Author Topic: The Conduit  (Read 640656 times)

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Offline Spinnzilla

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Re: Conduit
« Reply #450 on: September 01, 2008, 11:36:56 PM »
http://Http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/
Link says it all.

zomg, I think this is completely unneeded.  This will no doubt just push back the development even more. ugh.
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Offline NWR_insanolord

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Re: Conduit
« Reply #451 on: September 01, 2008, 11:40:22 PM »
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?
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Offline Stogi

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Re: Conduit
« Reply #452 on: September 02, 2008, 12:02:43 AM »
All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

EDIT: I wonder what they're going to do with Motion+. I don't see much potential for it in FPS unless you want to pull off some MP3 or Red Steel type of interactions.
« Last Edit: September 02, 2008, 12:07:27 AM by KashogiStogi »
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Offline Meteo

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Re: Conduit
« Reply #453 on: September 02, 2008, 01:26:06 AM »
All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.

I don't know what more proof would be possible.

Anyway, personally, I'd much rather have a graphically not-as-pretty split screen mode included as opposed to no split screen mode at all. I mean, gameplay over graphics, right?  Plus, I assume it wouldn't affect the rest of the game modes having pretty graphics.

Offline Stogi

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Re: Conduit
« Reply #454 on: September 02, 2008, 02:01:33 AM »
Thanks, I didn't see that post. I just assumed it was the same argument from a while back.
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Offline BeautifulShy

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Re: Conduit
« Reply #455 on: September 02, 2008, 07:22:53 PM »
http://Http://www.arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

Just some things the team is implementing and they plan on fixing things that PAX participants said they had problems with.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #456 on: September 02, 2008, 07:32:25 PM »
ahahahhaa 360 looks
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Offline Bill Aurion

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Re: Conduit
« Reply #457 on: September 02, 2008, 09:36:38 PM »
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...
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Offline DAaaMan64

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Re: Conduit
« Reply #458 on: September 02, 2008, 09:41:05 PM »
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...


Why though? I'm not sure it would, I think they'll implement a locking grenade throw like in Heroes 2.  Currently Conduit doesn't have that.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #459 on: September 02, 2008, 09:50:01 PM »
To actually advance the mechanics of grenade throwing in an FPS?

True variable height?  variable distance?  a direction other than "straight ahead"?  toss behind over your shoulder?  Roll around corners?  Drop at your feet as you flee a position?

A combat knife?
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Offline DAaaMan64

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Re: Conduit
« Reply #460 on: September 02, 2008, 09:53:10 PM »
ya but most people like to shoot while throwing grenades. You can't do that with Motion+ because it only applies to the Nunny.

Although, combat knife would be amazing.
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Offline Bill Aurion

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Re: Conduit
« Reply #461 on: September 02, 2008, 09:57:22 PM »
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...
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Offline DAaaMan64

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Re: Conduit
« Reply #462 on: September 02, 2008, 10:00:41 PM »
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

No I disagree, I like accessible shooters, they are fun. Accessible shooters allow for less realism, and as such, I wanna throw my grenades and shoot.
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Offline Bill Aurion

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Re: Conduit
« Reply #463 on: September 02, 2008, 10:02:18 PM »
Yeah, throwing in the added strategy of using either grenades or shooting would lower accessibility, so it's probably not best for this game...SOMEONE needs to do it though!
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Offline Mario

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Re: Conduit
« Reply #464 on: September 02, 2008, 10:03:02 PM »
Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.

Offline GoldenPhoenix

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Re: Conduit
« Reply #465 on: September 02, 2008, 10:03:26 PM »
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

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Offline Bill Aurion

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Re: Conduit
« Reply #466 on: September 02, 2008, 10:06:30 PM »
Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.

Uh oh, Tingle Wii FPS incoming!

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Offline DAaaMan64

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Re: Conduit
« Reply #467 on: September 02, 2008, 10:22:13 PM »
Ah screw you all. I like Halo.
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Offline Dirk Temporo

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Re: Conduit
« Reply #468 on: September 02, 2008, 11:05:12 PM »
1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

EDIT:

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

Wait what? Offline and online multiplayer, with LAN mentioned completely separately? But no split screen? What?
« Last Edit: September 02, 2008, 11:08:17 PM by Dirk Temporo »
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Offline NWR_insanolord

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Re: Conduit
« Reply #469 on: September 02, 2008, 11:08:09 PM »
1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.
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Offline Spinnzilla

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Re: Conduit
« Reply #470 on: September 02, 2008, 11:36:43 PM »
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.
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Offline EasyCure

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Re: Conduit
« Reply #471 on: September 02, 2008, 11:42:01 PM »
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

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Offline DAaaMan64

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Re: Conduit
« Reply #472 on: September 02, 2008, 11:46:06 PM »
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.

Some of the most tense and white knuckled action was shooting at each other than having someone throw a stick grenade. It was awesome.
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Offline Spinnzilla

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Re: Conduit
« Reply #473 on: September 02, 2008, 11:47:01 PM »
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

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Offline DAaaMan64

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Re: Conduit
« Reply #474 on: September 02, 2008, 11:47:28 PM »
Spinzilla, don't take that as me being rude. I asked about that personally at PAX.
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