Author Topic: WarioWare Stage with Jonny and Myxtika AZN  (Read 6209 times)

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Offline Svevan

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WarioWare Stage with Jonny and Myxtika AZN
« on: March 10, 2008, 08:29:01 PM »
There's nothing quite like three brawlers taking a break from beating the snot out of each other so they can hide under an umbrella, jump in the air, or taunt en masse. It was really breathtaking, since all three of us are in different states.
« Last Edit: March 11, 2008, 01:38:35 AM by Svevan »
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Offline that Baby guy

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Re: WiiWare Stage with Jonny and Myxtika AZN
« Reply #1 on: March 10, 2008, 08:40:22 PM »
I'm going to turn my taunt into a story.  Wait for it, you'll laugh when I murder you.  I just haven't written it yet.

Offline Myxtika1 Azn

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Re: WiiWare Stage with Jonny and Myxtika AZN
« Reply #2 on: March 10, 2008, 11:35:46 PM »
I'm not sure if it would have made a difference, but I wonder what would have happened if I was able to knock Johnny out with my final smash before the time ran out.  Would it have gone to sudden death? Or did Johnny have more wins than I did so that it would not have made a difference anyway?  Meh, I'll just say that he got lucky!

Those were some pretty fun matches, though I wish it was stocked survival, instead of timed.

And that time when Evan and I went to sudden death.  You were right beneath me, that was not fair!

Aside from a couple of hiccups, there was no lag at all.... Color me surprised.  We definitely have to do this again.

Edit: Oh, and Evan, I think you meant the WarioWare stage.  I was confused there for a second.
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Offline that Baby guy

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Re: WiiWare Stage with Jonny and Myxtika AZN
« Reply #3 on: March 10, 2008, 11:36:55 PM »
I'm not sure if it would have made a difference, but I wonder what would have happened if I was able to knock Johnny out with my final smash before the time ran out.  Would it have gone to sudden death? Or did Johnny have more wins than I did so that it would not have made a difference anyway?  Meh, I'll just say that he got lucky!

Those were some pretty fun matches, though I wish it was stocked survival, instead of timed.

And that time when Evan and I went to sudden death.  You were right beneath me, that was not fair!

Aside from a couple of hiccups, there was no lag at all.... Color me surprised.  We definitely have to do this again.

DK Jungle Climber stage?

Offline Myxtika1 Azn

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Re: WiiWare Stage with Jonny and Myxtika AZN
« Reply #4 on: March 10, 2008, 11:50:40 PM »
No, I believe it was Pokemon Stadium.  I was on the top platform, Evan was on the platform beneath me.  I was using Link, and he was using Diddy Kong, I think....
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Offline that Baby guy

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Re: WiiWare Stage with Jonny and Myxtika AZN
« Reply #5 on: March 11, 2008, 12:00:13 AM »
I died in a similar way on a sudden death on a different stage, but the fight was actually important.  That's why timed matches suck, Evan.

Offline Svevan

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #6 on: March 11, 2008, 01:39:07 AM »
In stock matches, you can win without killing anyone. It sucks.
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Offline Nick DiMola

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #7 on: March 12, 2008, 11:47:32 AM »
In stock matches, you can win without killing anyone. It sucks.

Stock Matches > Timed Matches
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Offline Svevan

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #8 on: March 12, 2008, 12:07:39 PM »
Other downsides: they go on too long, they end with two people, if you die early you have little chance to redeem yourself, etc.

I was playing stock matches with Darkheart and Stevey, and there was a point where one of those guys had a worse score than the other (they each died twice, but only one of them had a KO) yet received second place over his third place cause he stayed alive long enough. STUPID.
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Offline Nick DiMola

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #9 on: March 12, 2008, 01:31:42 PM »
I can argue your point just the same way. Getting the most points from KOs doesn't necessarily mean that you played any better than anyone else either, especially if there is one power character and the rest are speed. The power character may inflict less damage the entire match but still win because they were around to execute the final blow when people's damage is high. At least with Stock you are forced to play more defensively and use a more tactical approach. Of course there is the possibility of getting someone who wants to sit on the sidelines and avoid the Brawl, winning because they just avoided everyone the whole match. However, when you are playing with friends you just institute a rule that you aren't allowed to do that.

In summary, Stock matches where you institute a no camping rule will more accurately show the best player in the match, IMHO. It really depends on how you play the game, and how the people you play the game with, play.
« Last Edit: March 12, 2008, 01:33:55 PM by Mr. Jack »
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Offline vudu

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #10 on: March 12, 2008, 01:32:30 PM »
How do you define winning?  By the number of people you kill, or by who lasts the longest?  VIETNAM

My problem with timed matches (especially short ones) is that it really all comes down to luck.  Just because you're the best player doesn't mean you're going to land the finishing blow.  And if a Smash Ball shows up, whoever gets it pretty much wins the match by default.  During my average two minute match everyone either dies twice and has very low damage or they die just once and they're over 100% damage at the end of the round.  Landing a Smash attack a half a second too late can mean the difference between a win and placing third. 
« Last Edit: March 12, 2008, 01:36:48 PM by vudu »
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Offline Smash_Brother

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #11 on: March 12, 2008, 02:40:40 PM »
How do you define winning?  By the number of people you kill, or by who lasts the longest?  VIETNAM

My problem with timed matches (especially short ones) is that it really all comes down to luck.  Just because you're the best player doesn't mean you're going to land the finishing blow.  And if a Smash Ball shows up, whoever gets it pretty much wins the match by default.  During my average two minute match everyone either dies twice and has very low damage or they die just once and they're over 100% damage at the end of the round.  Landing a Smash attack a half a second too late can mean the difference between a win and placing third. 

I agree with this.

We often had this problem in Melee where an unskilled Marth player would just C-stick his way to victory by catching two other players locked in combat off guard and basically stealing KOs. Either we hunted him mercilessly or he'd use this tactic every time.

You might say that one player can sit off to the side in stock matches, but the truth is you can do this in time matches and only enter the fray if a player has a high % and hunt them until you KO them, then proceed to be chickenshit until someone else has a high % damage.

In both cases, you're letting someone else do the work for you, but I've seen far better battles in stock matches because it's a test of endurance instead of just dumb luck. It doesn't matter if one player sits off to the side while I fight with someone else if I can outlast their 3 lives and kill them anyway, but it's a world of difference if I have to worry about that player snaking KOs and avoiding conflict to not be KOed themselves when there's a set amount of time that the game will run.

And like Vudu said, one dumb luck KO in a 2-3 minute match typically wins the game. Stock matches are kind of an insurance policy that just because a hammer or smash ball spawns next to someone, they haven't necessarily won the game.

Besides, if you see someone trying to camp on the sidelines, gang up and slaughter them. Add a taunt that says "KILL THE CAMPER!!!". Most players, upon realizing what's going on, will join you in your effort.
« Last Edit: March 12, 2008, 02:50:15 PM by Smash_Brother »
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Offline that Baby guy

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #12 on: March 12, 2008, 04:09:58 PM »
I usually try to go after the winning player in stock matches, so camping doesn't really matter.

Offline Smash_Brother

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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #13 on: March 12, 2008, 04:28:23 PM »
Good man.

Nothing irritates me more than when I have a player or two hounding me when I'm on my last life while the fourth player is standing on the other side of the stage with 3 lives and only 50ish% damage.
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Re: WarioWare Stage with Jonny and Myxtika AZN
« Reply #14 on: March 12, 2008, 10:35:08 PM »
How do you define winning?  By the number of people you kill, or by who lasts the longest?  VIETNAM

My problem with timed matches (especially short ones) is that it really all comes down to luck.  Just because you're the best player doesn't mean you're going to land the finishing blow.  And if a Smash Ball shows up, whoever gets it pretty much wins the match by default.  During my average two minute match everyone either dies twice and has very low damage or they die just once and they're over 100% damage at the end of the round.  Landing a Smash attack a half a second too late can mean the difference between a win and placing third. 

I agree with this.

We often had this problem in Melee where an unskilled Marth player would just C-stick his way to victory by catching two other players locked in combat off guard and basically stealing KOs. Either we hunted him mercilessly or he'd use this tactic every time.

You might say that one player can sit off to the side in stock matches, but the truth is you can do this in time matches and only enter the fray if a player has a high % and hunt them until you KO them, then proceed to be chicken**** until someone else has a high % damage.

In both cases, you're letting someone else do the work for you, but I've seen far better battles in stock matches because it's a test of endurance instead of just dumb luck. It doesn't matter if one player sits off to the side while I fight with someone else if I can outlast their 3 lives and kill them anyway, but it's a world of difference if I have to worry about that player snaking KOs and avoiding conflict to not be KOed themselves when there's a set amount of time that the game will run.

And like Vudu said, one dumb luck KO in a 2-3 minute match typically wins the game. Stock matches are kind of an insurance policy that just because a hammer or smash ball spawns next to someone, they haven't necessarily won the game.

Besides, if you see someone trying to camp on the sidelines, gang up and slaughter them. Add a taunt that says "KILL THE CAMPER!!!". Most players, upon realizing what's going on, will join you in your effort.

God, I REALLY hated this.

One time, I playing as Peach. She is a good fighter, but lacks a powerful KO move, so I to keep pounding on my opponents so their damage meter would be high enough to send them flying. Then someone (usually THAT Marth user) would rush in and BAM! Stolen kill.

At first I didn't mind it much, but when it kept happening two or three times on the same match I couldn't stand it anymore. As soon as the match was over I dropped out, pissed as all hell.

I'm not the best SSB player ever, but I try hard in my battles, so it sucks that all the effort I put into the battle is wasted because of some noob that can't handle himself in a match and decides to come in for the kill.
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