Author Topic: Pikmin Lovefest  (Read 17181 times)

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Offline Kairon

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Re: Pikmin Lovefest
« Reply #50 on: March 19, 2008, 06:58:37 PM »
The 30 day limit is the reason I haven't finished Pikmin 1. I'm on a stage where I can't complete a rocket part retrieval in just one day and I don't want to waste an extra day cause I may need them in the future.

I should restart Pikmin rather than buying Brawl.

Pikmin is one of the few games that make me feel and act like an elitist jerk.

Suck it up shyguy and lern2play. &P
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Offline ShyGuy

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Re: Pikmin Lovefest
« Reply #51 on: March 19, 2008, 07:29:09 PM »
Pikmin is one of the few games that make me feel and act like an elitist jerk.

Suck it up shyguy and lern2play. &P

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Offline KnowsNothing

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Re: Pikmin Lovefest
« Reply #52 on: March 19, 2008, 10:08:10 PM »
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

Also, Olimar is the best character in Brawl.  I love him so much.
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Offline Mario

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Re: Pikmin Lovefest
« Reply #53 on: March 19, 2008, 11:58:51 PM »
I found challenge mode challenging LOL!!!

Offline DAaaMan64

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Re: Pikmin Lovefest
« Reply #54 on: March 20, 2008, 02:14:47 PM »
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.
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Offline UltimatePartyBear

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Re: Pikmin Lovefest
« Reply #55 on: March 20, 2008, 02:33:42 PM »
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.

Are you saying they don't just walk right into the water in the sequel?

Offline DAaaMan64

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Re: Pikmin Lovefest
« Reply #56 on: March 20, 2008, 02:39:44 PM »
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.

Are you saying they don't just walk right into the water in the sequel?

Never played the sequel. Are you being sarcastic?
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Offline UltimatePartyBear

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Re: Pikmin Lovefest
« Reply #57 on: March 20, 2008, 02:48:07 PM »
I haven't played it, either, but the way you said "that game" made me think you were contrasting Pikmin intelligence from one game to the other.

Offline DAaaMan64

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Re: Pikmin Lovefest
« Reply #58 on: March 20, 2008, 03:01:59 PM »
I haven't played it, either, but the way you said "that game" made me think you were contrasting Pikmin intelligence from one game to the other.

Oh sorry, I was singling out the first one because I haven't played the second.
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Offline Sundoulos

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Re: Pikmin Lovefest
« Reply #59 on: April 08, 2008, 10:16:11 AM »
This of course, I know that is largely against Nintendo game design philosophy, but I would like to see a Pikmin game with a map/level editor and new downloadable content.  Online multiplayer of course would also be nice.  Ideally, I'd like to have co-op missions, where you have to work together to reach the end of the level or to defeat a boss.

I'm one of those people who prefered the second game to the first, mostly because of the added flexibility that the new Pikmin added.   My only complaint about the second game is that the underground sections were entirely too frequent.  The overworld in Pikmin is colorful and rich, and I hated to spend all that time in caves.

I really hope that Nintendo announces a new Pikmin game at E3; it would be a shame if the 3rd iteration didn't come to the US.  It is possible that they could easily market a Pikmin game to a new casual audience, so maybe that will encourage them to bring it here.
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Offline decoyman

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Re: Pikmin Lovefest
« Reply #60 on: April 08, 2008, 12:04:23 PM »
Oh, a level editor would be awesome. In Warcraft 2 I always had fun making "narratives" in my maps... (like in one, I had a sort of puzzle where your starting base would inevitably be destroyed in a short amount of time after the level started, and you had to use your peons to cut through or sappers to blast through a forest on one side to make it to your smaller expansion base to rebuild).

I can see a similar sort of thing with a level editor in Pikmin. And it's possible, for sure - heck, they did it in Brawl, so the precedent has been set.

Hey, how could they balance having some urgency with the ability to roam and explore to your heart's content? Maybe have the first part of the game be urgent, then you can revisit levels to find treasure later on after the urgency has been dealt with...?

What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.
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Offline Sundoulos

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Re: Pikmin Lovefest
« Reply #61 on: April 08, 2008, 01:09:21 PM »
Quote
What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

Oliwar, maybe?  :D

Actually, I think that providing a foil for Olimar could be a good MacGuffin for a third game, given that the whole point of the second game was to collect treasure for Hogate Freight in order to bail the company out of debt.  It's not that great of a narrative leap to show that other interests might be interested in making a quick buck by getting treasure; of course, the irony of that they're cleaning up the planet's junk.

On another side note, this thread filled me with desire to pull out my old copies of Pikmin 1 and 2, as I have with other old games I haven't played in years.  I recently started playing Rogue Squadron last night, and I forgot what a wonderful game that was.  Death Star trench FTW!
« Last Edit: April 08, 2008, 01:13:47 PM by Sundoulos »
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Offline Ian Sane

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Re: Pikmin Lovefest
« Reply #62 on: April 08, 2008, 01:19:34 PM »
Quote
What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

I think that's an awesome idea!  It even works well within the story.  Some rival company is wondering how Olimar's company suddenly got all this valuable treasure to pay off their debts and secretly follows Olimar to the planet to get an edge.  I don't care if it's formulaic, it's a Nintendo game.  It makes for a good gameplay setting and unlike something like Zelda or Mario it doesn't seem like a lazy rehash of a storyline they've already used many times before.

Another possibility could be the government of Olimar's planet showing an interest in the Pikmin planet and sending a team in to investigate.  Setting up a colony and using the Pikmin to get resources could add an interesting dynamic to the game.

Offline EasyCure

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Re: Pikmin Lovefest
« Reply #63 on: April 08, 2008, 01:50:03 PM »
Quote
What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

We get a clone in Super Smash Bros Armageddon, who for some strange reason also has a landmaster..
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