Author Topic: Iwata on Super Mario Galaxy  (Read 3272 times)

0 Members and 1 Guest are viewing this topic.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Iwata on Super Mario Galaxy
« on: November 07, 2007, 02:59:36 PM »
Comparing Mario to food, gardens, and tea tables!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14758

 On the eve of its Japanese release, Satoru Iwata sat down with former Nintendo Dream writer Akinori Sao to talk about Super Mario Galaxy (for the entire interview, click the Related Link above).  Here are the juiciest tidbits:    


    •   The concept for Super Mario Galaxy was born from the famous “128 Marios" demo at Space World in 2000. That demo showed an appropriate number of plumbers walking around a saucer. Iwata wanted to turn that concept into a game, but did not think it was possible at the time, given the technical challenges of producing a sphere.    


•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!    


•   The whole idea of having Mario wandering around a sphere didn’t initially focus on a galactic background. Rather, the stars and nebulae were added after the team realized that, when you put Mario on a sphere, he looks like he’s walking around a planet.    


•   The team really did hope to have Galaxy done within six months of Wii's launch date.    


•   Super Mario Sunshine originally had several options for camera control, but the team quickly realized that test players did not like being forced into a single camera option. In Galaxy, the inherent problems of a 3D camera were a big focus.    


•   Another huge focus in Galaxy was to simplify the controls. The team realized that jumping in 3D space is trouble enough—but precise jumping on a sphere? Thus, Mario’s new spin move was created.    


•   The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.    


•   The game allows six save files so that everybody in the family can play.

This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #1 on: November 07, 2007, 03:08:10 PM »
Quote

The Co-Op mode in Galaxy was created with the intention of allowing players to help each other, not compete or lose track of each other.


Apparently Nintendo doesn't play coop games with the jerks that I usually do. I got so infuriated with the rupee stealing in Four Swords that I never finished the game.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #2 on: November 07, 2007, 03:19:25 PM »
Quote

Originally posted by: NewsBot

•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!


Heh, not even Nintendo can believe they gave Galaxy to them.
James Jones
Mondo Editor
Nintendo World Report

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Iwata on Super Mario Galaxy
« Reply #3 on: November 07, 2007, 03:38:06 PM »
Actually, it's amazing to look at how both Galaxy and Jungle Beat handle their charascters jumping onto flowers the same way...
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #4 on: November 07, 2007, 06:11:57 PM »
Quote

Originally posted by: Crimm
Quote

Originally posted by: NewsBot

•   Incredibly, the Mario Galaxy production team’s previous effort was Donkey Kong Jungle Beat!


Heh, not even Nintendo can believe they gave Galaxy to them.
What do you mean? Most of the people on the Mario team who made Sunshine just moved to Tokyo EAD.

Plus, they're currently the most talented developer in the world.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Iwata on Super Mario Galaxy
« Reply #5 on: November 07, 2007, 06:18:38 PM »
NINTENDO ADMITS MIYAMOTO CAN'T MAKE GAMES ANYMORE

HOOOOOOOOOOOOOOOOOOOOO
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
RE:Iwata on Super Mario Galaxy
« Reply #6 on: November 08, 2007, 01:46:10 AM »
Quote

Originally posted by: Kairon
Actually, it's amazing to look at how both Galaxy and Jungle Beat handle their charascters jumping onto flowers the same way...


You know what, I noticed that too, I thought that was pretty cool. I can't wait to play this game!
Check out PixlBit!

Offline Tansunn

  • Score: 0
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #7 on: November 08, 2007, 02:32:25 AM »
Quote

Originally posted by: NewsBot
•   The game allows six save files so that everybody in the family can play.


Why put a limit on it?  Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for?  I mean, we're not using cartridges any more...


Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
RE:Iwata on Super Mario Galaxy
« Reply #8 on: November 08, 2007, 02:36:10 AM »
Quote

Originally posted by: Tansunn
Quote

Originally posted by: NewsBot
•   The game allows six save files so that everybody in the family can play.


Why put a limit on it?  Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for?  I mean, we're not using cartridges any more...


You can always back up the saves on an SD Card so, no big deal. But good point nonetheless, no reason to place a limit.
Check out PixlBit!

Offline nickmitch

  • You can edit these yourself now?!
  • Score: 82
    • View Profile
    • FACEBOOK!
RE: Iwata on Super Mario Galaxy
« Reply #9 on: November 08, 2007, 03:11:25 AM »
Mario games usually have limits anyway, don't they? To me, it seems as though they just expanded their usual limit.
TVman is dead. I killed him and took his posts.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Iwata on Super Mario Galaxy
« Reply #10 on: November 08, 2007, 04:44:08 AM »
"Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more..."

Should have made the complaint five years ago.  Nintendo did the same seemingly illogical thing on the Cube as well.  Nintendo obviously feels that user friendliness is important but occasionally they take it a little far and come across as treating us like idiots.  Yeah in theory I guess it's nice to not have to keep track of memory space myself but I'm not stupid.

Still I guess having six saves instead of the usual three is an improvement.  It's kind of funny though how Nintendo is bragging about how their inflexible limitation is a little more flexible this time.

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #11 on: November 08, 2007, 08:24:37 AM »
Quote

Originally posted by: Ian Sane
"Why put a limit on it? Yeah, it'd suck up the Wii's memory to have a lot of game saves on it, but isn't that what memory cards are for? I mean, we're not using cartridges any more..."

Should have made the complaint five years ago.  Nintendo did the same seemingly illogical thing on the Cube as well.  Nintendo obviously feels that user friendliness is important but occasionally they take it a little far and come across as treating us like idiots.  Yeah in theory I guess it's nice to not have to keep track of memory space myself but I'm not stupid.

Still I guess having six saves instead of the usual three is an improvement.  It's kind of funny though how Nintendo is bragging about how their inflexible limitation is a little more flexible this time.


In the end it really just means they finally updated there load save code a little from the original LoZ.  :P
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #12 on: November 08, 2007, 09:05:41 AM »
Are people seriously complaining about save slots in Mario Galaxy?!?!?
Switch Friend Code: SW-4185-3173-1144

Offline IceCold

  • I love you Vanilla Ice!
  • Score: 2
    • View Profile
RE: Iwata on Super Mario Galaxy
« Reply #13 on: November 08, 2007, 04:44:41 PM »
Well what else is there to complain about?
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline nickmitch

  • You can edit these yourself now?!
  • Score: 82
    • View Profile
    • FACEBOOK!
RE:Iwata on Super Mario Galaxy
« Reply #14 on: November 08, 2007, 04:54:50 PM »
Quote

Originally posted by: IceCold
Well what else is there to complain about?


How it will cripple my grades?
TVman is dead. I killed him and took his posts.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #15 on: November 08, 2007, 05:12:46 PM »
Quote

Originally posted by: IceCold
Well what else is there to complain about?


Costing money.  
James Jones
Mondo Editor
Nintendo World Report

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Iwata on Super Mario Galaxy
« Reply #16 on: November 08, 2007, 05:17:06 PM »
Quote

Originally posted by: IceCold
Well what else is there to complain about?


Needs more cowbell.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.