Author Topic: Madworld  (Read 144916 times)

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Offline SirSniffy

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Re: Madworld
« Reply #275 on: February 25, 2009, 11:55:35 AM »
I just read an article that said Madworld would not support 480p output but instead 480i...what exactly does this mean? Do you have to have an interlaced television to get the full effects of the graphics?
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #276 on: February 25, 2009, 12:24:31 PM »
There are no "full effects" to be had.  It means it won't be as clear as it could be, in terms of resolution.  Tenchu also runs in 480i.  All 480x content looks clearer on native 480x TVs anyway, because all fixed-resolution HDTVs are forced to introduce imperfect interpolated pixels (teh blur) in order to fit the small-rez picture onto the full higher-rez screen -- the natural fail inherent in newfangled HDTV technology.

And as visual motion is concerned,
If the game is 30fps, the difference in perceived fluidity between 480i and 480p is almost negligible.
If the game is 60fps, motion is noticeably clearer in 480p than 480i.
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Offline KDR_11k

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Re: Madworld
« Reply #277 on: February 25, 2009, 02:02:22 PM »
Why exactly would a game not support 480p, doesn't that just mean pushing the full framebuffer every TV frame instead of only half of it?

Offline NinGurl69 *huggles

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Re: Madworld
« Reply #278 on: February 25, 2009, 02:19:16 PM »
Pretty much.  Either they're trying to conserve some system resources (for some magickal reason), or they're inept/lazy and forgot to implement 480p.

Frame buffer tricks is what allowed Gran Turismo 4 PS2 to output 1080i.
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Offline vudu

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Re: Madworld
« Reply #279 on: February 25, 2009, 02:20:32 PM »
And as visual motion is concerned,
If the game is 30fps, the difference in perceived fluidity between 480i and 480p is almost negligible.
If the game is 60fps, motion is noticeably clearer in 480p than 480i.

The obvious question is what's the frame rate for Madworld?
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #280 on: February 25, 2009, 02:26:08 PM »
Without visiting professional game journalist sites who've played the final build, I have no clue.  (the trailers don't help cuz they were poorly constructed)
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Offline Ymeegod

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Re: Madworld
« Reply #281 on: February 25, 2009, 05:55:45 PM »
Well you really don't notice the difference between 480i or 480P on smaller sets (40inch or smaller) but on larger sets you'll see a cleaner image if you set it up correctly anyhow.


Offline NinGurl69 *huggles

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Re: Madworld
« Reply #282 on: February 27, 2009, 12:14:17 PM »
>> MadWorld
DeathWatch sports trailer 3

(mild introduction to a handful of bosses)
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Offline GoldenPhoenix

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Re: Madworld
« Reply #283 on: March 05, 2009, 08:23:53 PM »
So is anyone not getting the game because it is about 6 hrs long like some people at an unamed website are saying? Personally it doesn't bother me the game seems built around replay value.
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Offline NWR_insanolord

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Re: Madworld
« Reply #284 on: March 05, 2009, 08:35:03 PM »
Doesn't being 6 hours long make it the longest beat-'em-up in history? I haven't decided whether or not I'm going to buy it yet but it being 6 hours long has no effect on it either way.
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Offline NovaQ

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Re: Madworld
« Reply #285 on: March 05, 2009, 08:45:43 PM »
I've already got my copy pre-ordered (thanks, Flames!) and I can't say this 6-hour news has me fazed at all. RE5 is another game that has had a short play-through time revealed lately. I think if I had been planning on getting that, I'd be a little disappointed because of the precedent RE4 set for game-length of the new style of RE. (Although I've been playing a lot of RE4 lately, and I've been wondering lately if it's almost too long...) Like insanolord said, the only precedent MadWorld has is that it's a brawler. As long as the game is fun, 6 hours should be just fine.
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Offline BeautifulShy

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Re: Madworld
« Reply #286 on: March 05, 2009, 09:21:23 PM »
That amount of time is fine with me.I'm gonna pick it up at launch.
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Offline Luigi Dude

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Re: Madworld
« Reply #287 on: March 05, 2009, 09:36:13 PM »
Anyone that complains about Madworld being too short has obviously never played a beat-em-up in their life.  These types of games are best done as short experiences, or else they run the risk of getting too repetitive and boring after awhile.

Plus these types of games usually have higher difficulty settings and other unlockables that open up after you first beat them, which also adds to the overall length.  So even though the main game on Normal might take between 5-6 hours to beat the first time, the overall game could easily end up taking people around 10-20 hours to complete everything 100%.
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Offline GoldenPhoenix

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Re: Madworld
« Reply #288 on: March 05, 2009, 09:46:01 PM »
Some on this unamed website brought up No More Heroes. But if you remove the filler overworld the game would probably be only a couple hours long. If I Recall the team at Platinum Games didn't want to stretch it out but instead wanted to make the experience as to the point as possible to where it grabs you from beginning to end.
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #289 on: March 05, 2009, 10:20:28 PM »
It's not an action adventure, nor even a platformer, so spending 6+ hours purely looking/reading/standing/watching/completing challenges at your own pace doesn't apply here.  A 6-hour Zelda-style game?  Well you're lucky to fit 2 dungeons in that time frame; not genre appropriate (oh lol, that disappointment was called Beyond Good and Evil).  Then again, I can beat Ocarina of Time in 6 hours (lol, not appropriate for the experience), REmake in 2 hours, and Mega Man X followed by Mega Man X2 in less than 1.5 hours total.  This game length business should be put into some perspective.

But 6 hours of flesh-pulverizing people-killing? (and an impossible Hard Mode?)  Wow.  Even House of the Dead Overkill was a feat being a 4 hour don't-you-dare-stop-shooting adventure in original stages, plus a nifty stage remixing-lengthening Director's Cut.  In contrast, Ghost Squad is a half-hour in one zippy playthru and Umbrella Chronicles is mostly recycled environments with slow traversal and winding, backtracking pathways (with quite a bit of forced replay to restock ammo/upgrade weapons and get better ranks to "unlock" the rest of the stages in difficulties OTHER than "easy").

Sign me up for this MeatWorld Groundbeef Surprise.
Hard Mode intrigues me.
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Offline BeautifulShy

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Re: Madworld
« Reply #290 on: March 05, 2009, 10:56:08 PM »
http://Http://platinumgames.com/2009/03/06/madworld-unboxing-and-madworld-release-day-contest/

As the link suggests there will be a release day contest.All you have to do is snap a pic of you purchasing it.Then type the link on the blog in the comments section.
Also there is a The Conduit promo included with MadWorld.
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #291 on: March 05, 2009, 11:58:20 PM »
OH FINALLY, A TRAILER
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Offline BlackNMild2k1

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Re: Madworld
« Reply #292 on: March 06, 2009, 12:05:25 AM »
Length of game = not a problem
Cost of game = not a problem
Wii is broken and on its way to the shop = a problem

I was looking forward to picking this one up (comes out next week?) on day 1, but my Wii died 45 minutes after purchasing and playing MKWii yesterday.
I might still pick it up next week, but who knows when I'll get to play it.

Offline BeautifulShy

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Re: Madworld
« Reply #293 on: March 06, 2009, 12:11:10 AM »
I'm in the same boat B&M. My launch Wii won't play Wii games but will play GC games.I'll pick this up when it comes out on the 10th.
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Offline BeautifulShy

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Re: Madworld
« Reply #294 on: March 09, 2009, 02:01:10 PM »
So I plan on getting this.I've seen some review scores.Nintendo Power gave it a 9.The Offical Nintendo Magazine gave it a 8.5.
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #295 on: March 09, 2009, 02:17:40 PM »
Lots of meat grinding in this game.

This will lead to a very large meatsauce spaghetti plate.
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Offline BeautifulShy

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Re: Madworld
« Reply #296 on: March 09, 2009, 04:05:34 PM »
Maxi is dead. I killed him and took his posts and changed genders.
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Offline NovaQ

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Re: Madworld
« Reply #297 on: March 09, 2009, 04:17:04 PM »
It really does sound like some beefy pasghetti.
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Offline BeautifulShy

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Re: Madworld
« Reply #298 on: March 09, 2009, 04:36:40 PM »
The only thing that I saw bad in IGN's review was that the combat can be repetitive.Although if you get creative with the kills that could be a minor problem.Also the length on Normal difficulty.With Hard the length didn't seem a problem.
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Offline vudu

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Re: Madworld
« Reply #299 on: March 09, 2009, 04:46:38 PM »
Can you jump straight into Hard mode or is it initially locked?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!