Author Topic: The Conduit  (Read 495955 times)

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Offline DAaaMan64

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Re: The Conduit
« Reply #1050 on: April 17, 2009, 03:58:00 AM »
lol goodlier
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Offline EasyCure

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Re: The Conduit
« Reply #1051 on: April 17, 2009, 10:10:13 AM »
I don't know if this was posted or not but June 23rd is the final release date for America. All I have to say is Happy Birthday to me.
June 26th is the Aussie Release date.

Happy birthday to me as well, its the following day. Whose buying it for me!?

lol goodlier

maybe he meant godlier? either way:

lol
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Offline rbtr

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Re: The Conduit
« Reply #1052 on: April 17, 2009, 01:10:41 PM »
quack
Spoiler tags spoil the joke...

This game looks neat

« Last Edit: April 19, 2009, 12:43:51 AM by rbtr »

Offline DAaaMan64

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Re: The Conduit
« Reply #1053 on: April 17, 2009, 02:06:33 PM »
I was just laughing at the sweet term goodlier.
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Offline BranDonk Kong

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Re: The Conduit
« Reply #1054 on: April 17, 2009, 03:01:33 PM »
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.
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Offline EasyCure

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Re: The Conduit
« Reply #1055 on: April 17, 2009, 03:05:21 PM »
For the record I meant goodlier.  Which means the PS3 guy meant goodlier.  Which means I was belittling his intelligence.

Spoiler tags spoil the joke...

explaining the joke spoils the joke, we both knew you were belittling his intelligence when you mentioned PS3 :p
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Offline UltimatePartyBear

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Re: The Conduit
« Reply #1056 on: April 17, 2009, 04:39:22 PM »
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

Offline Stratos

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Re: The Conduit
« Reply #1057 on: April 17, 2009, 06:00:07 PM »
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

I remember playing that mode in UT2k3. I liked doing the sacrificial score where you jumped in the goal with the ball and you plummeted to your death during the victory cheer. That was my first exposure to rag-doll physics.
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Offline Dirk Temporo

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Re: The Conduit
« Reply #1058 on: April 18, 2009, 10:21:08 PM »
I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

Well you could also pass it and shoot it, so that's where the whole ball thing came into play. It was basically football but with murder.
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Offline bosshogx

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Re: The Conduit
« Reply #1059 on: April 18, 2009, 10:26:49 PM »
I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...
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Offline BeautifulShy

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Re: The Conduit
« Reply #1060 on: April 19, 2009, 12:23:07 AM »
I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...
Looked around and I haven't seen any other bonuses other than Gamestop.There is about 2 months left till release so hopefully some are bound to pop up.
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Offline ShyGuy

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Re: The Conduit
« Reply #1061 on: April 19, 2009, 12:33:03 AM »
How much time is left for preorder? up to the week before?

Offline Spinnzilla

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Re: The Conduit
« Reply #1062 on: April 19, 2009, 12:36:49 AM »
I already pre-ordered it a month ago, when I still had money.  Amazon has become a good friend of mine recently. 

About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

The proximity voice chat is a smart idea in my book.  It clearly shows they thought about instead of just tacting it on.  I wonder if they'll have a "shout" mechanic though like in Halo. 
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Offline ShyGuy

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Re: The Conduit
« Reply #1063 on: April 19, 2009, 12:52:32 AM »
Good news, Ghost Busters Wii has split screen coop. It comes out in June too.

Offline decoyman

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Re: The Conduit
« Reply #1064 on: April 19, 2009, 03:23:07 PM »
About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.
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Offline Stogi

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Re: The Conduit
« Reply #1065 on: April 19, 2009, 03:25:12 PM »
About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.

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Offline NWR_insanolord

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Re: The Conduit
« Reply #1066 on: April 19, 2009, 03:32:25 PM »
On this week's Listen Up Garnett Lee had nothing but good things to say about this game, even praising the story and saying the game would still be getting attention if it were on the HD platforms.
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Offline NinGurl69 *huggles

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Re: The Conduit
« Reply #1067 on: April 20, 2009, 02:30:46 AM »
Then why are there recent articles that mostly emphasize the game sucks?
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Offline KDR_11k

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Re: The Conduit
« Reply #1068 on: April 20, 2009, 02:53:44 AM »
Because it's the gaming media?

Offline Dirk Temporo

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Re: The Conduit
« Reply #1069 on: April 20, 2009, 04:54:29 AM »
Then why are there recent articles that mostly emphasize the game sucks?

Where?
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #1070 on: April 20, 2009, 05:03:33 AM »
Then why are there recent articles that mostly emphasize the game sucks?

The same gaming media that gave GTAIV, MGSIV 10s and Killzone 2 close to a 10? Considering how the gaming media seems to be biased against Wii when it comes to traditional games because of the lack of visuals compared to PS3/360, I tend to not take them seriously anymore. We'll just have to wait and see.
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Offline KDR_11k

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Re: The Conduit
« Reply #1071 on: April 20, 2009, 05:18:21 AM »
Especially considering GTA4 got rated higher than the GTA3s yet most people complained that it was actually worse...

Offline Flames_of_chaos

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Re: The Conduit
« Reply #1072 on: April 20, 2009, 08:52:31 AM »
GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.
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Offline DAaaMan64

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Re: The Conduit
« Reply #1073 on: April 20, 2009, 11:02:16 AM »
GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.

I completely agree, any of the higher ups around here that think GTA4 deserves that 10 is dumb.  So many things were taken out from San Andreas it's crazy. GTA4 is like HD porn. Everyone thinks they want it until they realise now they can see all the scars and skin problems. f-that.

HOWEVER, I have played many hours of GTA4 and I must say I love the helicopter.
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #1074 on: April 20, 2009, 12:15:11 PM »
I definately would not say GTAIV is a bad game, but the perfect scores show how enamored the gaming media is with pretty games. I'm afraid that with High Voltage pushing the visuals so much in all their press information that the press will actually put more importance on comparing the visuals to 360/PC instead of Wii games.
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