Author Topic: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts  (Read 3417 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
« on: March 02, 2008, 03:49:44 PM »
Adventures in descriptive game titles.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=15450

 I'm no novice to the world of swords and sorcery.  I've played the old standards, from Gauntlet to Diablo.  Dungeon Explorer is a game in the same vein as these titles, but manages to be more generic than its highly generic name.  When I received my copy my initial thought was, "This box smells like paint thinner."  That was a pretty prophetic scent.      


Back in 1989, Hudson released "Dungeon Explorer" on the TurboGrafx-16.  A class-based hack-and-slash, it borrowed heavily from games like Gauntlet.  The player crawled through dungeons, killed monsters, and defeated bosses.  While Dungeon Explorer: Warriors of Ancient Arts is made by Hudson, the two titles aren't really related.  The new Dungeon Explorer is best described as a rousing game of "stop me if you've heard this before."    


Its story is very generic.  In a land formerly inhabited by a magical civilization, a dark alliance of a nobleman, a necromancer, and a general seek to awaken a long-imprisoned evil god.  Their goal is to unseat the king and eventually dominate the world.  Realistically, the story is a non-issue.  Pretty much all of the Dungeon Explorer's enjoyment comes from fighting, so the lack of creativity is forgivable.    


As anyone could guess from the title, in Dungeon Explorer you explore dungeons (in fact, this game sports one of the strangest "final boss" monologues out there, during which the embodiment of evil repeatedly refers to your character as "The Dungeon Explorer").  I suppose the game could be more aptly named if it were called "Go into caves, ruins, and other dark places in order to hit things with a weapon”, but that's the gameplay in a nutshell.    


Your style of combat is based on your race and class, chosen at the beginning of the game.  You can be an Oros (a race of mountain hunters and herders), Taratta (female travelers who have armor that doesn't seem to offer much protection), or Emporos (they get guns).  Your class choices are the same regardless of race; you can be a hunter, warrior, or mage.  However, the classes are armed differently depending on the race of the character.  For example: an Oros hunter gets a bow, a Taratta hunter gets a boomerang, and an Emporos hunter gets a gun.    


The game's combat sports a lot of the same mindless fun of other hack and slash titles.  Press A: things die.  It's simple, but by and large it works.  There is a fair amount of magic (called "Arts") available to shake things up, and special attacks are executed by waiting for your attack gauge to charge.  The other face buttons are mapped to items and spells.  There is a lock-on system, but it seemingly does nothing; just because you're locked-on doesn't mean that your attack will hit, or that you're even facing the right direction.  Still, combat is reasonably well-executed.    


While the inventory management system is useful, the mapping isn't always perfect.  It doesn't pause while you pick the item you want, and you can only set nine of any item at one time.  If you use nine potions, even if you have fifty in reserve you still have to go into the menu and equip nine more.  Menus also shun the touchscreen; while not a huge issue, it would have been useful when assigning items.  It can be annoying moving from the D-Pad to the touchscreen, but players should have the option to switch between them nonetheless.    


As you kill enemies you collect experience.  With each level you are awarded stat points that you can assign to a stat of your choice.  The game rewards you for assigning them correctly, and punishes you if you don’t.  Putting all your points into vitality when you're a hunter makes the game practically impossible, whereas doing so for a warrior will lead to a powerful character.    


In an attempt to differentiate itself from some of its hack-and-slash predecessors (or perhaps to make up for the fact that the main quest is only single-player), Dungeon Explorer introduces "robots" to serve as your backup.  You can equip your robot with various upgrades, and eventually take it to a shrine in order to transform it into a more powerful form.  The robot mechanic is somewhat unnecessary because your robotic buddies never seem to offer much in the way of help.  Against regular enemies they generally just hover around and fire off shots into the darkness; when you do reach the boss, they tend to get themselves killed without offering much in the way of aid.  I eventually stopped buying them and it didn't really seem to make a difference.    


The graphics and art are ho-hum.  Many of the monsters look the same; as per hack-and-slash tradition, a brown wolf is easy to kill but a green wolf means you're a dead man.  The dungeons are all shades of gray, brown, and the occasional green and purple.  The character models lack any real detail and the game's bosses lack the size or design to inspire dread.    


The music could have been ripped from any other dungeon-crawler.  What music there is tends to be good, but there aren't a whole lot of songs and many of them are short and loop endlessly.  The sounds are pretty much as expected.  The clanging of weapons, growling of monsters, and exploding of green wolves occurs throughout.      


The shining light of Dungeon Explorer is its multiplayer, supporting Nintendo’s Wi-Fi Connection and single-cart multiplayer for up to three adventurers.  However, the multiplayer component of the game isn't the main quest.  Multiplayer takes place in a pyramid at the center of the game's town, and is essentially a "survival" dungeon.  Broken up into five sets of five levels, beating the multiplayer dungeon is the only way to fully "win" the game.  A big drawback is that it takes upwards of twenty minutes to get a party together via matchmaking, and even then you may not get two strong allies.  It's also hard to work together when playing online, because communication is done via a set of pre-scripted words ("Follow", "Exit," "Yes," "Wow", etc.).  Playing with two other buddies in person is a much more fulfilling experience.    


Part of me likes Dungeon Explorer: Warriors of Ancient Arts.  It's a throwback to the early days of the hack-and-slash genre, and it does a fair job of updating the formula.  Unfortunately, it lacks any real character.  The multiplayer is nice and support for Wi-Fi Connection is appreciated, but it's often hard to find anyone online to play with.  Single-cart is held back because it is impossible to get anywhere in the multiplayer dungeon without a character that has already beat the single player game.  In order to put together a good party for single-cart multiplayer, you’ll literally have to beat the regular game three times over.    


For fans of the Gauntlet franchise, Dungeon Explorer may be worth a shot.  If you can find some people to play it with, you can have some fun with it.  However, I doubt you'll want to play the game three times over in order to create a useful party for the multiplayer dungeon.  For everyone else, Dungeon Explorer will be far too repetitive to hold interest, and even fans of the hack-and-slash genre will be bored by the lack of originality.

Pros:
       

  • Wi-Fi play
  •  
  • Reasonably fun hack-and-slash combat
  •  
  • Some diversity in class/race choices


  •        Cons:
           
  • Repetitive gameplay
  •  
  • Multiplayer not available in the main game
  •  
  • GENERIC!  Everything here has been done to death elsewhere.

                   Graphics:  5.0
           Lots greens and browns.  Enemies have no diversity in design, and many enemies are just a recolor of another enemy.

                   Sound:  6.5
           There’s some good music but there just isn’t enough of it.  The sound effects are completely forgettable.

                   Control:  7.0
           I like the ability to pick three items for each button, and then shift which item is currently mapped to the button.  However, it doesn't seem to work well in hectic combat.  The touch-screen is never used, even when entering text.  Beyond that, everything is functional and never holds back the combat.

                          Gameplay:  6.5
           If you like dungeons, and killing things in them, this game provides it in spades.  However, enemies are often easy to beat due to poor AI and the fact that many of them are simply weak.

     


           Lastability:  7.0
           The single-player campaign is about ten to fifteen hours long.  Its story is a non-issue.  With three races and three classes each there is, in effect, nine classes.  Each class plays sufficiently differently, providing some variety for repeated play-throughs.  The online and local multiplayer is reasonably enjoyable.

     


           Final:  6.5
           Dungeon Explorer: Warriors of Ancient Arts provides exactly what is promised.  The game has about fifteen reasonably long dungeons, with each providing a pretty decent combat experience.  The rest of the game is lacking.  Its story and gameplay execution is generic, and its multiplayer is brought down by the necessity of having three high-powered characters.  It may interest fans of the genre, but most gamers will tire of it quickly.      

  • James Jones
    Mondo Editor
    Nintendo World Report

    Offline vudu

    • You'd probably all be better off if I really were dead.
    • NWR Junior Ranger
    • Score: -19
      • View Profile
    Re: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
    « Reply #1 on: January 09, 2009, 03:40:10 PM »
    "Wow, this is kind of sad."

    In RFN #124 Crimm claimed that someone bumped this review out of pity two months after it was put on the site.  Clearly he is a liar.  Just sayin'.  ;D

    (Did I crush your soul?)
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline NWR_insanolord

    • Rocket Fuel Malt Liquor....DAMN!
    • NWR Staff Pro
    • Score: -18986
      • View Profile
    Re: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
    « Reply #2 on: January 09, 2009, 04:11:02 PM »
    The most logical explanation is that the mental anguish caused by his time with Mystery Dungeon games has somehow mutated his brain so that it no longer exists within our space-time continuum, therefore allowing him to see your response at a time that, from our limited view, seemed to be months prior to it hapening.
    Insanolord is a terrible moderator.

    J.P. Corbran
    NWR Community Manager and Soccer Correspondent

    Offline Kairon

    • T_T
    • NWR Staff Pro
    • Score: 48
      • View Profile
    Re: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
    « Reply #3 on: January 09, 2009, 04:12:48 PM »
    Man, sounds to me like we should start giving Crimm some games he can ENJOY to review. Maybe I should've let him review We Cheer...
    Carmine Red, Associate Editor

    A glooming peace this morning with it brings;
    The sun, for sorrow, will not show his head:
    Go hence, to have more talk of these sad things;
    Some shall be pardon'd, and some punished:
    For never was a story of more woe
    Than this of Sega and her Mashiro.

    Offline NWR_insanolord

    • Rocket Fuel Malt Liquor....DAMN!
    • NWR Staff Pro
    • Score: -18986
      • View Profile
    Re: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
    « Reply #4 on: January 09, 2009, 04:15:20 PM »
    Man, sounds to me like we should start giving Crimm some games he can ENJOY to review. Maybe I should've let him review We Cheer...

    I would have paid real money to hear him talk about that on RFN.
    Insanolord is a terrible moderator.

    J.P. Corbran
    NWR Community Manager and Soccer Correspondent

    Offline Kairon

    • T_T
    • NWR Staff Pro
    • Score: 48
      • View Profile
    Re: REVIEWS: Dungeon Explorer: Warriors of Ancient Arts
    « Reply #5 on: January 09, 2009, 04:16:39 PM »
    Man, sounds to me like we should start giving Crimm some games he can ENJOY to review. Maybe I should've let him review We Cheer...

    I would have paid real money to hear him talk about that on RFN.

    Maybe NWR should let readers vote on what game James reviews next. &P
    Carmine Red, Associate Editor

    A glooming peace this morning with it brings;
    The sun, for sorrow, will not show his head:
    Go hence, to have more talk of these sad things;
    Some shall be pardon'd, and some punished:
    For never was a story of more woe
    Than this of Sega and her Mashiro.