I'd love to see Nintendo make full use of the Wii to make a "hardcore" Zelda experience that is different from anything we've seen prior.
Or they could make use of the Wii to make the ultimate casual Zelda experience.... Fear^infinity
My hope for the next Zelda is that they take Zelda back to what made it great in the first place: adventure and exploring. No transformations, no gimmicks. Make it about the Triforce again. Stop forcing Ganondorf into the storyline, sometimes it makes sense and works (Wind Waker), other times it does not (Twilight Princess). Stop pussing out after doing something cool (i.e. Zelda sacrificing herself to save Midna in TP then suddenly appearing at the end). Just hire some damn writers already, but understand that less is more and that games don't need long cutscenes to tell a good story.
If there's one thing about Okami that worries me, it's that the cutscenes are long and pretentious for the sake of being long and pretentious. I hope there's more game than movie because I don't particularly enjoy watching my games. Still, if that's the worst part about the game, at least its big negative is kind of a positive.
Anyway, I keep hearing that the controls for the Wii version of Okami aren't great. It's making me kind of nervous about picking the game up, but I want to support 3rd parties, especially those that don't just treat Wii like a dumping ground. Okami may be a port, but Capcom could have done worse than enlisting Ready at Dawn. However, I did just pick up House of the Dead 2 and 3... but it was on sale and I couldn't help it.