Author Topic: Wii Homebrew Channel  (Read 40463 times)

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Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #125 on: December 09, 2008, 04:31:34 AM »
Wow the HBC is awesome... I just got code compiling and running on my Wii. **** thats sweet.
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Offline BranDonk Kong

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Re: Wii Homebrew Channel
« Reply #126 on: December 10, 2008, 12:43:23 AM »
Um...you're welcome.
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Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #127 on: December 10, 2008, 12:43:52 AM »
Why so non interested?
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Offline IceCold

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Re: Wii Homebrew Channel
« Reply #128 on: December 11, 2008, 01:55:27 AM »
Is it difficult to install? I have the original Twilight Princess but I don't want to mess around with my Wii too much.
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Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #129 on: December 11, 2008, 02:35:47 AM »
IceCold, it's easy to install. Just be careful like you would and nothing will happen. You can't really bork your Wii installing it.
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Offline Nick DiMola

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Re: Wii Homebrew Channel
« Reply #130 on: December 11, 2008, 07:21:39 AM »
Yeah, installing is a real breeze. I was a little worried considering how important my Wii is for day to day work, but I got it fully modded and loaded with homebrew in under an hour. Later, I did it for one of my friends in 15 minutes.
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Offline NuclearSpeed

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Re: Wii Homebrew Channel
« Reply #131 on: December 12, 2008, 12:56:45 AM »
i just put this on my wii last night and it was no problem at all, in fact did it during commercial breaks while the wife was watching tv.

I've laready been playing around with some of the programs out there you can get.

Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #132 on: December 12, 2008, 04:32:16 AM »
ya It's sweet. some stuff is still early. But some are quietly moving towards media streaming :)
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Offline Pale

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Re: Wii Homebrew Channel
« Reply #133 on: December 12, 2008, 10:21:56 AM »
I haven't been paying much attention to homebrew... Does it work for import games?

Also, do you have to fix it every time Nintendo releases an update?
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Offline NWR_insanolord

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Re: Wii Homebrew Channel
« Reply #134 on: December 12, 2008, 12:14:15 PM »
I haven't been paying much attention to homebrew... Does it work for import games?

Also, do you have to fix it every time Nintendo releases an update?

Gecko OS will let you play import games and as long as you have it installed it should stay there through updates; the updates only break the way you install the channel, not the channel itself, at least so far.
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Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #135 on: December 12, 2008, 12:20:02 PM »
Yup. And if you have any questions about stuff, check out the chat on the the homebrew channel's main page. They've always helped me.

Make sure when you install it to install the Homebrew CHANNEL and the Homebrew BROWSER. The browser makes it so you don't have to move you SD card back and forth form your Wii to get new apps, the browser downloads 'em directly to your SD card.
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Offline Smoke39

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Re: Wii Homebrew Channel
« Reply #136 on: December 12, 2008, 04:39:20 PM »
I tried out Doom and Quake.  Doom had lousy controls and Quake's graphics started glitching out as soon as I loaded the first episode from the hub world.  I'm kind of disappointed. :<
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Offline Pale

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Re: Wii Homebrew Channel
« Reply #137 on: December 12, 2008, 05:05:49 PM »
No piracy talk!
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Offline Smoke39

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Re: Wii Homebrew Channel
« Reply #138 on: December 12, 2008, 05:11:10 PM »
Uhm, I didn't pirate anything; I own the content files for both games.  Both engines have been open source for a long time; all I downloaded were ports of the executable.
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Offline NinGurl69 *huggles

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Re: Wii Homebrew Channel
« Reply #139 on: December 12, 2008, 05:29:05 PM »
What's most demanding video specs that the current "best" media player can playback smoothly?
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Offline BranDonk Kong

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Re: Wii Homebrew Channel
« Reply #140 on: December 12, 2008, 06:10:32 PM »
I believe MFE or maybe Geexbox can actually playback 720p (quicktime, among other formats) videos, but obviously the resolution of the screen is only 480p. MPlayer can play xvid, DVD, etc...
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Offline DAaaMan64

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Re: Wii Homebrew Channel
« Reply #141 on: December 12, 2008, 08:06:25 PM »
I tried out Doom and Quake.  Doom had lousy controls and Quake's graphics started glitching out as soon as I loaded the first episode from the hub world.  I'm kind of disappointed. :<

wow I though the controls were fine on both! I sit about 6 feet back from the TV. I didn't adjust settings at all. Also, the graphics problems you are having are interesting... I had none of them. Sorry I can't help anymore. :(
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Offline NinGurl69 *huggles

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Re: Wii Homebrew Channel
« Reply #142 on: December 12, 2008, 08:33:56 PM »
Someone should download one of the gigantoid videos off my site and view it on homebruu.  I'm curious on its performance.
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Offline Smoke39

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Re: Wii Homebrew Channel
« Reply #143 on: December 12, 2008, 09:04:09 PM »
I tried out Doom and Quake.  Doom had lousy controls and Quake's graphics started glitching out as soon as I loaded the first episode from the hub world.  I'm kind of disappointed. :<

wow I though the controls were fine on both! I sit about 6 feet back from the TV. I didn't adjust settings at all. Also, the graphics problems you are having are interesting... I had none of them. Sorry I can't help anymore. :(
Quake started behaving again after I deleted my cfg.  All I had messed with was the TV overscan thing and the HUD resolution. :/

Doom's awkward 'cause of the lack of crosshair and deadzone.  With no deadzone and no visual feedback about how far you're pointing to the side, it's easy to accidentally start turning to either side.

Quake feels better but I still feel like there should be a larger dead zone or something so my view isn't wobbling around so much as I try to aim.

Anyway, the homebrew channel and homebrew browser are pretty cool.  I'm kinda tempted to download gecko OS and import Klonoa. :b
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Offline Pale

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Re: Wii Homebrew Channel
« Reply #144 on: December 13, 2008, 12:06:25 AM »
A port of an executable so that it runs on different hardware is piracy.

Are you allowed to walk into a store and steal Prince of Persia for the 360 because you own the PS3 version?

And do not combat this statement and derail this thread.  Just please stop talking about running games you didn't directly pay for on the Wii in this thread.  It's been relatively fine so far... let's keep it that way.
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Offline stevey

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Re: Wii Homebrew Channel
« Reply #145 on: December 13, 2008, 12:53:19 AM »
I'm getting sick of pale running around playing all high and mighty, epically when he's wrong....
http://en.wikipedia.org/wiki/Quake#Source_code_and_legacy
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Id released the engine to the public domain.

The copyright holder, Id, encourages these ports & mods to help spread the brand of Doom and Quake to they are now.


Quote
Is it difficult to install? I have the original Twilight Princess but I don't want to mess around with my Wii too much.

Installing the Homebrew channel is just as save and easy as downloading an Nintendo update/channel. Just make sure you don't unplug the wii while is installing and you should be fine...

Quote
Also, do you have to fix it every time Nintendo releases an update?

Nintendo hasn't tried to block homebrew's function to date, just the installations (and modification of the Wii-shop region). By the time Nintendo gets to it, BootMii will be released and effectively turn off anyway for Nintendo to block homebrew, not to mention completely brick proofing the Wii...  Although in the meantime, if you still have 3.2/3.3a you should think about installing DVDx if you ever want DVD playback before updating to 3.3b/3.4.
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Offline IceCold

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Re: Wii Homebrew Channel
« Reply #146 on: December 13, 2008, 03:56:07 AM »
Wow. Stevey just wrote a perfectly logical post with less grammatical errors than 90% of the ones on NWR. The world is coming to an end. :P
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Offline BranDonk Kong

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Re: Wii Homebrew Channel
« Reply #147 on: December 13, 2008, 11:29:14 AM »
Pale, I don't think you understand how this works. Doom and Quake's source codes have been released to the public, which someone has ported to the Wii. You have to own the original game files to use the Wii ports, otherwise you can only use the free shareware version that's included, as it has always been. You don't just download the game itself with everything included (ie the retail WAD files) - *that* would be illegal. This isn't only legal to do, it's practically encouraged by id software.
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Offline Flames_of_chaos

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Re: Wii Homebrew Channel
« Reply #148 on: December 13, 2008, 12:04:38 PM »
Well I had nothing better to do last night so I installed it, it was easy to install and I'm running on 3.4 the only difference is that if you want to do the twilight hack you got to do it immediately or else the hacked game save gets wiped when you reset or load another channel and come back out of it.

Well I downloaded some applications some are neat and some are stupid and pointless, I didn't touch the emulators since I hate piracy with a passions (yes even ROMS) and let's leave it at that. Some of the applications crashed and caused a memory core dump and that forced me to restart the Wii. I'm not really as fascinated and amazed with the HBC as much as a lot of you guys because the two biggest things I see from this are the emulators and media capabilities both which hold no real interest with me, the media stuff I already do it on my PS3. The only thing I think that I would use this is to check out smaller apps just for fun and to break the region lock for imports but other than that meh.
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Offline Pale

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Re: Wii Homebrew Channel
« Reply #149 on: December 13, 2008, 02:46:05 PM »
Well I'll take your word for the Quake stuff and appreciate the info... but I still think it could lead to more talk that is definitely piracy so please be careful.
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