Author Topic: Okami (Capcom to send out replacement box art!)  (Read 137981 times)

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Offline vudu

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Re: Okami
« Reply #175 on: April 15, 2008, 02:50:48 PM »
I'm going to pick it up immediately, but I probably won't even crack the cellophane until mid-May.  Once I tear myself away from Brawl, I need to finish up Z&W.
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Offline Kenology

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Re: Okami
« Reply #176 on: April 15, 2008, 09:02:19 PM »
^Nice avatar!

I went to pick up my reserved copy today but it turned out to be a dummy mission.  So I'll be back to Gamestop tomorrow to grab it.
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Offline BeautifulShy

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Re: Okami
« Reply #177 on: April 16, 2008, 03:47:24 PM »
I got Okami. Be back in a few hours.
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Offline BeautifulShy

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Re: Okami
« Reply #178 on: April 16, 2008, 06:31:53 PM »
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline GoldenPhoenix

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Re: Okami
« Reply #179 on: April 16, 2008, 06:33:12 PM »
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.

How well does the IR work for the Brush?
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Offline BeautifulShy

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Re: Okami
« Reply #180 on: April 16, 2008, 07:41:14 PM »
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.

How well does the IR work for the Brush?
To use your paintbrush you hold down the b button that will bring out your brush after that hold down A while moving the wiimote around.The IR itself is good you can move the wiimote forward to get thicker brushstrokes while moving it back will yield thinner strokes. It takes some getting used to  but you don't have to be artistically correct when painting and early on there are tutorial while breaking rocks and various things of that nature so you will get better.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BeautifulShy

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Re: Okami
« Reply #181 on: April 16, 2008, 07:49:40 PM »
When I say artistically correct I mean that you don't have to draw a masterpiece just the general shape.Oh another thing that I like about this game is that after you restore something I love how everything comes back so artistically. I am going back to the game.:)
« Last Edit: April 18, 2008, 08:22:20 PM by Maxi »
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Kenology

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Re: Okami
« Reply #182 on: April 16, 2008, 09:08:29 PM »
Just got it, be back in a few hours.
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Offline GoldenPhoenix

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Re: Okami
« Reply #183 on: April 17, 2008, 02:35:41 AM »
Well I have a couple hours into Okami now, and here are my thoughts on the controls (Nothing to say about the core game except it is GREAT):

I'll admit early on in the game there was one scene where you had to slash some dummies, and I had to repeat it OVER AND OVER again, it got tedious. All I needed to draw was a simple line in the right spot and that was it, well after trial and error I finally beat it but with the thought "Hey maybe line drawing isn't that good, even if the rest of the brush controls are virtually spot on). Well I soon learned that the reason why I was screwing up is that in addition to holding Z (This helps to draw a straight line) you don't need to rush things. I was playing the game like Dragon Quest Swords where I thought I had to do quick slices, though all it really requires is a line in the right place and it doesn't matter how long it takes you to put it in, as long as you stay in paint mode. When you release paintmode the action commences. Now that I've developed that simple strategy (Though it didn't seem so simple before hand!) my lines register near 100% of the time when I'm holding Z.

So what do I think of the controls overall? The waggle is ok for main attacks, but the brush controls of the Wii controller rock once you get the hang of things. I cannot imagine drawing all that stuff with an analog stick. Looks to me that some reviewers didn't take the time to learn the controls, or may not have even known about the Z trigger straight line help.
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Offline BeautifulShy

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Re: Okami
« Reply #184 on: April 17, 2008, 04:02:00 AM »
Well I have a couple hours into Okami now, and here are my thoughts on the controls (Nothing to say about the core game except it is GREAT):

I'll admit early on in the game there was one scene where you had to slash some dummies, and I had to repeat it OVER AND OVER again, it got tedious. All I needed to draw was a simple line in the right spot and that was it, well after trial and error I finally beat it but with the thought "Hey maybe line drawing isn't that good, even if the rest of the brush controls are virtually spot on). Well I soon learned that the reason why I was screwing up is that in addition to holding Z (This helps to draw a straight line) you don't need to rush things. I was playing the game like Dragon Quest Swords where I thought I had to do quick slices, though all it really requires is a line in the right place and it doesn't matter how long it takes you to put it in, as long as you stay in paint mode. When you release paintmode the action commences. Now that I've developed that simple strategy (Though it didn't seem so simple before hand!) my lines register near 100% of the time when I'm holding Z.

So what do I think of the controls overall? The waggle is ok for main attacks, but the brush controls of the Wii controller rock once you get the hang of things. I cannot imagine drawing all that stuff with an analog stick. Looks to me that some reviewers didn't take the time to learn the controls, or may not have even known about the Z trigger straight line help.
I admit that I had to do that dummy thing a few times. Thanks for the z button tip I didn't know about that. Here is a tip that I will give you. If you enter brush mode in battle and move you brush over to the enemy and paint its eyes they will be blind and they will take out their melee weapon and swipe in front of them go around to the back and attack and when you get the bomb attack you can combine these two for explosive results.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BeautifulShy

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Re: Okami
« Reply #185 on: April 17, 2008, 06:08:53 AM »
I just beat the spider queen very awesome battle.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Nick DiMola

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Re: Okami
« Reply #186 on: April 17, 2008, 07:22:08 AM »
I also played this last night and have really been enjoying it. I think that the brush controls are just fine once you figure out how they work. The slash technique with the dummy scene wasn't an issue for me because I realized before the scene happened that drawing the slash from right to left worked far better than drawing from left to right for whatever reason. I got out of the village before I stopped playing and saved it in a cave which seems like it must be the first dungeon. I am eager to go back to the game tonight.
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Offline GoldenPhoenix

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Re: Okami
« Reply #187 on: April 17, 2008, 12:44:58 PM »
I am pretty impressed by the job Ready at Dawn did in such a short amount of time. Really if you didn't know about the PS2 version you wouldn't question it being a Wii title. Not to mention the game is AMAZING visually. Now I've never seen the paper filter for the PS2 version but the Wii version looks stunning as it is.
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Offline Kairon

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Re: Okami
« Reply #188 on: April 17, 2008, 01:21:09 PM »
When I picked up my copy at the local Gamestop, I saw 3 more copies on the shelf! Yay for a Gamestop receiving a shipment of more than one unit of this game! It makes me sad when they do that....
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Offline Bill Aurion

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Re: Okami
« Reply #189 on: April 17, 2008, 01:34:30 PM »
Got the game, loving it...The little sidequests have been enjoyable so far, as well, so I'm happy... =D

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Offline Nick DiMola

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Re: Okami
« Reply #190 on: April 17, 2008, 01:41:12 PM »
Anybody else notice the overwhelming similarities to Zelda: TP?
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Offline GoldenPhoenix

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Re: Okami
« Reply #191 on: April 17, 2008, 01:42:56 PM »
Anybody else notice the overwhelming similarities to Zelda: TP?

Yeah but it also has its own style as well. I believe one of the creators stated that they got inspiration from Zelda for the game, so the similarities aren't surprising.
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Offline Nick DiMola

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Re: Okami
« Reply #192 on: April 17, 2008, 01:50:46 PM »
Anybody else notice the overwhelming similarities to Zelda: TP?

Yeah but it also has its own style as well. I believe one of the creators stated that they got inspiration from Zelda for the game, so the similarities aren't surprising.

Agreed, it definitely has a unique style. I'm eager to get through the whole game so I can finally determine whether or not the people who gave Okami GotY over TP are as insane as I always thought they were.
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Offline GoldenPhoenix

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Re: Okami
« Reply #193 on: April 17, 2008, 01:56:20 PM »
One thing I noticed is how seamless the game is, it is tough to tell if you are in a dungeon or not since it flows so well.
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Offline Bill Aurion

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Re: Okami
« Reply #194 on: April 17, 2008, 04:31:37 PM »
Anybody else notice the overwhelming similarities to Zelda: TP?

Closer to Wind Waker to me, personally...The way the characters act, the stylisms (I totally made up a word there) like the wind being shown visibly, feeding the animals, etc...
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Offline NinGurl69 *huggles

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Re: Okami
« Reply #195 on: April 17, 2008, 05:41:24 PM »
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?
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Offline Luigi Dude

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Re: Okami
« Reply #196 on: April 17, 2008, 06:09:34 PM »

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

Well if Resident Evil 4 and Umbrella Chronicles amazing sales already didn't effect Capcom in showing them there's a huge userbase of gamers on the Wii that will buy their games, then Capcom is beyond hopeless.
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Offline BeautifulShy

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Re: Okami
« Reply #197 on: April 17, 2008, 06:10:12 PM »
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?
The controls are not broken. I am not sure on the second question.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Bill Aurion

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Re: Okami
« Reply #198 on: April 17, 2008, 06:14:34 PM »
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

1.  The controls work well, though I haven't gotten any of the nunchuk-movement dodges yet...
2.  Just port some more, obviously...Did you really have to ask?
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Offline GoldenPhoenix

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Re: Okami
« Reply #199 on: April 17, 2008, 06:39:21 PM »
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

1.  The controls work well, though I haven't gotten any of the nunchuk-movement dodges yet...
2.  Just port some more, obviously...Did you really have to ask?

From what I understand even the nunchuck dodge move is an optional move, so while it may be unreliable it is far from necessary in the game.
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