Author Topic: Wind Waker  (Read 34153 times)

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Offline Sundoulos

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Re: Wind Waker
« Reply #50 on: April 09, 2008, 10:07:16 PM »
Thinking back that is true about all the Zelda games.  Evil does its worst and you sort of just push it back.

I concur with this.  It's just that the last few games have made it glaringly obvious.  That's probably because of the shifting standards of gamers as well.  Many other games have raised the bar.  For the most part, Nintendo's storytelling just hasn't kept in stride with the times, sadly.  I say that as a dyed-in-the-wool lifetime Nintendo fan. 
« Last Edit: April 10, 2008, 12:03:19 AM by Sundoulos »
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Offline Dirk Temporo

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Re: Wind Waker
« Reply #51 on: April 09, 2008, 10:51:28 PM »
Denegration of Ganondorf (this little tyke gets to wield the same Master Sword that the Hero of Time had to age seven years for?  I maintain that Toon Link is just not worthy of facing the great Ganondorf.)

And I maintain that you just have a bias against Wind Waker, and that that isn't even remotely a valid complaint.

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Offline NWR_pap64

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Re: Wind Waker
« Reply #52 on: April 09, 2008, 11:08:10 PM »
I confess that I thought Wind Waker was a good game, but hardly the best in the series.

To me, the first hours of the game were the best. Meeting Tetra, the Red King, trying to defeat the bird that kidnapped the girls, finding out Tetra's secret, going to the flooded Hyrule frozen in time, meeting the King of Hyrule, going to Dragoon Roost Island for the first time, these were perhaps the best moments in the entire game.

Afterwards, the game got boring and tedious, and showed the creators were pressed for time and rushed through the final arc. I mean, you only go to two of the seven dungeons based on the sages, the triforce collecting got VERY tedious and it just wasn't that fun.

Even the final battle with Ganondorf seemed rushed. I was expecting a multiple battle finale where it would take a lot of hits in order for Ganondorf to be defeated. Even if the final attack was cool as all hell I felt disappointed.

As easy as the Ganondorf battle was in Twilight Princess it delivered in terms of epic-ness and drama.

So yeah, WW was a good game but to me it could have been more.
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Offline NinGurl69 *huggles

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Re: Wind Waker
« Reply #53 on: April 10, 2008, 02:34:13 AM »
"As easy as the Ganondorf battle was in Twilight Princess it delivered in terms of epic-ness and drama."

WRONG.  WRONG.

Pushovers are not epic.  Especially a waste of time like the Puppet Zelda encounter.
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Offline DAaaMan64

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Re: Wind Waker
« Reply #54 on: April 10, 2008, 02:50:52 AM »
"As easy as the Ganondorf battle was in Twilight Princess it delivered in terms of epic-ness and drama."

WRONG.  WRONG.

Pushovers are not epic.  Especially a waste of time like the Puppet Zelda encounter.

That final battle with Ganondorf on the field was not epic at all, I wasn't feeling his powers in anyway.  We were just out in a field :/  I was extremely underwhelmed with that battle.
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Offline mantidor

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Re: Wind Waker
« Reply #55 on: April 10, 2008, 11:10:22 AM »
Wind Waker final battle obviously WINS against TP final battle(s) in term of epicness, and for the first and probably only time Zelda doesn't stand there like an idiot watching the big boys fight.

However TP had its moments, no one can deny that, but that fight surrounded by falling waterfalls is hard to top.
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Offline Kenology

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Re: Wind Waker
« Reply #56 on: April 10, 2008, 11:49:43 AM »
Denegration of Ganondorf (this little tyke gets to wield the same Master Sword that the Hero of Time had to age seven years for?  I maintain that Toon Link is just not worthy of facing the great Ganondorf.)

And I maintain that you just have a bias against Wind Waker, and that that isn't even remotely a valid complaint.

Not at all, I love Wind Waker.  And my point is more than valid!  Don't be angry though, it's not that serious!

"As easy as the Ganondorf battle was in Twilight Princess it delivered in terms of epic-ness and drama."

WRONG.  WRONG.

Pushovers are not epic.  Especially a waste of time like the Puppet Zelda encounter.

That's true.  But both Wind Waker Ganondorf and Twilight Princess Ganondorf were pushovers.  I think the Twilight Princess final battle was more epic - better music, better aesthetic, one-on-one (no Zelda) = more epic. Wind Waker did have the better final boss fight setting though.
« Last Edit: April 10, 2008, 11:56:10 AM by Kenology »
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Offline Ceric

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Re: Wind Waker
« Reply #57 on: April 10, 2008, 02:36:43 PM »
On the Master Sword.  I think that all Links after the first got it to easy and it wasn't very uber like in the First game.
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Offline Adrock

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Re: Wind Waker
« Reply #58 on: April 10, 2008, 07:21:39 PM »
Both Ganondorf encounters in WW and TP were easy because he has 3 moves and one of them blocks/counters every attack. All you need is patience and you win. That's not epic at all. Still, WW's final boss fight was just cooler, despite its lack of epic-ness. I liked how Zelda helped Link, about f-ing time, that lazy ho. Seriously, in OoT and TP, she just stands there. All that magic and the only thing Ganondorf has to do to completely nullify Zelda is put up some kind of barrier. Why doesn't he just put small barriers around both Link and Zelda and wait for them to starve or for one to eat the other then starve?

Offline animecyberrat

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Re: Wind Waker
« Reply #59 on: April 10, 2008, 07:43:19 PM »
On the Master Sword.  I think that all Links after the first got it to easy and it wasn't very uber like in the First game.


ALTTP didn't give it to you right away and actually made you feel like you had earned it a bit. But I agree that once getting it there wasn't that much of a difference and then you still had to get two more upgrades anyways. The Master Sword should have been *THE* Sword like they made it out to be, instead they made you feel like it was this important thing to have but once you get it, it's not good enough.
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Offline EasyCure

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Re: Wind Waker
« Reply #60 on: April 10, 2008, 08:19:21 PM »
on the topic of master swords. i geeked out and bought a replica of it w/ the TP style scabbard and a Hylian Sheild..

:)
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Offline Kenology

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Re: Wind Waker
« Reply #61 on: April 10, 2008, 08:23:58 PM »
I like how you could "level up" the Master Sword in ALttP.  You could have it tempered (level 3), then have the fat Great Fairy bless it and make it golden (level 4).  I think they should let you either collect sword in mass, or upgrade your Master Sword (or whatever non-Master Sword you'd have in a non-Hyrule Zelda) at least 10 times... but then you'd have to maybe have some kind of stat tracking on enemies where they get tougher or what not.

I haven't totally thought this through... but I think it'd be cool to do this.
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Offline EasyCure

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Re: Wind Waker
« Reply #62 on: April 10, 2008, 08:31:21 PM »
I like how you could "level up" the Master Sword in ALttP.  You could have it tempered (level 3), then have the fat Great Fairy bless it and make it golden (level 4).  I think they should let you either collect sword in mass, or upgrade your Master Sword (or whatever non-Master Sword you'd have in a non-Hyrule Zelda) at least 10 times... but then you'd have to maybe have some kind of stat tracking on enemies where they get tougher or what not.

I haven't totally thought this through... but I think it'd be cool to do this.

i sort of wish they'd bring back the Beam Attack (minus the annoying sound). I remember seeing Beta screens for OoT where Link seemed to be performing it.

A friend argued with me that it was the beginning of a spin attack most likely, but they had two pictures; One with a blue swirl surrounding Link and one with a red/brown-ish.. uh.. well arrow-like beam that looked like it was moving away from him. I was sad when it wasnt in the final game
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Offline Kenology

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Re: Wind Waker
« Reply #63 on: April 10, 2008, 10:40:11 PM »
I would get hit on purpose whenever I had full life in ALttP just to get rid of the beam - I couldn't stand it.  For some reason, I didn't mind it in Zelda 1... probably because staying away from enemies and attacking from afar would prolong life in a game where enemies took 5 to 6 hearts.  I didn't mind Oni Link's beam attack either.
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Offline EasyCure

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Re: Wind Waker
« Reply #64 on: April 11, 2008, 10:05:40 AM »
I just wouldnt use the sword in areas with two few enemies to make good use of it, otherwise the sound effect would drive me nuts. The only times i liked using it were small rooms with many enemies in conjunction with the boomerang. I'd keep anyone in front of me at bay with the beam and the boomerang would help me fend of approaching enemies from other directions
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Offline animecyberrat

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Re: Wind Waker
« Reply #65 on: April 11, 2008, 11:13:02 AM »
I liked the sound so it didn't bother me.
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Offline Ceric

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Re: Wind Waker
« Reply #66 on: May 28, 2011, 06:03:14 PM »
Oh my lord I'm going back and playing Wind Waker and the game Froze on me after spending about an hour on the Forsaken Forest.  I had beaten the Boss of it and It just sat their in the cutscene mode spinning the heart by the Makar...
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Offline UncleBob

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Re: Wind Waker
« Reply #67 on: May 28, 2011, 06:53:23 PM »
How odd.  I started playing through Wind Waker again as well.  I just got the third Pearl and I'm on my way to place them now.  No freezing on me though...
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Offline Ceric

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Re: Wind Waker
« Reply #68 on: May 28, 2011, 06:59:28 PM »
How odd.  I started playing through Wind Waker again as well.  I just got the third Pearl and I'm on my way to place them now.  No freezing on me though...
It was frustrating.  I'm going to clean my disc.  I probably be with you but I got sidetracked because of my copy of GCN Jungle Beat I just got.
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Offline UncleBob

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Re: Wind Waker
« Reply #69 on: May 28, 2011, 07:11:48 PM »
You'll probably beat me.  I'm just playing a little bit each day.  Dungeon one day, side quests and goofing around the next.  No really hurry to beat it - in fact, I may not even finish again.  As much as I love Zelda games, I just don't have the time/patience to replay them too often.  Except for Link's Awakening.  And, of course, re-releases... I play those. :D
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Offline Ceric

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Re: Wind Waker
« Reply #70 on: May 28, 2011, 07:15:39 PM »
I've never beaten Wind Waker.  I always get to the point where you have to find the Pieces of the Triforce and well, I get sooo Fed up that I end up never finishing.  Thats with a map where they all are before, I don't know where that map is now...
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Offline Adrock

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Re: Wind Waker
« Reply #71 on: May 29, 2011, 01:58:58 AM »
Hey, look, it's the Zelda game that begged to be ported twice and didn't. Considering how often Nintendo ports games, I'm still surprised this has yet to make the cut. Wind Waker is still gorgeous even by today's standards and as cool as it'd be to see it playing on a handheld and in 3D to boot, I really wished this game was included in the "New Play Control" series, even if it required MotionPlus to accurately track the Wind Waker baton movements.

Offline Ceric

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Re: Wind Waker
« Reply #72 on: May 29, 2011, 09:08:58 AM »
Hey, look, it's the Zelda game that begged to be ported twice and didn't. Considering how often Nintendo ports games, I'm still surprised this has yet to make the cut. Wind Waker is still gorgeous even by today's standards and as cool as it'd be to see it playing on a handheld and in 3D to boot, I really wished this game was included in the "New Play Control" series, even if it required MotionPlus to accurately track the Wind Waker baton movements.
I was thinking about that.  With all the pointing style things you do earlier in the game its almost begging for the Wii Controls.
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Offline UncleBob

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Re: Wind Waker
« Reply #73 on: May 29, 2011, 02:54:21 PM »
Quasi-spoilers...

So, we're told that Ocarina of Time splits us off into two different timelines - one that leads directly into Majora's Mask and one that eventually gives us Wind Waker.  However, inside of the Tower of the Gods, when using the Tingle Tuner, you get pages of "The Legend" - which tells us about Tingle and his dealings with Link in Majora's Mask.

If Majora's Mask and Wind Waker don't exist in the same timeline/universe, how could these pages exist?
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Offline UncleBob

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Re: Wind Waker
« Reply #74 on: May 29, 2011, 04:53:18 PM »
Man, the best way to kill a Darkknightnut is to knock his armor off, disarm him, then pick up his own sword and just chuck it at his head until he dies.
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