01:46:06 PM »
Rumored to come out at the end of February in America.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem Shadow Dragon
« Reply #16 on: December 10, 2008, 04:48:40 PM »
Looks like I'll be playing the European version sometime next week!  Woo-Hoo!!

A friend of mine decided to import it and picked up one for me as well.  It's like a Christmas miracle.  Perfect timing too, I just finished up playing Fire Emblem: Sacred Stones on the GBA (Ephraim's hard route).  I'll update everyone as I go.  :)
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline decoyman

  • is a raging alcoholic (and Moppy's #1 fan)
  • Score: 8
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #17 on: December 12, 2008, 03:04:13 PM »
I love me some Fire Emblem... I used to especially like it in school when I had large hoilday breaks w/ no class/work/etc. and I could just sink deep, deep into a game and just play for hours a day. Can't do that anymore, really, but when I think of doing this, Fire Emblem is a perfect choice.

Never did play Sacred Stones... guess I have a chance now, considering this new one doesn't come out till February here!
Twitter
3DS Friend Code: 3067-7420-5671 (Aaronaut)

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem Shadow Dragon
« Reply #18 on: December 23, 2008, 12:31:46 PM »
So I just got my copy today.  w00t!

I've decided to go ahead and play on normal on my first go around.  I know that I'll end up playing through on harder difficulties in follow up play sessions.  I'm only on the third prologue mission right now, but I've like what I've seen thus far.  Here are a few highlights:

-Cavaliers can no longer move after making a non-attacking option.  There movement is basically like everyone else at this point.
-When attacking an enemy, you can use the X or Y button to cycle through a characters different weapons.  This saves a ton of time.
-Pressing the A button on an enemy will keep their attack range on the screen.  Pressing the X button anywhere on the map will give the attack range of every enemy on the map.
-Leaving the curser on any unit, hero or enemy, will show his/her attack and movement range.
-When moving a unit, you can highlight an enemy to see battle stats instead of moving next to them first.  This is identical to the attacking system in Advance Wars: Days of Ruin.
-When attacking an enemy, all the animations happen on the top screen.  Some characters have a second attack animation if they get to attack twice in a row.  Basically it's the same as how the characters attack in the GC & Wii versions.
-The old mission statistics from the GBA versions of FE are displayed on the top screen.  This page will change if you highlight a hero/enemy and press the R button.
-All of a characters stats, weapon levels, equipment, portrait, equipped weapon, and current terrain are all displayed on one page.  It's clean, easy to understand, and saves a ton of time flipping through pages.
-It doesn't look as though there are supports in the game, which is a bit disappointing.
-According to the instruction manual, you will be able to forge weapons ala the GC/Wii version during the deployment phase of a map.

Honestly, the game just feels a lot faster and more streamlined than any other prior Fire Emblem.  This mostly has to do with the 2nd screen of the DS.  I haven't tried out the Wi-Fi yet, but will do so in the coming weeks. Apparently, you can do a 5v5 battle with an friend (with optional voice chat), a random opponent (no voice chat), shop online, upload units to a server for random people to use, or download units units from the server to use in the single player.  Loaning is a bit tricky, but goes something like this:

-You can "borrow" up to 10 units.
-You can only loan out characters in your current save file.
-You can only use one borrowed unit at a time.
-You can borrow any unit you like, but can only use that unit if you've recruited them in the single player already.
-A borrowed unit will co-exist with your version of the unit, but both units cannot be deployed at the same time.
-Any stat gains of a loaned unit will not be carried over to your version of the unit.
-If the borrowed unit dies in combat, your version of the character dies too.  Be careful!
-Any units that you "lend" to another player are not lost and can still be used like normal.  It's more like you are "copying" them and then "pasting" them onto a server or another players copy of the game.

That pretty much sums up what I've gleaned thus far from my limited play time.  Ask any questions you like and I'll answer them post haste.
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #19 on: December 23, 2008, 01:23:48 PM »
I'm excited for this and didn't know there was an NA release already.

I see boss has impressions nailed, thanks.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #20 on: December 23, 2008, 01:32:45 PM »
-Cavaliers can no longer move after making a non-attacking option.  There movement is basically like everyone else at this point.

Boo!  I'm not happy about this.  It eliminates a layer of strategy.

Can you explain the save/temp. save system?  I was confused about initial reports, but it has me a bit worried that the difficulty has been toned down.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem Shadow Dragon
« Reply #21 on: December 23, 2008, 04:12:04 PM »
Boo!  I'm not happy about this.  It eliminates a layer of strategy.

Can you explain the save/temp. save system?  I was confused about initial reports, but it has me a bit worried that the difficulty has been toned down.

I always thought that mounted units were too powerful in the GC/Wii version being able to move/attack/move in one turn.  I agree though that the move/non-attack action/move should have been left in.  It's still early in the tutorial, so maybe this will surface once they talk about rescuing.

Again, it's still early, but the save system seems to be identical to the GBA versions.  You can save mid level, but it's only a suspend and not a restarting point like in the Wii version.
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline bosshogx

  • Score: 4
    • View Profile
    • Monday Night Crew.com
Re: Fire Emblem Shadow Dragon
« Reply #22 on: December 24, 2008, 05:03:59 PM »
Alright, update time.

I've gotten to a part in the game where they've introduced save points.  Imagine a white circle tile that is placed on the map.  If any unit stops on it, you can create a mid-map save.  Anything you've done to that point will be saved and you can restart from that point.  You can have a total of two mid-map saves on your cart, in addition to the normal three game save files.  I have seen maps with more than one mid-map save point on it.  Once you use the mid-map save, it will vanish.

I'm starting to get a feel for how the game plays now and I'm almost certain that there is no rescuing to be had, unless it shows up later.  Characters don't have a rescue or a weight stat, which just makes me think I'm even safer in this assumption.  Now you have to be extra careful now when moving and placing weaker units since you can't rescue them.

The game is also showering me with units, but most of them seem practically nameless.  I started mission two and received a mercenary and three axe fighters.  The problem is that only the Mercenary actually spoke with Marth, while the others just hit the field.  You can tell how the game was designed back then with more focus on certain units and the others acting as fodder.  By the time the map was over, I recruited a second archer and a pirate.  14 units by the end of map 2?  Crazy.

Finally, only Marth can enter villages to get items/have conversations.  Any unit can enter houses for information or armories to buy items.  So much for Pegasus Knights swooping in, gathering loot, and high tailing it out.  :(

That's it for now, ask me any other questions if ya' want.
« Last Edit: December 24, 2008, 05:08:57 PM by bosshogx »
www.mondaynightcrew.com
A video game webcomic that's updated every Monday, Wednesday, and Friday.
Wii 2338-1768-8759-4933
Planet Puzzle League 180490-316211
Advance Wars 171922-891988

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #23 on: February 05, 2009, 09:33:57 PM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Fire Emblem Shadow Dragon
« Reply #24 on: February 08, 2009, 01:51:56 AM »
So is anyone else hoping that the other Japan-only Fire Emblems get remade/re-released now either on VC or as DS/DSiWare remakes?
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast