Author Topic: REVIEWS: Godzilla: Unleashed  (Read 12090 times)

0 Members and 1 Guest are viewing this topic.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
REVIEWS: Godzilla: Unleashed
« on: December 14, 2007, 12:43:31 PM »
And you thought Godzilla's Revenge was bad.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14990

 When I previewed Godzilla: Unleashed a few months ago, I was genuinely excited. Back when it was originally released, Godzilla: Destroy All Monsters Melee (DAMM) rocked my GameCube. It was a simplistic brawler, sure, but Pipeworks really did justice to Toho's rubber suit franchise, and the game channeled that old Neo Geo classic, King of the Monsters. Then Godzilla: Save the Earth came out for the PS2, and while it was basically the same game with a bigger character roster, it added bland “missions" to the fights. For awhile there, it looked like Unleashed, a former Wii exclusive (now also on the PS2), would combine the fighting with some purposeful environmental destruction. But most importantly, players would punch and kick their way to victory using motion controls. I just played the game for several hours, and although it hurts me to say this, Godzilla: Unleashed sucks!    


I almost suspect that Atari sent me a beta copy, because I just can't believe that the final game is this unpolished.  Unfortunately, it's not a beta copy.  Right off the bat, you'll notice that the graphics are far worse than DAMM. I'm not sure how this is possible, but the clean, sharp models of that GC original are now fuzzy, poorly textured, and don't animate smoothly. The environments look worlds worse than the monsters, though. I don't know about you, but I thought that the word “blocky" went out with the N64. Buildings don't crumble—they sink into the ground. The water effects look great—until you set foot in the water. Godzilla weighs between 20 and 60,000 tons (depending on which series you're watching), but he doesn't splash. You heard that right—there are some pixilated water drops, but no splash. Some of the monster energy weapons look pretty swanky, but the manner in which they're activated is so horrifying (I'll get to that in a minute) that you'll never use them. The game's cutscenes are told through poorly-drawn slides. This wouldn't bug me on the DS, but it's unacceptable on the Wii.    


I don't think the motion controls could've been any worse. In DAMM, the various punches and kicks were activated by pressing A or B and a direction on the stick, as in Smash Bros. Not here. In Unleashed, you start swinging the Remote in a certain direction, then press and hold A (or B) halfway through and pray that the game registers your movement. More often than not, your beastie will just stand there. Sometimes, he'll do a regular punch instead of a motion-activated punch. Once in a very great while, Godzilla will do the uppercut you asked him to do. And it doesn't stop there. You're forced to deal with motion controls for throwing, jumping, flying, charging, and special attacks. And because the sensitivity is so awful, your monster will get his ass handed to him while you're busy swinging your arms like a freaking orangutan.    


The HUD is confusing. You must manually charge your beam weapon, and then weep as you notice that stuff other than beam attacks requires beam energy. And when you try to use the beam weapon itself, half the time it won't work. The other half, it will work, but you have to twist and angle the Wii Remote to aim it, rather than use the Control Stick. There are big crystals around each cityscape, and they have different effects on the gameplay. Destroying bright blue crystals gives you some HP, while yellow ones give you beam energy.  Destroying enough giant crystals will put you into "Critical Mass," in which your defense goes down, but your offense goes up! Critical Mass also "costs" one HP tank, and the military will begin attacking you. What fun! Finally, depending on your actions during a given level, you will gain or lose face with the different monster "factions", which doesn't have any consequence whatsoever as far as I can tell.    


I've failed to mention the awful heavy metal music that pollutes the menu screens and monsters battles. I've never understood why, even though the series has Toho's blessing, the main Godzilla theme is never used in any of the recent Godzilla brawlers. All of the monsters have their trademark roars intact, but their SKREEEONKS and CHEE-CHEE-CHEES seem really quiet compared to the thumps of battle and ambient music. I gotta say, though, it was a kick to hear MOGUERA for the first time since Godzilla vs. Spacegodzilla.    


The game has two selling points. Although poorly rendered, virtually all of the Godzilla series monsters are here, and their trademark roars have been kept intact. And when I say all of them, I mean it. Biollante and Varan are in this game! Unfortunately, they must all be purchased with points that you earn by completing missions in the Story mode, which is a painful experience. This is also how you unlock concept art and movies. Ideally, a player would go through the Story mode with each monster, but since fights just aren't winnable thanks to the hideous motion controls, you might never beat Story mode the first time!    


Ultimately, Godzilla: Unleashed is just awful. Even the biggest Godzilla fans among us should not have to suffer through this piece of trash. Watch the movies or just play DAMM. You'll have a much better time.

Pros:
       

  • Virtually all of the Godzilla monsters are included!


  •        Cons:
           
  • Graphics are terrible, especially the environments
  •  
  • Motion controls are unforgivably bad
  •  
  • Opponents are cheap, preying on your inability to attack


  •                Graphics:  4.0
           The monsters are well-represented, but they sure don't look good. The textures are fuzzy, the environments are unfinished, and your giant monster doesn't even make a splash when he hits the water.

                   Sound:  4.0
           The only saving grace is that the monster sounds, while quieter than they should be, are faithfully reproduced by the game. The music is appallingly bad.

                   Control:  3.0
           Let me use my GameCube controller, please!

                          Gameplay:  5.0
           The crystals add a hint of strategy to each match (throw your opponent into crystals to force them into Critical Mass, thus infuriating the military), but the missions are tedious, and the fighting engine hasn't evolved at all since DAMM. The new moves, like charging and super attacks, are poorly implemented and barely useful.

     


           Lastability:  3.0
           There is so much stuff to unlock! New monsters! Artwork! Videos! It's a shame that you have to play the game to unlock it all.

     


           Final:  4.0
           I'm incredibly disappointed because Godzilla: Unleashed had so much promise! I'm not sure whether it was rushed out the door or just phoned in, but overall this is a terrible game. You would have much more fun with the other two Godzilla brawlers (DAMM is the better than Save the Earth), and there is simply no reason to suffer through Unleashed.      

    This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #1 on: December 14, 2007, 12:54:05 PM »
    This review phails.
    Switch Friend Code: SW-4185-3173-1144

    Offline NWR_insanolord

    • Rocket Fuel Malt Liquor....DAMN!
    • NWR Staff Pro
    • Score: -18986
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #2 on: December 14, 2007, 01:00:38 PM »
    Quote

    Originally posted by: GoldenPhoenix
    This review phails.


    Now after all her Alien Syndrome bashing GP is the one defending a game that has received some very poor reviews.
    Insanolord is a terrible moderator.

    J.P. Corbran
    NWR Community Manager and Soccer Correspondent

    Offline Caliban

    • In Space As Always
    • Score: 32
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #3 on: December 14, 2007, 02:45:25 PM »
    She's got Kairon-itis, everyone stay away from her, she's maaaaaaaaad dangerous. I'm just kidding obviously.

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #4 on: December 14, 2007, 03:59:34 PM »
    Quote

    Originally posted by: insanolord
    Quote

    Originally posted by: GoldenPhoenix
    This review phails.


    Now after all her Alien Syndrome bashing GP is the one defending a game that has received some very poor reviews.


    Actually many of those "poor" reviews were based off unfinished copies of the game. Can't say the same about Alien Syndrome can we? Seriously the controls are not that hard to get used to, and I am someone that hates poor controls. They are different but like SSX Blur they are able to be learned. In regards to aiming, while I haven't had a chance to test it, you need to point the Wiimote at the screen.

    ::waits for Arbok::
    Switch Friend Code: SW-4185-3173-1144

    Offline ShyGuy

    • Fight Me!
    • *
    • Score: -9660
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #5 on: December 14, 2007, 07:15:01 PM »
    Apparently this game got worse since I played the preview. Or this review dabbles in HYPERBOLE.

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #6 on: December 14, 2007, 07:24:49 PM »
    Quote

    Originally posted by: ShyGuy
    Apparently this game got worse since I played the preview. Or this review dabbles in HYPERBOLE.


    You played the preview?
    Switch Friend Code: SW-4185-3173-1144

    Offline ShyGuy

    • Fight Me!
    • *
    • Score: -9660
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #7 on: December 14, 2007, 07:34:56 PM »
    Yeah, at PAX. I was Mecha Godzilla.

    Offline Morari

    • 46 DC EA D3 17 FE 45 D8 09 23 EB 97 E4 95 64 10 D4 CD B2 C2
    • Score: -7237
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #8 on: December 15, 2007, 02:57:53 AM »
    CENSORED FOR YOUR PROTECTION
    « Last Edit: January 12, 2011, 10:42:02 AM by Morari »
    "This post has been censored for your protection."

                                    --Bureau of Internet Morality

    Offline Kairon

    • T_T
    • NWR Staff Pro
    • Score: 48
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #9 on: December 15, 2007, 07:52:54 AM »
    WHAT! ... I love the Jet Jaguar song...
    Carmine Red, Associate Editor

    A glooming peace this morning with it brings;
    The sun, for sorrow, will not show his head:
    Go hence, to have more talk of these sad things;
    Some shall be pardon'd, and some punished:
    For never was a story of more woe
    Than this of Sega and her Mashiro.

    Offline Morari

    • 46 DC EA D3 17 FE 45 D8 09 23 EB 97 E4 95 64 10 D4 CD B2 C2
    • Score: -7237
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #10 on: December 15, 2007, 08:47:53 AM »
    CENSORED FOR YOUR PROTECTION
    « Last Edit: January 12, 2011, 10:41:29 AM by Morari »
    "This post has been censored for your protection."

                                    --Bureau of Internet Morality

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #11 on: December 15, 2007, 08:52:27 PM »
    I was playing Godzilla a bit more today with someone else and the controls are actually quite responsive for the most part. The only trouble I had after a little practice was aiming the charge shot (though I'm getting better). Not sure about the graphics, I'd need to go back to the previous Godzilla games though if anything I don't see them as worse. The game is still good fun and the controls actually seem to add to it more than it takes away especially once you get in tune with them.
    Switch Friend Code: SW-4185-3173-1144

    Offline Nephilim

    • Score: 1
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #12 on: December 15, 2007, 10:45:56 PM »
    "Let me use my GameCube controller, please!"

    or buy the gamecube version for 5US on ebay, only game as bad as universal studios

    Offline Terranigma Freak

    • Score: 0
      • View Profile
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #13 on: December 16, 2007, 03:55:15 AM »
    The water doesn't splash? Are we talking about the same game here, or did the folks at NWR managed to get some mysterious super version no one else has?

    Offline Arbok

    • Toho Mikado
    • Score: 5
      • View Profile
      • Toho Kingdom
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #14 on: December 16, 2007, 08:00:17 AM »
    Quote

    Originally posted by: GoldenPhoenix
    ::waits for Arbok::


    Well I love the game... reason why I haven't been on of late is because I have been playing it hardcore when I have some free time. Is it flawed in some areas? Oh yeah. Is there a large learning curve to the controls? Without a doubt. Can they be mastered? Yep.

    I found this review odd though for a number of reason. First being the criticizing of the AI... and I mean, it is bad. However, it's not too hard, like is hinted at in the review, but way too easy. The AI is just down right forgiving, not cheap, and I have only died in the game once or twice against them (one of those times being when I decided to go rogue against my faction and they all ganged up on me in a slaughter fest). My main concern is that they will never go after crystals and there are times that they just stand around blocking for too long. I feel that Pipeworks took the criticism related to the challenge from Save the Earth a little too far... yet this review is claiming the opposite so to each their own.

    Now time for the direct quotes:

    Quote

    Originally posted by: Zachary MillerFor awhile there, it looked like Unleashed, a former Wii exclusive (now also on the PS2), would combine the fighting with some purposeful environmental destruction.


    Unleashed was never Wii exclusive. What happened, though, was that the PSP version was moved to the PS2 during production.

    Quote

    Originally posted by: Zachary MillerRight off the bat, you'll notice that the graphics are far worse than DAMM. I'm not sure how this is possible, but the clean, sharp models of that GC original are now fuzzy, poorly textured, and don't animate smoothly.


    Sorry, but that's a bold face lie right there. I was playing DAMM right before Unleashed was released, and the difference is really night and day. Characters like Orga, Godzilla 2000, Anguirus and others look umpteen times better than the Gamecube game that I can't fathom how that statement could be made. None of the DAMM characters look better, not even close, and DAMM's animation was as stiff as could be (see the G2K bobble head victory stance for example).

    Quote

    Originally posted by: Zachary MillerThe game's cutscenes are told through poorly-drawn slides. This wouldn't bug me on the DS, but it's unacceptable on the Wii.


    Agree there. Didn't like this presentation style in Red Steel, don't like it here. At least they had English and Japanese audio options, though.

    Quote

    Originally posted by: Zachary MillerIn Unleashed, you start swinging the Remote in a certain direction, then press and hold A (or B) halfway through and pray that the game registers your movement. More often than not, your beastie will just stand there.


    If you pressed A or B your monster should never stand there. Period. They should at least do their default A or B move if you actually pressed the button.

    Quote

    Originally posted by: Zachary MillerFinally, depending on your actions during a given level, you will gain or lose face with the different monster "factions", which doesn't have any consequence whatsoever as far as I can tell.


    See the former... try killing someone later in the game who is on your team and see how the rest of your faction takes it. You'll have to play story mode quite a bit to understand exactly how your actions impact the game, though, as you will see new missions and what not depending on what you decide to do.

    Quote

    Originally posted by: Zachary MillerI've never understood why, even though the series has Toho's blessing, the main Godzilla theme is never used in any of the recent Godzilla brawlers.


    The answer to this is simple: Toho charges a hefty fee for each theme from the movies that a company wants to use. Atari bought the Godzilla theme for DAMM, you can hear it during the credits, and bought it for STE as well but never ended up using it. For this game, they just saved the money, or likely used it to acquire more monsters for the game... as Toho also charges companies for each of their copyrighted characters that they want to use.

    Quote

    Originally posted by: Zachary MillerI gotta say, though, it was a kick to hear MOGUERA for the first time since Godzilla vs. Spacegodzilla.


    Moguera doesn't say anything in Godzilla vs. SpaceGodzilla, though... he has always been mute, even the 1957 version in The Mysterians was this way. The "Moguera" sound that they use in the game is off a old two disc SFX set, which had a computerized pronunciation of each name stated before the roar or SFX for them kicked in.

    Quote

    Originally posted by: Zachary MillerAlthough poorly rendered, virtually all of the Godzilla series monsters are here, and their trademark roars have been kept intact. And when I say all of them, I mean it.


    Lack of Hedorah is noticeable.... *sniff* A lot of people were requesting to see the Smog Monster this time around but they said it would take too long to get the transformation stuff right given the time frame.

    Quote

    Originally posted by: Zachary MillerUnfortunately, they must all be purchased with points that you earn by completing missions in the Story mode, which is a painful experience.


    Incorrect. You can acquire points from doing training, story mode, destruction mode, customs, etc. Basically, every time you play you have the chance to acquire points. Me and my friends were raking in about 6K a match thanks to the points staking for everyone playing. In the case of Varan and Biollante, though, you will have to actually explore some of the stages in Story mode to find them before you can buy them (Varan is hidden in the Mothership and one of the Aliens will have to smoke him out, while Biollante is hiding in Tokyo Bay for the Earth Defenders).  
    Toho Kingdom

    @romero_tk

    Offline Halbred

    • Staff Paleontologist, Ruiner of Worlds
    • NWR Staff
    • Score: 17
      • View Profile
      • When Pigs Fly Returns
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #15 on: December 16, 2007, 07:33:33 PM »
    I'm starting to think I got a different game from you guys. In the game I recieved (through the mail, with shrink-wrap), there is NO water splash, the graphics are AWFUL, the controls are unresponsive, and my opponent thoroughly kicked my tail in TRAINING MODE.

    Seriously.

    MOGUERA never made a noise in Spacegodzilla? I'm gonna have to watch that movie again...

    Thanks for the comments, everyone. If nothing else, they've left me extremely confused about what game I was playing...I'd really like to play the version that GP and Arbok are playing, because it sounds fun!
    This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #16 on: December 16, 2007, 08:07:02 PM »
    Quote

    Originally posted by: Halbred
    I'm starting to think I got a different game from you guys. In the game I recieved (through the mail, with shrink-wrap), there is NO water splash, the graphics are AWFUL, the controls are unresponsive, and my opponent thoroughly kicked my tail in TRAINING MODE.

    Seriously.

    MOGUERA never made a noise in Spacegodzilla? I'm gonna have to watch that movie again...

    Thanks for the comments, everyone. If nothing else, they've left me extremely confused about what game I was playing...I'd really like to play the version that GP and Arbok are playing, because it sounds fun!


    Just to make sure I played the game again, and there is indeed water splashing when you are walking in it. I was playing the San Francisco level and while it isn't spectacular (more of a mist splash) it was there. So this is quite odd, I heard reports about reviewers getting beta copies from Atari that weren't completed, maybe the idiots at Atari are still sending them out? Because I can confirm there is indeed a splash when you are walking int he water or when you are thrown in it, complete with a splashing sound. I just beat the crap out of Rodan too in a Vs mode too, and the controls seemed responsive enough, yeah SOMETIMES they may not do exactly what i want but they at least did some move, though overall they work. Grapple is especially responsive (heck I was beating up Rodan with more grapples than anything).  Perhaps the most genuine complaint is the beam attacks being hard to aim but even that is improving some though I doubt it will be perfect.
    Switch Friend Code: SW-4185-3173-1144

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #17 on: December 16, 2007, 08:40:01 PM »
    See this?  Gaming sites should cut media ties with game companies, pronto.  It's nothing but a blood-red world of confusion and deceit.

    This is Atari's way of sabotaging Wii software perception in order to point out Wii's hardware inadequacy and justify development for REAL next generation game systems.
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline Nephilim

    • Score: 1
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #18 on: December 16, 2007, 11:25:49 PM »
    I see it more of the sonic disease, average person hates it, while the fanboy is blinded

    Offline LuigiHann

    • Score: 1
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #19 on: December 16, 2007, 11:38:23 PM »
    Quote

    Originally posted by: DeadlyD
    I see it more of the sonic disease, average person hates it, while the fanboy is blinded


    I don't know if that applies to licensed games. If I loved Godzilla, I'd be angry and insulted if the game were terrible, not trying to defend it.  

    Offline Morari

    • 46 DC EA D3 17 FE 45 D8 09 23 EB 97 E4 95 64 10 D4 CD B2 C2
    • Score: -7237
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #20 on: December 17, 2007, 04:20:16 AM »
    CENSORED FOR YOUR PROTECTION
    « Last Edit: January 12, 2011, 10:41:21 AM by Morari »
    "This post has been censored for your protection."

                                    --Bureau of Internet Morality

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #21 on: December 17, 2007, 05:10:30 AM »
    Quote

    Originally posted by: LuigiHann
    I don't know if that applies to licensed games. If I loved Godzilla, I'd be angry and insulted if the game were terrible, not trying to defend it.


    It applies even more to licensed games.  See: any Star Trek game.

    Quote

    Originally posted by: Morari
    Plus free promo copies inherently make the review at least somewhat biased, whether it is realized or not. I can guarantee that I have different feelings concerning what is fun while playing a bad game that was free as opposed to a bad game that I personally wasted $50 on.


    You're right.  If you buy a terrible game for $50, you're more likely to justify your purchase by defending the game.  In general, the most likely result of free review copies is that the reviewer would be overly kind to the game, but you don't see many complaints around here of our reviews being too lenient, do you?
    THE LAMB IS WATCHING!

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #22 on: December 17, 2007, 05:39:51 AM »
    I'll start complaining about reviews I don't see AT ALL.

    BWii
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline GoldenPhoenix

    • Now it's a party!
    • Score: 42
      • View Profile
    RE:REVIEWS: Godzilla: Unleashed
    « Reply #23 on: December 17, 2007, 06:37:01 AM »
    Quote

    Originally posted by: DeadlyD
    I see it more of the sonic disease, average person hates it, while the fanboy is blinded


    Then explain why the reviewer states that something like water splashing isn't in it when in my copy it does? Unless he is mistaken, there is something wrong with either his copy or my copy.  
    Switch Friend Code: SW-4185-3173-1144

    Offline Pale

    • Staff Layton Hat Thief
    • Score: 4
      • View Profile
      • PaleHour
    RE: REVIEWS: Godzilla: Unleashed
    « Reply #24 on: December 17, 2007, 08:02:23 AM »
    I just wanted to say that Zach is right.  The game he played appeared totally retail.  The publisher didn't flag it as being a different version in ANY way.  If it is somehow different, something is seriously screwy.

    That said, let's play conspiracy theory here.  All of you saying you are seeing different results, are you running in 480p widescreen or 480i 4:3?

    I don't see why it would make a difference, but I'm at least curious to hear.  GP, if you are playing it in 480p like i imagine you are, try hooking it up through 480i and see if anything different occurs.
    :: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
    ---------------------
    :: Grouvee :: Instagram