Author Topic: Okami (Capcom to send out replacement box art!)  (Read 137988 times)

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Offline Adrock

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Re: Okami (Capcom to send out replacement box art!)
« Reply #275 on: April 27, 2008, 01:19:13 PM »
So far, it's frozen on me 3 times, and I'm not even 8 hours in.  I've lost about 3 total hours of gameplay time due to this.  I still think the fighting mechanics suck – I hate shaking the damn remote, and I can't fight any battles without taking damage.  It takes me several tries to use any paintbrush technique, even though my lines are straight and my circles are closed.  (And I could do all the uber tricks in SSX Blur, so don't tell me I just need to practice or anything.)  I really feel like this is a broken game.
The freezing might be your Wii. When I first put the game in, the opening movie was croppy and slow. I took Okami out and tested another game which worked. I tried Okami again and it worked. That wasn't the first time that's happened either. It's probably the disc drive. The Wii is probably Nintendo's shoddiest console after the original NES.... which says a lot because the Wii is still plenty sturdy comparitively to almost every other non-Nintendo console ever made.

Also, I'm only about 2 hours in and I find the celestial brush very tempermental and shaking the remote to attack doesn't always work. I'm still digging the game. I wish they added classic controller support like Capcom did with RE4.

Offline Bill Aurion

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Re: Okami (Capcom to send out replacement box art!)
« Reply #276 on: April 27, 2008, 01:47:59 PM »
You do get used to the controls, and they will always work, believe me... =)
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Offline DAaaMan64

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Re: Okami (Capcom to send out replacement box art!)
« Reply #277 on: April 27, 2008, 02:21:30 PM »
It's crazy to think there are so many different opinions of this game. I haven't opened it, been busy with Bully and I want get through Mario Kart first, then back to Okami.  Also, once I get a Nyko Perfect Shot, then I will play through Ghost Squad.

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Offline matt oz

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Re: Okami (Capcom to send out replacement box art!)
« Reply #278 on: April 27, 2008, 03:33:50 PM »
The freezing might be your Wii. When I first put the game in, the opening movie was croppy and slow. I took Okami out and tested another game which worked. I tried Okami again and it worked. That wasn't the first time that's happened either. It's probably the disc drive. The Wii is probably Nintendo's shoddiest console after the original NES.... which says a lot because the Wii is still plenty sturdy comparitively to almost every other non-Nintendo console ever made.

Also, I'm only about 2 hours in and I find the celestial brush very tempermental and shaking the remote to attack doesn't always work. I'm still digging the game. I wish they added classic controller support like Capcom did with RE4.

I bought my Wii a week after its release, so it's from an early production run.  The only problem I've ever had with it is an occasional freeze when going back to the channels from a game, and that hasn't even happened in the last 6 months, as far as I can remember.  This is the first time it's ever frozen in-game, which leads me to believe it's the game itself.  Also, I've read on other forums that a number of people are also having freezing problems with this and no other game.  To me, all this means it's coming from the game and not from Wiis.

And yes, DAaaMan, I can do the uber tricks in Blur.  The game seems pretty temperamental at first, but I can pull off unusual shapes like the treble clef and the clothes hanger very easily.  Meanwhile, Okami doesn't even recognize a simple circle.  I believe I've said this before, but I think EA has proven themselves by far to be the best third party publisher for the Wii so far.  Capcom and their watermarked box art can suck it.
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Offline Bill Aurion

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Re: Okami (Capcom to send out replacement box art!)
« Reply #279 on: April 27, 2008, 04:08:48 PM »
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...
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Offline GoldenPhoenix

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Re: Okami (Capcom to send out replacement box art!)
« Reply #280 on: April 27, 2008, 04:34:52 PM »
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.
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Offline matt oz

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Re: Okami (Capcom to send out replacement box art!)
« Reply #281 on: April 27, 2008, 07:02:13 PM »
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.

I don't purchase games very often.  I don't have the money to do so.  When I pay good money for a game, my expectations are at a certain level.  I can deal with a game with poor sound or graphics.  I can deal with a poor story as long as the gameplay is fun.  But when the controls are broken and the game can't even run consistently without locking up, then, in my opinion, the game is shoddy.  Your perception of shoddy may be different from mine, and that's fine.  I still like you.
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Offline DAaaMan64

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Re: Okami (Capcom to send out replacement box art!)
« Reply #282 on: April 27, 2008, 08:00:06 PM »
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.

I don't purchase games very often.  I don't have the money to do so.  When I pay good money for a game, my expectations are at a certain level.  I can deal with a game with poor sound or graphics.  I can deal with a poor story as long as the gameplay is fun.  But when the controls are broken and the game can't even run consistently without locking up, then, in my opinion, the game is shoddy.  Your perception of shoddy may be different from mine, and that's fine.  I still like you.

Actually if it isn't running consistently without locking up, like some kind of PC game or something then thats not cool and I'd agree. 

I will break open this game once I finish playin' some Mario Kart.
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Offline Bill Aurion

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Re: Okami (Capcom to send out replacement box art!)
« Reply #283 on: April 27, 2008, 09:16:28 PM »
Well I've put 38 hours into the game, with a couple 7-hour sessions, sooooo...

(Not saying the freezes don't exist, it's just that aren't NEARLY as frequent as matt's case...)
« Last Edit: April 27, 2008, 09:20:54 PM by Bill Aurion »
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Offline Adrock

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Re: Okami (Capcom to send out replacement box art!)
« Reply #284 on: April 27, 2008, 11:43:52 PM »
You do get used to the controls, and they will always work, believe me... =)
I'm sure I will, but as I've said many times before, I'm a value whore. Even if I'd never use the classic controller option (as in RE4), I'd still like knowing it was there if I wanted to use it. :P

Offline Nick DiMola

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Re: Okami (Capcom to send out replacement box art!)
« Reply #285 on: April 28, 2008, 12:27:56 AM »
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...

I'm almost 20 hours in and I still have problems with brush stroke recognition. As a matter of fact the game seems to recognize my crappy brush strokes better than the ones that look flawless. I don't really understand exactly how it works but I still can't get many of my brush strokes to be recognized on my first try consistently. It is tolerable though and I still absolutely love the game, it's so engrossing and beautiful, look forward to playing it every day.
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Offline Flames_of_chaos

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Re: Okami (Capcom to send out replacement box art!)
« Reply #286 on: April 28, 2008, 01:42:25 PM »
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...

I'm almost 20 hours in and I still have problems with brush stroke recognition. As a matter of fact the game seems to recognize my crappy brush strokes better than the ones that look flawless. I don't really understand exactly how it works but I still can't get many of my brush strokes to be recognized on my first try consistently. It is tolerable though and I still absolutely love the game, it's so engrossing and beautiful, look forward to playing it every day.

I only have occasional rare problems with the brush strokes but from my experience the game is very forgiving on imperfections with the shapes, as long as you follow some basic rules the game will recognize it.
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Offline Maverick

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Re: Okami (Capcom to send out replacement box art!)
« Reply #287 on: April 29, 2008, 02:57:42 AM »
So I finally picked this up today even though I really shouldn't have due to lack of funds.  Stupid impulse buying.  Pretty good Zelda clone so far.    I've only made it to the first real dungeon so far though, and I'm already dying.  At least it is challenging, seeing as I don't think I've ever died on a 3d Zelda game since OOT, and even then, it was usually on purpose.

And yes, I ordered my replacement box art before I actually purchased the game.  :-P
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Offline blackfootsteps

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Re: Okami (Capcom to send out replacement box art!)
« Reply #288 on: April 29, 2008, 09:39:32 AM »
So I finally picked this up today even though I really shouldn't have due to lack of funds.  Stupid impulse buying.  Pretty good Zelda clone so far.    I've only made it to the first real dungeon so far though, and I'm already dying.  At least it is challenging, seeing as I don't think I've ever died on a 3d Zelda game since OOT, and even then, it was usually on purpose.

And yes, I ordered my replacement box art before I actually purchased the game.  :-P

Hmm not really an impulse buy if you had already ordered the box art! :)

From Bill's video and the (majority of) responses in this thread I am pretty psyched for this game. I may even import and hope they don't break Freeloader compatibility before I finish it.

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Offline decoyman

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Re: Okami (Capcom to send out replacement box art!)
« Reply #289 on: May 07, 2008, 11:25:20 PM »
Just a bump, because I'm still playing Okami.

Holy frick, this game is long. I keep thinking it's going to end, and then it goes into another whole section/chapter/whatever.

The good thing, is I'm still having fun! :P
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Offline Armak88

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Re: Okami (Capcom to send out replacement box art!)
« Reply #290 on: May 08, 2008, 12:53:12 AM »
I waited til the end of my exams til I bought this as I foresaw the amount of distraction it would cause me. I'm only about 7 hours into the game and just beat the ruins level. I like this game a lot. People can cry zelda clone all they want, if this is what a zelda clone is like then I want to see more of them.
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Offline GoldenPhoenix

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Re: Okami (Capcom to send out replacement box art!)
« Reply #291 on: May 08, 2008, 12:59:02 AM »
Just a bump, because I'm still playing Okami.

Holy frick, this game is long. I keep thinking it's going to end, and then it goes into another whole section/chapter/whatever.

The good thing, is I'm still having fun! :P

How are the controls holding up? (Sorry have to ask!)
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Offline BeautifulShy

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Re: Okami (Capcom to send out replacement box art!)
« Reply #292 on: May 08, 2008, 09:58:29 AM »
Bill have you beat the game? I ask because I think I am at the end there is this Oni Island is that the end?I want to finish various side quests.
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Offline Nick DiMola

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Re: Okami (Capcom to send out replacement box art!)
« Reply #293 on: May 08, 2008, 10:04:20 AM »
Bill have you beat the game? I ask because I think I am at the end there is this Oni Island is that the end?I want to finish various side quests.

Nope you aren't at the end, still more after that.
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Offline decoyman

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Re: Okami (Capcom to send out replacement box art!)
« Reply #294 on: May 08, 2008, 10:37:28 AM »
How are the controls holding up? (Sorry have to ask!)

Controls aren't giving me much trouble at all...

In drawing, I'm able to execute the proper symbol 95% of the time... usually if I mess up, I know it's because I was sloppy. A hint, though: it really helps to read those little scrolls to get the little nuances of the drawings down. After I started reading those scrolls, my success rate (for bloom, especially) went up drastically.

In combat, I was originally a bit flustered using the reflector, especially after I got the "combo" training from the dojo. It seemed really touchy, and would often do nothing if I didn't do the combo exactly right (if I was too fast with my waggle). I still have some minor issues with aerial combos, but it's not bad at all. Now that I'm better at the timing of the reflector combo, it's really easy. I just wish the timing were more forgiving -- it made combat really frustrating, especially lat the beginning.
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Offline Kairon

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Re: Okami (Capcom to send out replacement box art!)
« Reply #295 on: May 10, 2008, 05:09:01 PM »
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.

GP just informed me that VGChartz (yes, yes, prob not dependable numbers, but decent guesses I guess) has it over 100,000 units in the US. Is that a respectable amount for a port that underperformed originally, or does Okami need to attain something more like 300k or 400k eventually worldwide?
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Offline Bill Aurion

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Re: Okami (Capcom to send out replacement box art!)
« Reply #296 on: May 10, 2008, 05:19:22 PM »
It needs to sell more, dammit!  How many of you goons haven't gotten it yet!?  :reggie:
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Offline Kairon

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Re: Okami (Capcom to send out replacement box art!)
« Reply #297 on: May 10, 2008, 05:23:57 PM »
The game seriously needs to be advertised to the masses. All hardcore internet people know about it, and a chunk are buying it already I'm sure, but the game need MASSIVE push to wii owners who don't live on the net.

The game needs to be featured on the Nintendo Channel. Top video.
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Offline BeautifulShy

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Re: Okami (Capcom to send out replacement box art!)
« Reply #298 on: May 10, 2008, 05:35:23 PM »
I just was compairing the Ps2 and Wii versions and the Ps2 version sold 62,000 units its first week and then gradually dropped down. The wii version meanwhile sold 42,000 units its first week then went down to 24,000 the 2nd and 3rd weeks if the wii version keeps a steady volume of units sold then I think it will out sell the Ps2 version by the end of the year. For comparison the Ps2 version sold 150,000 while the wii version sold 100,000. Did the Ps2 version come out in other regions near the same as the US release? I absolutely agree with Bill and Kairon.
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Offline Maverick

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Re: Okami (Capcom to send out replacement box art!)
« Reply #299 on: May 10, 2008, 05:50:16 PM »
I just beat GTA IV, so I guess I can go back to this now.  I stopped when I had to do a stupid fetch quest.  Finding those damn dogs that make me feed them before they'll do what they're told.
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