On IGN's Mario Kart Wii impressions they mentioned that the Wii controls take away from the enjoyment and that a GC or Classic controller is a must.
I read that and started thinking: "Did Nintendo just create a double edged sword?"
On one hand, I welcome the fact that Nintendo and developers in general are smart enough to include multiple controller options for more accesibility (sp?) and customization. That way, you can find a control setup you like and be happy with it.
On the other, this creates a clutch for people to lean on when they fail to grasp motion controls. The point of Wii games is that we use the innovative controls to play them and experiment around with motion sensing technology. So what's the point of making a Wii game if the first thing people are going to do is grab a classic or GC controller the minute the game loads?
Not saying that this is a bad thing as some games work much better with the traditional controller setup (Brawl being the best example), but developers should work to fine tune their controls rather than to slap the GC controller options when they fail to do so.
Instead, they should find ways of making games that are both fun and prove that the game works great with the controllers. Mario Galaxy did an excellent job of this. Technically, the game can be pulled off using the GC controller. But the development team were ingenious enough that they created challenges that could only be done with the controller (like guiding Mario through the blue stars using the pointer) and made the game feel natural at the same time.
Also, its been a year since the Wii's release. People should be getting used to how Wii games control, none of this "Its feels weird playing with the Wiimote" nonsense. This was understandable back at launch, but now its feel like people are making excuses.
I know people will say "Well, some games don't control well", and I'll agree with them. However, many games with "control" issues are actually quite solid and its just the whiners making a big deal over nothing.
So to sum it all up:
- Yes, I agree with the idea of including multiple controller options, especially for those games that might not work so well with the Wiimote
- However, if developers intend people to play their games using the Wiimote they should just refine the controls, rather than to leave it unfinished and toss in the controller options as an alternate solution.
- Fans should be getting used to the controller by now. Again, I know some games feel weird and not that polished, but the "shock" should have worn off by now.
Now, what do YOU think? I am certain this issue will open a massive can of worms and the thread will go to hell, so go crazy go nuts...